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Limits
Posted: Thu Apr 07, 2005 1:03 am
by Silent Todd
admin tagged to help with esl
<sarcasm>
We should limit:
Naquada production to 60K per turn
Unit production to 50 units a day
Unit transfers to 10 a day
Naquada transfers to 100k a day
Weapon purchases to 10 a day
The number of times a person can be attacked a day
The number of units a person can lose a day
The number of times you can sabotage someone
A person can only attack somebody within 50 positions in rank of him
The number of officers a person can have
Also:
There should be an option to automatically bank your naquadah
</sarcasm>
Yeah, I think that about covers all the suggestions that would sufficiently suck all of the fun and risk out of this game. Anyone else have any suggestions?
Posted: Thu Apr 07, 2005 1:15 am
by Xavier
People were actually suggesting an auto-banking system?
It's strange how it's usually the smaller players that make these suggestions... Not always the case, but I think you can see what I'm getting at...
Take auto-banking for example. Perfect for the inactive low-ranked player, it's no wonder that's where suggestions like that come from...
Posted: Thu Apr 07, 2005 1:41 am
by rdb
I thought you were serious about some of those for a few seconds
Posted: Thu Apr 07, 2005 2:15 am
by Sleipnir
We should also add a function that will automatically attack anyone with more than 1 million naquadah within your strike capabilities, repair your weapons afterwards and bank the leftover money. Oh, and don't forget to make it replace troops lost in battle as well.
Posted: Thu Apr 07, 2005 3:20 am
by RepliJake
Maybe an option that you can tick to upgrade your spy level automaticly when your bank has enough naquadah for it..... and auto unit production upgrades would be nice, it would save me the time of having to log in and do all this tedious stuff myself...
Posted: Thu Apr 07, 2005 3:29 am
by THE SAZ
Ooh, can we also have a function that also automatically attacks anyone who attacked you, of course only if your strike is higher than their defense, which of course would be worked out automatically. Hell, we could even set it to periodically attack predesignated targets when they reach a certian amount of naq...
Posted: Thu Apr 07, 2005 3:44 am
by RepliJake
THE SAZ wrote:Ooh, can we also have a function that also automatically attacks anyone who attacked you, of course only if your strike is higher than their defense, which of course would be worked out automatically. Hell, we could even set it to periodically attack predesignated targets when they reach a certian amount of naq...
Better yet, someone attacks you, your oficers and your officers officer and their officers etc etc, all use 5 single attack turn on the person that atacked you.... and ofcourse repairs the weapons afterwards...
Posted: Thu Apr 07, 2005 3:53 am
by Jean Gregoire Gabriel
Nah, what we need is somewhere on the command centre where you can just type in your rank. Of course we'll need to change the ranking system to accomodate all the Rank No.1s. It may not be fun and we won't have to play any more but we can all show off our new shiny ranks!
J.G.G.
can't we all share
Re: Limits
Posted: Thu Apr 07, 2005 4:12 am
by forgive_me
Silent Todd wrote:Naquada production to 60K per turn
not good if u have units u shoud have a grater income
Silent Todd wrote:Unit production to 50 units a day
If u have money and want to invest why not?....and above this....wath shoud goauld do?
Silent Todd wrote:Unit transfers to 10 a day
on suporter status i think this shoud be implemented ....but the other way around....u can transfer as much as u want....but u can not get more than 100-200/day......as i propesed in a nother post.....and the example is clear....PEOPLE ABUSE THE UNIT TRANSFER POSIBILITY....
Silent Todd wrote:Naquada transfers to 100k a day
the same as befor.....i agree but the other way around.....
Silent Todd wrote:Weapon purchases to 10 a day
with this i dont agree.....why limit this?
Silent Todd wrote:The number of times a person can be attacked a day
i think its already limited
Silent Todd wrote:The number of units a person can lose a day
wats with dis....bye bye massattacks.....no way...i dont agree
Silent Todd wrote:The number of times you can sabotage someone
also limited....u cant sab someone forever....already implemented
Silent Todd wrote:A person can only attack somebody within 50 positions in rank of him
come on be real.........not ok with this.....
Silent Todd wrote:The number of officers a person can have
not ok with this eather....but dont have anything agenst if this is to be implemented
btw....good thing that i coudent load the page to put my user in vacation mode....the server on my provider got there quicher....

Re: Limits
Posted: Thu Apr 07, 2005 4:18 am
by _Apophis__
i agree with ForgiveMe, you are totaly right, what can goa uld do when all these stuff are gone......
tauri and asgards have more attack and defence upgrades and tauri * rule the universe * wich we know its not true... and yet they are still complaining..
tipicaly tauri behaviour....
Posted: Thu Apr 07, 2005 4:41 am
by Sleipnir
Re: Limits
Posted: Thu Apr 07, 2005 4:50 am
by Replisean
at first i did agree but what happens when everyone has the max whatever the game becomes boring as then everyone will be able to buy the same amount of weapons etc and eventually the goa'uld bonus will become useless as every player will be set at 60k per turn or whatever
Posted: Thu Apr 07, 2005 6:04 am
by [SGC_ReplicĂ…tors]
holy crap thats pretty much killing the game
Re: Limits
Posted: Thu Apr 07, 2005 6:14 am
by Sleipnir
Silent Todd wrote:Yeah, I think that about covers all the suggestions that would sufficiently suck all of the fun and risk out of this game. Anyone else have any suggestions?
SGC_Replicators wrote:holy crap thats pretty much killing the game
Indeed, you got the point.

Posted: Thu Apr 07, 2005 6:23 am
by THE SAZ
Obviously... how many people actually thought we were being serious??? Sheesh!
