Ok I don't see how this helps the game. Those that care about their planets can't get them touched by multies anyway, why do fleets need to be decreased even further down?
It already costs a lot to get them to a decent level and some planets are still untouchable, even to the biggest fleet. This is like giving someone a perma merlin for planets. I mean FFS now a 3T def that costs like 50T to build will be safe from someone who spent like 200T naq for fleets? Not to mention it already isn't cheap massing the planets with big defenses as it is.
Anyone that's worried about multies should get his/hers def to 1T and that's it, they won't be able to touch it. I also believe the update where your account had to be at least 30 days old to get involved in planets robbery was already in place against multies, isn't that one enough?
Maybe if you just increased it for like 3-5% instead of doubling it lol..
While we're at it why don't we remove the attack button as a whole so multies won't mass anyone?
I realize there might be many of them but I bet the time spent for making updates against them (which also hurt active people a lot more) would be a lot better spent if it was spent as chasing multies..
Vote pls
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Reduction of fleets efficiency
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Reduction of fleets efficiency
Last edited by Neimenljivi on Fri May 14, 2010 11:35 am, edited 1 time in total.
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Re: Reduction of fleets efficiency
I couldn't agree more
the cost to build a planet def is disproportoinate to the cost it takes to build the fleet (including hangers)
my fleet cost an absolute fortune, if I had spent the same naq on planet def, I would have 5 that could not be touched
the cost to build a planet def is disproportoinate to the cost it takes to build the fleet (including hangers)
my fleet cost an absolute fortune, if I had spent the same naq on planet def, I would have 5 that could not be touched
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Re: Reduction of fleets efficiency
Making planets not too easily takeable but not untakeable either...was the current main fleets/planets def setup incarnating this "optimum"?
if yes, it shouldn't have been changed..
if yes, it shouldn't have been changed..
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Re: Reduction of fleets efficiency
bump votes needed
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Re: Reduction of fleets efficiency
After considering past negative situations of too advantaged planet defenses compared to fleets, I voted no.
However, I'm not in favour of too easily takeable strong planets, but as I said, against untakable planets.
However, I'm not in favour of too easily takeable strong planets, but as I said, against untakable planets.
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Re: Reduction of fleets efficiency
agreed, i believe fleets are at the appropriate level already.
they don't need changing.
they don't need changing.
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Re: Reduction of fleets efficiency
Neimenljivi wrote:Ok I don't see how this helps the game. Those that care about their planets can't get them touched by multies anyway, why do fleets need to be decreased even further down?
It already costs a lot to get them to a decent level and some planets are still untouchable, even to the biggest fleet. This is like giving someone a perma merlin for planets. I mean FFS now a 3T def that costs like 50T to build will be safe from someone who spent like 200T naq for fleets? Not to mention it already isn't cheap massing the planets with big defenses as it is.
Anyone that's worried about multies should get his/hers def to 1T and that's it, they won't be able to touch it. I also believe the update where your account had to be at least 30 days old to get involved in planets robbery was already in place against multies, isn't that one enough?
Maybe if you just increased it for like 3-5% instead of doubling it lol..
While we're at it why don't we remove the attack button as a whole so multies won't mass anyone?
I realize there might be many of them but I bet the time spent for making updates against them (which also hurt active people a lot more) would be a lot better spent if it was spent as chasing multies..
Vote pls
~N
Oh dear, more people that need to be educated about the cost of planets.
Lets see, first, fleet power was doubled (from 100% to 200%), then techs were added (from 200% to 260%). Now that he wants to put it back HOW IT WAS, everyone is complaining.
Planet defence costs increase by 180m/defence/100k.
Lets say i want to build a 3T defence (as you say). Thats 1m defences right?
At mind-blowing size, it's 45T for 500k, 18T (500-600), 36T (600-700), 54T (700-800), 72T (800-900), 90T (900-1m).
315T total. This can buy 250k fleets, with MS tech 10, thats 325k.
325,000 * 0.12 * 1,150,000 = 3.1T planet defence takeable.
Then lets not forget, that's not just 1 planet that those fleets can take, that ANY planet with a defence less then 3T total
-EDIT-
If i defended 2 planets with 1m defences (for 3T each) it would cost me 630T in total. Which is about 350k fleets. MS tech gives 455k, which can take up to 4.3T.
How is this fair? When they fleets can take any number of planets?
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Re: Reduction of fleets efficiency
Sarevok wrote:[spoiler][/spoiler]Neimenljivi wrote:Ok I don't see how this helps the game. Those that care about their planets can't get them touched by multies anyway, why do fleets need to be decreased even further down?
