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Re: Nox/Realm Alert - Discussion

Posted: Tue Jun 29, 2010 4:50 pm
by MaxSterling
High
Higher
Higherest
Higherester

Seriously? What was wrong with the old ones?
How about Defcon Settings

None = Defcon 5
High = Defcon 4
Higher = Defcon 3
Higherest = Defcon 2
Higherester = Defcon 1

Re: Nox/Realm Alert - Discussion

Posted: Tue Jun 29, 2010 4:55 pm
by Baxter
i agree, i liked the easy-to-understand (as well as grammatically correct) old defcon levels

Re: Nox/Realm Alert - Discussion

Posted: Tue Jun 29, 2010 11:58 pm
by Sarevok
Either old ones, or max's ones imo :)

Re: Nox/Realm Alert - Discussion

Posted: Wed Jun 30, 2010 12:46 am
by BenjaminMS
Old ones....

Re: Nox/Realm Alert - Discussion

Posted: Wed Jun 30, 2010 12:48 am
by netwarrior
MaxSterling wrote:High
Higher
Higherest
Higherester


hmm...dope! Don't like it. Whats wrong with the old:
None, low, med, high & Crit
nice and simple. Oh, defon sounds a bit american too me. While its sounds better than Higherester, are there no other alternatives?

Re: Nox/Realm Alert - Discussion

Posted: Wed Jun 30, 2010 9:18 am
by Empy
Nox being removed is pretty dumb but the rest are good. Any others thoughts on the Nox being removed after 240 turns is pointless?

Re: Nox/Realm Alert - Discussion

Posted: Wed Jun 30, 2010 9:41 am
by MaxSterling
Empy wrote:Nox being removed is pretty dumb but the rest are good. Any others thoughts on the Nox being removed after 240 turns is pointless?

No... not if you think.

Re: Nox/Realm Alert - Discussion

Posted: Wed Jun 30, 2010 9:41 am
by Empy
MaxSterling wrote:
Empy wrote:Nox being removed is pretty dumb but the rest are good. Any others thoughts on the Nox being removed after 240 turns is pointless?

No... not if you think.

Oh. K THANKS

Re: Nox/Realm Alert - Discussion

Posted: Wed Jun 30, 2010 4:23 pm
by netwarrior
I think the nox update is good. Why would you u want to have it on anyway unless ur playing defensively?

Are u guys trying to reduce your income? If so, sell some miners or better still, use up some lifers (its now 2 for 1) and get some ME in the process.

Re: Nox/Realm Alert - Discussion

Posted: Wed Jun 30, 2010 4:34 pm
by R8
you use up more than 240 turns in 1 turn change farming. thats not being agressive come on that needs to eb removed.

Re: Nox/Realm Alert - Discussion

Posted: Wed Jun 30, 2010 4:43 pm
by Iƒrit
The Nox are passive people if your being aggressive why would they protect you.....

Re: Nox/Realm Alert - Discussion

Posted: Wed Jun 30, 2010 4:56 pm
by Wepwaet
bebita wrote:remove

Well now im convinced, everybody else convinced? #-o :lol:



Wepwaet wrote:Personally I favor having the effectiveness of nox/realm alert bleed away over time. So over the course of say a week or a month of non-action on your part you slowly drop down levels til eventually you have neither on. If your active against others the time period is shorter, say you could drop fully off of both in as little as half a day. Changing nox/realm alert resets the timer. If you didn't change the cost of changing nox/realm alert then it shouldn't be a burden on people to reapply for the higher levels if they want to. You could always have a tiered system for the cost of changing nox/realm alert too. The more AT you use in the last X time period the higher the cost you pay to engage the nox(overcome their reluctance in helping you).

The reasoning behind this is that the more agressive you are the less and less the nox want anything to do with you. On the flip side, the nox are a reclusive people and only help those who actively seek their help. The more time you stay under their protection the more they feel you can help yourself.

Re: Nox/Realm Alert - Discussion

Posted: Wed Jun 30, 2010 5:24 pm
by netwarrior
R8 TDL wrote:you use up more than 240 turns in 1 turn change farming. thats not being agressive come on that needs to eb removed.


Why would you be farming while on Nox? It goes against the fundamental idea of nox. If your going to farm others then you should be prepared to be farmed yourself. In essence, those that seek peace should be protected and those that seek violence should be left to stand by themselves.

Before anyone asks, im all up for farming as I do it myself. Im just thinking about players (such as my wife) who plays passively, much like the nox in SG1.

Re: Nox/Realm Alert - Discussion

Posted: Wed Jun 30, 2010 7:25 pm
by MaxSterling
Guys.... seriously. Farm without damn nox on. Put on critical. You'll have MORE than enough time to notice your weapons getting massed because weapon damage is now half and realm alert slows down weapon damage even further. Slap nox on only when you're getting massed or walk away from the game.

If nox isn't turned on, then you don't need to worry about it automatically getting shut off.

How difficult is that?

Re: Nox/Realm Alert - Discussion

Posted: Wed Jun 30, 2010 7:34 pm
by netwarrior
bebita wrote:any skill that remain on this game is now gone

If you dont have the skill to adapt to the rules then your playing the wrong game.

And well said Max. I totally agree.