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New Anti-Covert Bug... 1 AC unit...

Posted: Sun May 30, 2010 3:18 am
by Dubby_CompGamerGeek2
Greetings,

A long time ago, I found out that 1 AC unit was like so many other things,

apparently unkill-able...

recently, I trained 1 AC unit to test it's damage on an inactive abandoned account after my recent ascension.

I then untrained that unit.

the Anti-Covert Units read: 0

In subsequent attack logs, it was still being sent...

even though it appeared to be untrained...

Tonight, I finally discovered this...

I retrained the 1 AC unit, and attacked at least one additional person...

still 1, and only 1 AC unit sent... fine...

so I'll simply untrain it, and at least have my 1 unit back, even if it's still being sent... :P

I attempt to untrain the 1 AC unit...

several times...
The 1 AC unit now refuses to untrain at all... :P

fine. ******

I train 10 more AC units, and then untrain 11...

success!

then I hit another farm...

1 AC unit sent... :P

:smt117

at the moment, I suppose that I don't really care...

because I only have a raiding strike: 2 super attackers, and only 1 is armed...

so it's not killing spies off my farms, as far as I can tell...

(I like my farms to keep their spies,
cuz it means other people don't take my farms as often.)

Two other things I noticed:
My mothership only adds a tiny little bit of power to my strike,
apparently in proportion to my very meager raiding strike...

where with my old 32 bil strike, pre-ascension, my mothership would add as much as it could, up to it's full strike of 100 bil+ power at the time...

not sure if the meager strike / meager MS bonus is a new feature, or a bug... if it's a feature, I like it.

Second, I recently got hit for naq, with the attacker(s) sometimes sending their own AC units along for the fun...
(which I mention only because that seems rare to me, and therefore might be related to my first bug.)


Thanks.



**Edit:

apparently, I'm late to the party, cuz all my incoming logs have at least 1 AC unit as well... :P

Re: New Anti-Covert Bug... 1 AC unit...

Posted: Sun May 30, 2010 6:11 am
by Sarevok
To my knowledge, the MS only ever adds a maximum of 100% power to attack.

If you send 1 super attacker, with 1 weapon, which give like 200,000 power, then the MS will only add 200,000 power, even if you have like 100k weapons built

The AC thing, I've never encountered.

Re: New Anti-Covert Bug... 1 AC unit...

Posted: Sun May 30, 2010 6:38 am
by Duderanch
Yeah, MS can only add up to 100% of your ground attack.

Also my attack logs have always shown 1 AC unit being sent even if I have none trained, when I asked about it 3years ago I was told that's how it's always been.

Re: New Anti-Covert Bug... 1 AC unit...

Posted: Sun May 30, 2010 6:42 am
by LegendaryA
I confirm 1 AC thing.
Whenever I attack or get attacked, it displays as "1 assassin".

Re: New Anti-Covert Bug... 1 AC unit...

Posted: Sat Jun 12, 2010 3:25 am
by BenjaminMS
Always been that way... few years ago I asked already about it... it's just the way of the game. So even if you've got no AC trained, you still can eliminate spies if your AC is high enough #-o
As for MS, it only doubles your strike... it doesn't add full power if your strike is very low

Re: New Anti-Covert Bug... 1 AC unit...

Posted: Sat Jun 12, 2010 8:32 pm
by Dubby_CompGamerGeek2
lol, thanks folks... yea, it's been a while since my strike was not high enough to take full advantage of my Mothership weapons... :P

Re: New Anti-Covert Bug... 1 AC unit...

Posted: Sun Jun 13, 2010 3:21 am
by ~squishie~
I believe it to be a rounding related issue where it has 0.56 or something of an assassin there so it rounds it up to 1.

~squishie~

Re: New Anti-Covert Bug... 1 AC unit...

Posted: Sun Jun 13, 2010 3:32 am
by Sarevok
That or it is a ceiling function, such that even 0.00001 goes to 1.