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Naquadah generating units transfer
Posted: Wed Apr 06, 2005 9:54 pm
by fairplay
I say lets limit the transfer of naquadah generating troops (non trained or trained ) to 1050 per week per ANY player from people that have supporter status . IE If you want to donate the troops to the guy/gal they can only receive 1050 per week. Why you ask for 1050. Its a good number I say.. Its equivelent to 150 trained units per day ( and its an accomplishments to get there ) so when you see stuff like its happening on top right now.. IE CHRISTMAS IN APRIL between some unnamed fellows you wander if the game (If you covert is high enough you'll see the circuis) is fair for everyone since lets put it this way its a great strategy but will kill off everyone else.
BTW hows that 200mln naq a week treating you Fox oh wait you have not got that yet.. you'll have to wait about what 3-4 more days ???
Hmm Quick note to FOX.. You're pretty good player and dont need that crap.. I been watching you for a while.. You make Elusive look like an easter bunny with this.... He paid for his status.... you're taking it away from everyone...
Fairplay - Watching & Learning
Posted: Thu Apr 07, 2005 12:45 am
by Silent Todd
I think Fox is an admirable player. The game is strategic in nature and he found a way to derive a strategic advantage from the alliance-style of play. A style that others are using I might add. While you may see it as exploitative, remember his position in respect to yours. Does it give him the ability to grow much faster than you and tap into resources exponentially greater than your own? Yes. Is that unfair? No. Fox has been playing a long time, built himself up and became a top player. Don't dare lump him in with the likes of Elusive. If you don't like that he has so many units or that he is that powerful, believe me there are ways to bring him down. There are ways to bring any player down (with the exception of those who can afford to keep buying supporter upgrades to offset any losses they might recieve...). If you don't believe me, attack a player with one attack turn and see how many soldiers that person loses. You should devise a strategy based on that. People continually want to limit the game so that everyone is even. That makes the game boring. There is really very little strategy in a game where you can only grow linearly.
Posted: Thu Apr 07, 2005 1:55 am
by I Replicate
Your spam on the general board brought me here, and I dont understand what you feel is so important that you need to break board rules. Fox is not "taking it away from everyone." People are giving it to him. There is a huge difference between being given something and taking it. Use the correct words please. Fox has done nothing illegal or unfair. If you want to catch up to him, get some friends together and form an alliance that gets you guys to the top. That is all he did, and it is a really good strategy.
Personally, I hate the Easter Bunny (long story), so comparing Elusive to it really does not help your case. Elusive has absolutly no skill in this game, and the only reason he is near the top is because he has money. It is a completly different thing with Fox. The purpose of an alliance is to gain power, and the best way to do that is to have one or more of its members in the top 5, or number 1 if possible.
This strategy won't "kill everyone else off." I am doing just fine and am not a supporter, and dont recieve help from anyone. There are plenty of people doing just fine who do not use that strategy. If your having a hard time, well, deal with it. Or as my motto says: "Suck it up and move on"
As for your idea, limiting the transsfer of troops has been suggested before. Please do not bring up old idea that have been decided not worth doing. Though I like yours better since you can transfer more (the other one only allowed 50 per day or something like that.) And as I said in that other horrible suggestion, supporters paid to have the power to transfer. It is a bonus, and it should not be taken away from.
Posted: Thu Apr 07, 2005 5:11 am
by Enfant Terrible
How do troops get transferred from the perspective of simulating the stargate universe?
A wormhole is opened and troops can run through to their destination. In stargate a wormhole can stay open for 39 minutes. This means that there is a limit on how many soldiers can pass through the stargate. Let's say 4 people can go through at a time and every 15 seconds you can send another group of 4 through. This would mean that every 39 minutes you could send through about 360 troops. Maybe a limit of 360 a turn would be realistic then since a turn is about equivalent to the length of time a wormhole can stay open? This works out to 1800 a day and about 10500 a week.
I suggested elsewhere that maybe transport ships could be added. This may be a good way to build on any limit imposed on gate transfers (supporter transfers) with supporters getting higher capacity transport ships.
Does this sound more reasonable?
Posted: Thu Apr 07, 2005 5:43 am
by forgive_me
Enfant Terrible wrote:How do troops get transferred from the perspective of simulating the stargate universe?
