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Actual Ideas, (Formulas and outlines), for limiting Feeding.
Posted: Sun May 30, 2010 12:26 am
by alucard110
Ok, firstly, Knight/any other Mod, I know that we have (with this thread) three similar topics Re Feeding but I want this to be more specific and to the point with Ideas "Formulated" and laid out for all to see.
My most recent suggestion:
Limit Naq hits in accordance to income with the additional option to add a “army size” component in the calculation to allow bigger “legal” hits to take place between larger accounts.
First, Income only equation.
Max hit = Defenders income * 100
Eg, Defender has an income of 100mil/turn.
100mil * 100 = 10bil
(this “Multiplier” doesn’t need to be that high but something close could serve to limit the Super feeding hits and make it clear which accounts are feeders…)
Income with Army size Equation.
Eg.
Attacker: Army size of 200k
Defender: 150k army size with an income of 100mil/turn
Naq gained with only income limiter = 10bil
If you were to add a multiplier of something like, defenders army size over attackers army size, times, say four, equals Naq gained.
Equation: ((Defenders Army Size / Attackers Army Size) * 4) * (Defenders income * 100)
((150/200)*4)*(100*100) = 30bil Naq Gained…
Would mean that if for instance the feeder accounts only had 50k army size and an income of 50mil/turn and the attacker has 200k that they are only getting the same 5 bil that they would be because of the army size difference…. Substitute the numbers for differences in army size and also have a look at just the income “restriction” by itself, I think that equation will work to keep hits between bigger accounts “higher” and still limit the Naq hits from feeder accounts..
Apo, Hippy, HE and everyone else that has ever had an idea to either make it harder or to abolish feeding please post it again with an example and lets come up with something that we can put to admin so we can get back to normal turns and not sacrifice techs or anything else.
Edit: Ps, Knight, if you deem it suitable could you please sticky this thread
Re: Actual Ideas, (Formulas and outlines), for limiting Feeding.
Posted: Fri Jun 04, 2010 10:03 pm
by HippyFool
Max hit = average hit across the server (not including 0 hits) plus 50% (to make up for all the ridiculously low hits) times 5.
currently average should be about 1.2b so it would be:
1.2x50% = 1.8b x 5 (5 seems good enough) = 9b max hit
So...you can still easily be fed 9b at a time but it means you are using alot more attacks. Also, it will be easier for people to see that you are being fed and steal your naq while you are getting it

Re: Actual Ideas, (Formulas and outlines), for limiting Feeding.
Posted: Sat Jun 05, 2010 3:04 pm
by Neimenljivi
How about just make it..illegal? A bannable breaking of the rules?
Cause this will kill all the lucky hits and hits while massing etc etc
~Jack
Re: Actual Ideas, (Formulas and outlines), for limiting Feeding.
Posted: Sat Jun 05, 2010 5:25 pm
by HippyFool
Neimenljivi wrote:How about just make it..illegal? A bannable breaking of the rules?
Cause this will kill all the lucky hits and hits while massing etc etc
~Jack
Well someone get Jason to make me a Q admin and I'll monitor and enforce that. Without a proper person monitoring it, its impossible

(although it is the best solution)
Re: Actual Ideas, (Formulas and outlines), for limiting Feeding.
Posted: Sat Jun 05, 2010 11:31 pm
by alucard110
HippyFool wrote:Neimenljivi wrote:How about just make it..illegal? A bannable breaking of the rules?
Cause this will kill all the lucky hits and hits while massing etc etc
~Jack
Well someone get Jason to make me a Q admin and I'll monitor and enforce that. Without a proper person monitoring it, its impossible

(although it is the best solution)
I think that would be a great idea, i would back Hippy as an Admin 100%...
Also.
HippyFool wrote:Max hit = average hit across the server (not including 0 hits) plus 50% (to make up for all the ridiculously low hits) times 5.
currently average should be about 1.2b so it would be:
1.2x50% = 1.8b x 5 (5 seems good enough) = 9b max hit
So...you can still easily be fed 9b at a time but it means you are using alot more attacks. Also, it will be easier for people to see that you are being fed and steal your naq while you are getting it

This would be great too, similar to max hits being based on income but what could we add to that to ensure that bigger "legal" hits between bigger players wouldn't be limited... something like the army size equation...??
if we can, somehow, make the feeder hits smaller thus making it harder to feed and proving beyond any doubt which are the feeder accounts that would be the first step to identifying which accounts need to be banned/warned/stats removed or simply make all their costs 50-100% more expensive...
Actually, how about an equation.... something that would increase the amount everything costs you as an individual if you are getting hits that are X% higher than the average hits... for instance... if someone is getting 50% more than everyone else's "average" farming hits they should stand to have to pay XX% (10-15-25%) more for everything in their account from UP, techs to MS bays (don't know what you could impose for weapons)
Just another idea that i thought i'd throw in the ring... if it sounds interesting i would work on an equation... (or someone else could i'm sure)..
Re: Actual Ideas, (Formulas and outlines), for limiting Feeding.
Posted: Sun Jun 06, 2010 3:13 am
by Scenester
HippyFool wrote:Neimenljivi wrote:How about just make it..illegal? A bannable breaking of the rules?
Cause this will kill all the lucky hits and hits while massing etc etc
~Jack
Well someone get Jason to make me a Q admin and I'll monitor and enforce that. Without a proper person monitoring it, its impossible

(although it is the best solution)
I second this, and get rid of knight as an admin, hes corrupt
Re: Actual Ideas, (Formulas and outlines), for limiting Feeding.
Posted: Sun Jun 06, 2010 3:52 am
by Apogryph
Scenester wrote:HippyFool wrote:Neimenljivi wrote:How about just make it..illegal? A bannable breaking of the rules?
Cause this will kill all the lucky hits and hits while massing etc etc
~Jack
Well someone get Jason to make me a Q admin and I'll monitor and enforce that. Without a proper person monitoring it, its impossible

(although it is the best solution)
I second this, and get rid of knight as an admin, hes corrupt
knight is not an admin. He is a global mod on the forums. He has no more power ingame than any other player, nor has he abused his mod powers on the forums. He treats everyone the same when it comes to modding. I am against ANY player being a game admin. This is just a bad idea and open to abuse. What we need is an active game admin instead.
Re: Actual Ideas, (Formulas and outlines), for limiting Feeding.
Posted: Sun Jun 06, 2010 4:56 am
by EnVy!
dont guess i would get many votes to become admin ????