It already costs a lot to get them to a decent level and some planets are still untouchable, even to the biggest fleet. This is like giving someone a perma merlin for planets. I mean FFS now a 3T def that costs like 50T to build will be safe from someone who spent like 200T naq for fleets? Not to mention it already isn't cheap massing the planets with big defenses as it is.
Anyone that's worried about multies should get his/hers def to 1T and that's it, they won't be able to touch it. I also believe the update where your account had to be at least 30 days old to get involved in planets robbery was already in place against multies, isn't that one enough?
Maybe if you just increased it for like 3-5% instead of doubling it lol..
While we're at it why don't we remove the attack button as a whole so multies won't mass anyone?
I realize there might be many of them but I bet the time spent for making updates against them (which also hurt active people a lot more) would be a lot better spent if it was spent as chasing multies..
Vote pls
~N
Oh dear, more people that need to be educated about the cost of planets.
Lets see, first, fleet power was doubled (from 100% to 200%), then techs were added (from 200% to 260%). Now that he wants to put it back HOW IT WAS, everyone is complaining.
Planet defence costs increase by 180m/defence/100k.
Lets say i want to build a 3T defence (as you say). Thats 1m defences right?
At mind-blowing size, it's 45T for 500k, 18T (500-600), 36T (600-700), 54T (700-800), 72T (800-900), 90T (900-1m).
315T total. This can buy 250k fleets, with MS tech 10, thats 325k.
325,000 * 0.12 * 1,150,000 = 3.1T planet defence takeable.
Then lets not forget, that's not just 1 planet that those fleets can take, that ANY planet with a defence less then 3T total
-EDIT-
If i defended 2 planets with 1m defences (for 3T each) it would cost me 630T in total. Which is about 350k fleets. MS tech gives 455k, which can take up to 4.3T.
How is this fair? When they fleets can take any number of planets?
If you build your planet from tiny the defenses are a lot cheaper. With the use of platforms you can defend that planet with 50T naq. Lets not forget that you defend that planet against ALL enemies and it gives you bonuses in EVERY battle.
Also the sheer amount of resources needed to take that planet down is enormous as well.
For instance with new updates to take down a 3T def you'd need around 400k fleets. That's 4T naq lost when you sell them after you're done. Also more than 15T naq in only repairs. And about 1k ATs.
That's 20T lost for a planet on which 50T naq was spent buying defenses.
Also you're wrong with saying that it takes 315T naq for defending one planet (getting it to 3T defense).
It costs 2,5T to get it to 50k defenses on above average planet,
3T to get another 50k defenses on large planet,
28T to get another 400k defense on huge planet,
40T to get another 500k defenses on monstrous planet.
That's 73,5T naq WITHOUT the use of platforms.
So I don't have the foggiest about where you came up with number 315T.
To get fleets big enough to mass such planet with new updates it'd cost you about 400T. Losing 20T naq per planet taken, that means you have to take 9-10 planets with such defenses to "profit". To make the same damage to one player taking only his planets you'd have to mass 9-10 planets from him.
One player can with the new updates make 6 planets unmassable with about 400T naq spent on them (ground defenses on 3, platforms on another 3) and another planet (or two if we get another MT) can be perma-merlined. That means for the same investment as someone spent to get these planets down, one can have 7-8 planet unmassable.
I *really* don't know how this helps the game.
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Re: Reduction of fleets efficiency
Platforms are still at 10% to mass, I believe. I saw nothing in the updates regarding a change in that...
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Re: Reduction of fleets efficiency
Well to make 6 planets unmassable with ground defenses only it still costs you only like 440T
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Re: Reduction of fleets efficiency
These can also be massed, despite having devastating damage taken (done that on beta)MaxSterling wrote:Platforms are still at 10% to mass, I believe. I saw nothing in the updates regarding a change in that...
You've not tried it have you. 40T to get another 500k defenses on monstrous planet. Wrong, if you had read...Neimenljivi wrote:Also you're wrong with saying that it takes 315T naq for defending one planet (getting it to 3T defense).
It costs 2,5T to get it to 50k defenses on above average planet,
3T to get another 50k defenses on large planet,
28T to get another 400k defense on huge planet,
40T to get another 500k defenses on monstrous planet.
That's 73,5T naq WITHOUT the use of platforms.
So I don't have the foggiest about where you came up with number 315T.
These are the ACTUAL values, that i've TESTED on beta. Go have a look if you want18T (500-600), 36T (600-700), 54T (700-800), 72T (800-900), 90T (900-1m).