A wormhole is opened and troops can run through to their destination. In stargate a wormhole can stay open for 39 minutes. This means that there is a limit on how many soldiers can pass through the stargate. Let's say 4 people can go through at a time and every 15 seconds you can send another group of 4 through. This would mean that every 39 minutes you could send through about 360 troops. Maybe a limit of 360 a turn would be realistic then since a turn is about equivalent to the length of time a wormhole can stay open? This works out to 1800 a day and about 10500 a week.
I suggested elsewhere that maybe transport ships could be added. This may be a good way to build on any limit imposed on gate transfers (supporter transfers) with supporters getting higher capacity transport ships.
Does this sound more reasonable?
it sounds extreamly reasonable......2 players in top 5 ...dont want to give names but u know how i am talking about....exchange units onece a couple of days....about 13k units......this helps them in 2 ways...
1) the one holding the units hater up turns and buys weapons from turn based income....
2) wen the units are not at them they attack widowt losing a lot of units...if any....
so as i repeatatly sad....the feacure is abused.....and people are talking about this not being abused....come on u shoud be ashaimd wen sayng that because u know verry well its the only thing that keeps them bouth in the top 5....it shoud be only one ....and thats the one who got the units first.....
i reapeatatly sad that dis is abused but u guis didnt respond for 1 thing...u dont see wath i see....and that is dosents of fousends of units fling from 1 playes to the other....in mater of 2-3 days.....its not fare for anyone....
Posted: Thu Apr 07, 2005 8:12 am
by Asger
Silent Todd wrote: If you don't believe me, attack a player with one attack turn and see how many soldiers that person loses. You should devise a strategy based on that.
This pretty much sums up my distaste for the zergling alliances out there. Its not really strategy as I see it.. as you don't even need to win the battles to ruin the person.
Posted: Thu Apr 07, 2005 8:20 am
by Enfant Terrible
Asger wrote:Silent Todd wrote: If you don't believe me, attack a player with one attack turn and see how many soldiers that person loses. You should devise a strategy based on that.
This pretty much sums up my distaste for the zergling alliances out there. Its not really strategy as I see it.. as you don't even need to win the battles to ruin the person.
erm. what's zergling?

Posted: Thu Apr 07, 2005 9:20 am
by Silent Todd
Asger wrote:Silent Todd wrote: If you don't believe me, attack a player with one attack turn and see how many soldiers that person loses. You should devise a strategy based on that.
This pretty much sums up my distaste for the zergling alliances out there. Its not really strategy as I see it.. as you don't even need to win the battles to ruin the person.
It is good leverage, and it allows lower ranked players an option to fight back against the higher ranked players. If a big player is picking on a little guy, there is really nothing the little guy can do about it. However, if he and his friends team up and attack in the most damaging way possible they can turn the tide. At the very least they can provide an incentive to the higher ranked player to pick on someone else. Think about the actual show - purely speaking the Tau'ri would be outranked in every characteristic but because their missions are specifically targeted and highly damaging they can compete.
Posted: Thu Apr 07, 2005 1:18 pm
by Apocalypse.
Ok i don't like posting when it doesn't concern me much but For the record fox is probably one of the best people who play this game . He was in the Top 5 i think when i joined the game meaning he spent about 2 months in the top five players that alone is an acheivemnt he's skilled and has found a tactical inshight to the transfer options so why are u complaining about it ?????
I really don't understand how some others think instead of limiting the game to match ur tight binary style of thinking why not try and figure out a way to use some otehr factor to your advantage to beat fox .
Remember think constructivley .
Posted: Thu Apr 07, 2005 1:38 pm
by Asger
Silent Todd wrote:It is good leverage, and it allows lower ranked players an option to fight back against the higher ranked players. If a big player is picking on a little guy, there is really nothing the little guy can do about it. However, if he and his friends team up and attack in the most damaging way possible they can turn the tide. At the very least they can provide an incentive to the higher ranked player to pick on someone else. Think about the actual show - purely speaking the Tau'ri would be outranked in every characteristic but because their missions are specifically targeted and highly damaging they can compete.
Yes.. of course then the big guy possibly has far more supporters and can single attack the entire group of little guys to death. The situation works both ways..
As for the show.. arguements for many differing points of view could be made from it. Such as the times 3 Gou'ald motherships where chased off by a single Asgard cruiser. That the Replicators would be kicking everyone around the field. That the Tauri only are still around because of Asgard protected planets treaty inclusion of Earth (And later much of the upgraded technology is Asgard and Ancient in design).
