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Rewarding ME
Posted: Thu May 13, 2010 6:01 am
by [BoT] Jason
now before i get trolled....ME earned against you
to encourage actually having a defense
lets say 50% of Attack Mercs Killed, Attack Soldiers Killed,Attack Super Soldiers Killed and Spy Killers Killed gets the naq it took to train them returned back into your bank
please discuss

Re: Rewarding ME
Posted: Thu May 13, 2010 6:16 am
by Sarevok
Not sure is necessary. Jason changed the ME, so that if you kill an attacker, you get 3x the points the attacker gets from killing a defender.
Re: Rewarding ME
Posted: Thu May 13, 2010 7:28 am
by dastupy
Sarevok wrote:Not sure is necessary. Jason changed the ME, so that if you kill an attacker, you get 3x the points the attacker gets from killing a defender.
But this is an
actual reward instead of some useless military experience.
Re: Rewarding ME
Posted: Thu May 13, 2010 7:37 am
by Sarevok
It doesn't change ME in any way, so it won't stop people massing for it. Just give the massed a small amount of naq for the "privilege"
Re: Rewarding ME
Posted: Thu May 13, 2010 7:40 am
by dastupy
Sarevok wrote:It doesn't change ME in any way, so it won't stop people massing for it. Just give the massed a small amount of naq for the "privilege"
This is so that building a defence actually has a benefit.

Re: Rewarding ME
Posted: Thu May 13, 2010 7:44 am
by [BoT] Jason
yea since last i checked you only get those points if you actually have a defense

Re: Rewarding ME
Posted: Thu May 13, 2010 7:45 am
by Sarevok
Jason... wrote:yea since last i checked you only get those points if you actually have a defense

Sort of. You can have the token 100b defence, and still get the benefits of the kills.
Re: Rewarding ME
Posted: Thu May 13, 2010 11:50 am
by knight
Sarevok wrote:Jason... wrote:yea since last i checked you only get those points if you actually have a defense

Sort of. You can have the token 100b defence, and still get the benefits of the kills.
you know how that works

Re: Rewarding ME
Posted: Thu May 13, 2010 5:05 pm
by Sarevok
Yeah, i know, my 500b defence, vs my 300k attack is pretty silly...
Re: Rewarding ME
Posted: Sat May 15, 2010 5:20 pm
by CABAL
The problem is the fact that killing def supers gets more ME than killing atk supers.
Their values should be inversed to killing an atk super gives you 300 ME, whilst killing a def super should give you like 5 ME, covert should also be lowered, and #AC killed should be increased
Re: Rewarding ME
Posted: Sat May 15, 2010 8:41 pm
by Sarevok
CABAL wrote:The problem is the fact that killing def supers gets more ME than killing atk supers.
Their values should be inversed to killing an atk super gives you 300 ME, whilst killing a def super should give you like 5 ME, covert should also be lowered, and #AC killed should be increased
War Experience Values
The tide has turned - of value now, is holding a decent defense (value for killing attackers increased). The value of destroying defensive units decreased.
The new values are as follows:
* Naq Gained= .000001
* UU Gained = 100
* DefMerc Killed= 10
* DefSold Killed= 20
* DefSuper Killed=100
* AttMerc Killed= 30
* AttSold Killed= 60
* AttSuper Killed=300
* Spy Killed= 50
* SpyKiller Killed= 50
* PlanetDef Killed=300
* MS Fleet Killed=200
* MS Weap Killed=300
* MS Shield Killed=300
* Planets Taken=5000
* Turn Used =1
* Weap Point Killed=0.0001
Done by Jason already, and guaranteed to make the release
Re: Rewarding ME
Posted: Sun May 16, 2010 12:14 am
by CABAL
Oh. <_<
Re: Rewarding ME
Posted: Sun May 16, 2010 4:28 am
by Sarevok
So massers will want to make sure you take 3x the losses they do, otherwise their basically giving you ME for nothing, lol
Re: Rewarding ME
Posted: Sun May 16, 2010 5:11 am
by CABAL
Sarevok wrote:;)
So massers will want to make sure you take 3x the losses they do, otherwise their basically giving you ME for nothing, lol
But the only problem is all the massers will already have massive atk planets and MSs.
Re: Rewarding ME
Posted: Sun May 16, 2010 5:52 am
by Sarevok
Of course, but this is always going to be a problem. I like the rates, since you only need 30% to mass a defence, attackers are essentially 3x more powerful, thus earn 3x more experience.
Though, as i've said in many posts now, your issue can be addressed, by reducing the maximum effect a stat boost thing can have. If you made ALL stat boosting abilities 50% as effective as they are now, then people would need to train more, to maximise their benefit, thus taking more losses