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Continous Ascending

Posted: Sun May 16, 2010 7:18 am
by RoKeT
I don't know wat kind of bonuses or name's or anything like that we could come up with that as a group, but now that there are so many unknowns people are starting to leave the game, it is like unknowns are nothing now a dime a dozen... Why not keep the ascending going... Keep the Raw UP building up and up... Make it harder and harder?

Re: Continous Ascending

Posted: Sun May 16, 2010 7:26 am
by minisaiyan
the original idea was 25 ascensions. but nothing has came of the last two as jason wanted to make them more special, and couldnt think of the idea for them

^^ is AFAIK

Re: Continous Ascending

Posted: Sun May 16, 2010 7:28 am
by Sarevok
Because how many new players are going to join? When they see that it takes 2 week to ascend, and there's lets say 30 ascensions. You really want to join a game, where it takes you over a year of effort, just to get the same stat boosts. Let alone grow your account.

-Edit- IMO, 23 is way to many. 10 was MUCH better. I would rather dedicate ever increasing costs to increase certain stat areas, then have new comers have to wait a minimum of 9 months to get up to par

Re: Continous Ascending

Posted: Sun May 16, 2010 7:30 am
by RoKeT
Alot of people do that, look at WOW?

Re: Continous Ascending

Posted: Sun May 16, 2010 7:31 am
by Sarevok
Teal'C wrote:Alot of people do that, look at WOW?
LOL...

Level 80 (or whatever the heck it's at now) takes like 1 month of solid effort, and there is no time restriction before levelling again

-Edit-
Sure, if you could only do 10/month, then i would accept the comparison.

Re: Continous Ascending

Posted: Sun May 16, 2010 7:33 am
by RoKeT
So then take away time lol just do the 1001 GnR, people would want 5 (It would be worth it) but you can only ascend if you were off ppt, for 2 days since your last ascension, so you cant just sit on ppt

Re: Continous Ascending

Posted: Sun May 16, 2010 7:36 am
by Sarevok
Still take 23 weeks. Which doesn't count all the Naq you'd have to farm in the 2 days before power-ascending again. The last 3-4 you would need to farm 10-20T/day. Along with about 15-20m UU

Re: Continous Ascending

Posted: Sun May 16, 2010 7:38 am
by RoKeT
Exactly, 23 weeks is squat compared to wat it is now, and The hardness is wat makes you want to play, this bull, easy ascending is nothing... And it won't keep people, If we make the game hard, Then People might want to stay for the challenge that it once was...

Re: Continous Ascending

Posted: Sun May 16, 2010 7:48 am
by Sarevok
Its not a challenge, if you can train 100k guys, for 1T power. And those that start have to train like 6-7m guys for the same power. How is THAT a challenge.

You'd be best challenging the existing players, and giving the newer players some chance to catch up. This would provide a challenge for current players, but IMO, deter new ones

Re: Continous Ascending

Posted: Sun May 16, 2010 8:09 am
by RoKeT
It is absoultuley a challenge think of this, you have to have about 7 trill naq to get into the 5 GNR range NOW, well, Think about if this got implemented everyone would try, So it would be more costly, also the Raw UP of 300k if we kept going would be expensive as hell plus the UU's for trained and untrained, yes it woudl seperate newer members from older members, BUT eventually it would even out, as the newer guys could power ascend and the bigger guys would not be able to keep going, it would take more time the bigger you got and less time the smaller you are as the farms would keep getinng bigger and bigger

Re: Continous Ascending

Posted: Sun May 16, 2010 8:14 am
by Sarevok
I guess... It just doesn't seem like a challenge. Those whom aren't about their level, will just get farmed heavily to support the ongoing ascensions.