LOL
what is wacko then? if he not some type of admin? says admin by him and he plays. if he is admin he may need replacing... idk
Re: Actual Ideas, (Formulas and outlines), for limiting Feeding.
Posted: Sun Jun 06, 2010 5:43 am
by HippyFool
Scenester wrote:HippyFool wrote:Neimenljivi wrote:How about just make it..illegal? A bannable breaking of the rules?
Cause this will kill all the lucky hits and hits while massing etc etc
~Jack
Well someone get Jason to make me a Q admin and I'll monitor and enforce that. Without a proper person monitoring it, its impossible

(although it is the best solution)
I second this, and get rid of knight as an admin, hes corrupt
Even though knight has been fed (which is frowned upon but abused by many people) and he buys USSs (same say its unfair...but in truth its supporting this game), he has never in any way abused his modding powers. He is an excellent mod and saying that he is corrupt is completely unfair.
Apogryph wrote: I am against ANY player being a game admin. This is just a bad idea and open to abuse. What we need is an active game admin instead.
Me too. Although I honestly doubt it would ever happen. If I was made admin I would stop playing Q and just monitor it

It would improve my uni grades oh so much

Re: Actual Ideas, (Formulas and outlines), for limiting Feeding.
Posted: Sun Jun 06, 2010 11:41 am
by High Empty
ideas seem like something i remember
So frist off, we need to lay out what a legal hit should be. From what i understand, people still miss ppt's therefore it should be ATleast 48 times an accounts income. Secondly i understand if that were to happen certain players will set their income to Zero and not need to bank while farming. ( won't have a bank) except you all know what i mean.
Therefore we need an armysize limit aswell. So...
i was going to think of some complex formula but *beep it*
Take the market turns ( 120 turn) set as max hit. ( always changes) and add in a clause such as 96 time the accounts income.
So.. refresh
in actives normally get to 20-40 turns of income ( using 96 turns) will be ok
Active income is larger ( but it's based off their income so catching someone off ppt still works)
for feeders they are able to get 120 turns of naq for 12 turns so it limits the amount they can get extra. For snipers, 120 turns when someone is farming is about right, but don't forget that 96 turns of the income works too. But it's which ever one is bigger.
And so it doesn't break
a minimum of 500mil ( max should be placed) so that it functions at the start of the wave.
Sorry about the spelling and typing errors.
Got to run
Re: Actual Ideas, (Formulas and outlines), for limiting Feeding.
Posted: Sun Jun 06, 2010 11:51 am
by ph30nix
High Empty wrote:ideas seem like something i remember
So frist off, we need to lay out what a legal hit should be. From what i understand, people still miss ppt's therefore it should be ATleast 48 times an accounts income. Secondly i understand if that were to happen certain players will set their income to Zero and not need to bank while farming. ( won't have a bank) except you all know what i mean.
Therefore we need an armysize limit aswell. So...
i was going to think of some complex formula but *beep it*
Take the market turns ( 120 turn) set as max hit. ( always changes) and add in a clause such as 96 time the accounts income.
So.. refresh
in actives normally get to 20-40 turns of income ( using 96 turns) will be ok
Active income is larger ( but it's based off their income so catching someone off ppt still works)
for feeders they are able to get 120 turns of naq for 12 turns so it limits the amount they can get extra. For snipers, 120 turns when someone is farming is about right, but don't forget that 96 turns of the income works too. But it's which ever one is bigger.
And so it doesn't break
a minimum of 500mil ( max should be placed) so that it functions at the start of the wave.
Sorry about the spelling and typing errors.
Got to run
so to plug in quick numbers by your example
average 12 turn hit for me currently is about 1.5bil, 120 turns worth would be 10 attacks so max attack would be 15bil with a variable to limit by army size as well?
Re: Actual Ideas, (Formulas and outlines), for limiting Feeding.
Posted: Sun Jun 06, 2010 2:54 pm
by High Empty
Ph30nix
i was thinking more of the ( naq you need to spend to get 120 turns) off the market. That amount would be one of the upper limits, the other would be 96 (60 works better) times the players income. With a absolute minimum of 500 mil.
So you have 3 upper limits, the largest one counts.
My current income 500mil per turn * 60 turns is 30bil. which is less than a 2 day ppt, but.. it's still a nice hit
Current inactive income is 72mil per turn * 60 turns 4.3bil which is ok.
The current (120/MT) limit is 9,356,717,520 that would be another limit Thinking more on this it should be half that
The 3rd limit is 500 mil
So in simple English
The method based on Income ( is a prevention for active players to feed other active players)
The method based on the turn limit ie 60 turns, requires that people being fed need to use more turns.
The 3rd limit is so that the system doesn't break.
Re: Actual Ideas, (Formulas and outlines), for limiting Feeding.
Posted: Sun Jun 06, 2010 3:35 pm
by ph30nix
okay makes sense that way, nicely thought out.