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So, i'll revise my estimate, 2.5T + 3T + 28T + 18T + 36T + 54T + 72T + 90T = 303.5
So I don't have the foggiest about where you came up with number 73.5T
PS: If it was only 75T to get to 1m defences for 3T power, then i would 100% support your disapproval. But in actual fact, 6 planets doesn't cost 440T, 6 planets cost (for 1m defences) 1.8Q (or 1800T)
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Re: Reduction of fleets efficiency
Sarevok wrote:These can also be massed, despite having devastating damage taken (done that on beta)MaxSterling wrote:Platforms are still at 10% to mass, I believe. I saw nothing in the updates regarding a change in that...You've not tried it have you. 40T to get another 500k defenses on monstrous planet. Wrong, if you had read...Neimenljivi wrote:Also you're wrong with saying that it takes 315T naq for defending one planet (getting it to 3T defense).
It costs 2,5T to get it to 50k defenses on above average planet,
3T to get another 50k defenses on large planet,
28T to get another 400k defense on huge planet,
40T to get another 500k defenses on monstrous planet.
That's 73,5T naq WITHOUT the use of platforms.
So I don't have the foggiest about where you came up with number 315T.These are the ACTUAL values, that i've TESTED on beta. Go have a look if you want18T (500-600), 36T (600-700), 54T (700-800), 72T (800-900), 90T (900-1m).
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So, i'll revise my estimate, 2.5T + 3T + 28T + 18T + 36T + 54T + 72T + 90T = 303.5So I don't have the foggiest about where you came up with number 73.5T
PS: If it was only 75T to get to 1m defences for 3T power, then i would 100% support your disapproval. But in actual fact, 6 planets doesn't cost 440T, 6 planets cost (for 1m defences) 1.8Q (or 1800T)
I'm relaying on Legoless calculator which, I believe, is correct as the costs of defenses haven't been updated afaik. Your planet is also mind blowing size, that's why it costs a lot more Even at mind blowing size it costs only 90T though.
Unless you're referring to platforms?
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Re: Reduction of fleets efficiency
The legoless calc isn't correct after 500k defs on a planet.
Try it on beta if you want.
Try it on beta if you want.
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Re: Reduction of fleets efficiency
Correct. None of the calculators are. Since the writers never had defences over 500k.dastupy wrote:The legoless calc isn't correct after 500k defs on a planet.
Try it on beta if you want.
If this were true. My planets WOULD have 1m defences, guaranteed. Since the cost DOUBLED when i bought the 500,001st one, i decided i could not afford it, and take the risk.Neimenljivi wrote:I'm relaying on Legoless calculator which, I believe, is correct as the costs of defenses haven't been updated afaik. Your planet is also mind blowing size, that's why it costs a lot more Even at mind blowing size it costs only 90T though.
Unless you're referring to platforms?
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There. For monstrous, its 160m/defence. Not your 80.
So, i'll revise my estimate for monstrous, 2.5T + 3T + 28T + 16T + 32T + 48T + 64T + 80T = 273.5
PS (AGAIN): I did some math, the Naq I've spent on planets, could have netted me 330k fleets. 430k fleets with the MS tech. And that was just the cost of acquiring 5 planets. Which would allow me to take up to 1,100,000 planet defences. Or 1.6m platform defences.
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Re: Reduction of fleets efficiency
Your only taking it that its a 1 to 1 ratio.
First of all, an alliance say 20 members, will/can fund 1 member to become very powerful in hangers to mass down planets, the same 20 members will not fund a planet defense, thus the defender is at a loss,
Second, Hangers cannot get destroyed, planet defenses can, so you say it cost 200trill to make hangers and 50trill to make defenses, how many defenses can them hangers destroy, Quads worth....
If you stop looking at the update as a 1 to 1 then it really isnt a bad update,
And no i dont have planets with a ultra defense, as no matter how big you build it, someone or someones alliance will always build someone bigger.
First of all, an alliance say 20 members, will/can fund 1 member to become very powerful in hangers to mass down planets, the same 20 members will not fund a planet defense, thus the defender is at a loss,
Second, Hangers cannot get destroyed, planet defenses can, so you say it cost 200trill to make hangers and 50trill to make defenses, how many defenses can them hangers destroy, Quads worth....
If you stop looking at the update as a 1 to 1 then it really isnt a bad update,
And no i dont have planets with a ultra defense, as no matter how big you build it, someone or someones alliance will always build someone bigger.
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