Re: Continous Ascending

Posted: Sun May 16, 2010 8:17 am
by RoKeT
Farm Lol Sav, it would be 7 trill just to get into it, then it would be 30trill plus when you start getitng up there lol, Plus the UU's can you imagine, doing a 500k raw up, plus the multiplyer going up, eventually it would cost 200mill plus, at that time your lifers would be so high you would have to lifer, you'd be brought down to a 10million armysize, just to keep ascending, but think about a 100percent AB, it would be worth it also, total it would cost 100trill naq (yes i'm guessing) but once you got to that, you could up your AB to 3 times, and it could keep going, it would slaughter your account, but think about a 3 time AB lol It would be worth it also lol

Re: Continous Ascending

Posted: Sun May 16, 2010 8:23 am
by Sarevok
Is that not over the top though? And is the 1% stat boost, worth the 100t/ascension? When you could get the same power putting it into MS

Anyway, i'll leave it with you. My opinion has been heard, and people probably don't want to hear me go on about it

Re: Continous Ascending

Posted: Sun May 16, 2010 11:07 am
by Nitro S
I would say that 23 ascension as it is now is good as it is...I mean you can`t ascend forever and basically even though it`s harder and harder everytime you ascend again, it`s still a stereotyp....

Now if you would want to help the new guys to even try and make an effort then I would suggest making ascension to LG a little bit easier to give the newcomers a chance to catch up with others....

LG is basically nothing today if we consider that many people are above that, in these days AG is the new LG because 5 ascensions compared to 23 is only 1/4 of the way and that`s basically nothing....

I would suggest for the newcomers which want to ascend to get instead of 1 point per turn 2...

for example:
ascension from normal plane to prophet 2 points
from prophet to incarnate 1,5 points
from incarnate to LG and on 1 point


in every other game that I played before the admins made an update to help the newcomers to catch up, at least a little bit because if you play for 3 years and the conditions for the newcomers are the exact same as when you began, well if the guy takes that into consideration 3 years of playing just to get where you are, well that ain`t much of a heads up is it???

personally I came back to the game after 2 years and I started from scratch, I want to see where I can get on my own...I don`t really mind that the conditions didn`t change but it`s a challenge for me and who knows how long will I stick around...

You simply have to give the newcomers something they can catch on to, because seriously...3 years is a long long time...
You simply can`t compete with someone who is playing 3+ more years than you are....

That is why many people eventually give up playing because with todays random massings from omega, DDE or whoever else simply doesn`t allow them to rise when they get repeatedly massed to dust....

Hate to be a negativist in this but personally I aint seing it going anywhere unless admin gives the newcomers at least some "advantage" to even build up to a fighting range....

Rather than make more ascensions, I would suggest the use of G&R points somehow differently, let`s say a new tech for the mothership (carrior for the fighters which would add more firepower for the mothership or some kinda new shield which would increase the defense)

To make it even more difficult, if you would want any of these new techs, you would have to meet certain minimum requirements ie:

1. you would have to reach a certain ascension level to be able to unlock research for every new tech which could consist of few levels, like 3 levels per each tech (this would motivate players to continue ascension and those that are in the top ranks wouldn`t use their stocked thousands of G&R points so easily because after ascension they would loose them and start gathering them from 0 again to be able to get that tech)

Of course the techs would be very very expensive but hey, if you want new toys then you have to start saving up a little bit more then you are used to
each new level from a current tech would cost a high amount of G&R points
level 1 5000 points
level 2 10000 points
level 3 15000 points

techs would become available only every 2 ascensions from the top ascensions

18 ascensions level 1
20 ascensions level 2
22 or 23 ascension level 3

this would make people work harder for resources and of course motivate them to keep ascending, of course the ascenions would a lot more expensive to make it even harder...

anyone that would want to compete the big guns would be eventually forced to continue to get the necessary techs, I suppose this would also improve various alliance projects, make people work more together to get there etc etc etc...

just bouncing some ideas of my mind, don`t really think anyone will take this seriously ;)

keep the ideas coming guys ;)

EDIT:
if not new techs then maybe at level 20 or 21 you could a get new superweapon considering that through so many ascension you became so evolved that you prefected a new weapon bla bla bla :smt047

nitro

Re: Continous Ascending

Posted: Sun May 16, 2010 3:00 pm
by Byrnes
23 ascensions is wayyyy too much

10 should have be the limit like S said