Posted: Thu Apr 07, 2005 1:38 pm
by forgive_me
Amon Ra wrote:Ok i don't like posting when it doesn't concern me much but For the record fox is probably one of the best people who play this game . He was in the Top 5 i think when i joined the game meaning he spent about 2 months in the top five players that alone is an acheivemnt he's skilled and has found a tactical inshight to the transfer options so why are u complaining about it ?????
I really don't understand how some others think instead of limiting the game to match ur tight binary style of thinking why not try and figure out a way to use some otehr factor to your advantage to beat fox .
Remember think constructivley .
ok u realy dont know wath is going on here....so il explain.....fox is just the largest example i saw.....
fox now hase x k units....(x>10)......2 days ago the x k units ware at Replijake ......4 days ago they war at fox.......the x k units increased in this time.....so u see wath keeps Replijake in the top....only the units transferd back and forward from and to fox........this hase to stop.....it is at the limit of good sence to transfer every 2-3 days 12-15-18-20k units......u sugested repetetly that it shoud be limited ....i coud only receve 500-1000 units/day.....got the problem??????
Posted: Thu Apr 07, 2005 1:49 pm
by Fox
Its a 3 dimensional universe. I just think outside the box...BTW all those people who have stepped in to defend my action; very honorable. You really dont have to defend me. I stand by every action I have made. It has never steered me wrong. I also dont feel the need to defend myself against people that chose to think what I do is wrong. I play the game within the boundry's that it has provided for me. I dont beleive I have ever abused any piece of the system and nor do I plan to. So say what you will but I will still play the same game.
Thanks again (you know who you are)
Posted: Thu Apr 07, 2005 1:59 pm
by forgive_me
Fox wrote:Its a 3 dimensional universe. I just think outside the box...BTW all those people who have stepped in to defend my action; very honorable. You really dont have to defend me. I stand by every action I have made. It has never steered me wrong. I also dont feel the need to defend myself against people that chose to think what I do is wrong. I play the game within the boundry's that it has provided for me. I dont beleive I have ever abused any piece of the system and nor do I plan to. So say what you will but I will still play the same game.
Thanks again (you know who you are)
im not acusing u of cheting...u just used verry well a feachur of the game...its just that this fecure will make u and Replijake imposible to reach...and this with a feachur design to help not to depend on......
as i sad in many ocasions...u are not the only one doing this...but in your case its the largest....u havent done somenting wrong....but u neder did someting write and fairplay......because u(or Replijake...dont realy know who had the units first) are actualy exploiting a feacure that wass designd to help......and u bouth depend on it.....
got the problem i have?.....most dont know wath i am talking about because they cant see haw the units go from u to Replijake..........its not ilegal but neder is it fairplay.....
my opinion....
Posted: Thu Apr 07, 2005 2:05 pm
by Apocalypse.
forgive_me wrote:Amon Ra wrote:Ok i don't like posting when it doesn't concern me much but For the record fox is probably one of the best people who play this game . He was in the Top 5 i think when i joined the game meaning he spent about 2 months in the top five players that alone is an acheivemnt he's skilled and has found a tactical inshight to the transfer options so why are u complaining about it ?????
I really don't understand how some others think instead of limiting the game to match ur tight binary style of thinking why not try and figure out a way to use some otehr factor to your advantage to beat fox .
Remember think constructivley .
ok u realy dont know wath is going on here....so il explain.....fox is just the largest example i saw.....
fox now hase x k units....(x>10)......2 days ago the x k units ware at Replijake ......4 days ago they war at fox.......the x k units increased in this time.....so u see wath keeps Replijake in the top....only the units transferd back and forward from and to fox........this hase to stop.....it is at the limit of good sence to transfer every 2-3 days 12-15-18-20k units......u sugested repetetly that it shoud be limited ....i coud only receve 500-1000 units/day.....got the problem??????
From our conversations i know u to be one of the best tacticans in the game do u really want one more tactical aspect of the game removed ?
Posted: Thu Apr 07, 2005 2:07 pm
by I Replicate
So, if its so unfair and cheap, and cant be beat according to you...
explain this:
_Apophis__ 1 ????? Goa'uld ????? Naquadah
ELUSIVE 2 ????? Tauri ????? Naquadah
Fox 3 ????? Replicator ????? Naquadah
THE SAZ 4 ????? Goa'uld ????? Naquadah
Replijake 5 ????? Replicator ????? Naquadah
Those three seem to be doing well with their own unique strats...