Forum wrote:max untrain miner cost is 90*90*5 = 40,500 (opposed to last era which was 3.6M)
"adding in 2 more supporter status bonus, where you can only select one option once. ???" what do you mean, do you have an example?
So that's 5% of max techs. -- so if max tech is 1000 and i have 10, i can get 50 by the tech bonus? and if you have 1000 you also get 50 ?
Every ascension you can store an extra 250 turns? hmmm...i cannot see why not the extra bonus for ascending
High Empty wrote:ok so unsure
There should be a Cap on untraining miners
500,000 to 1,000,000 naq
Plus
adding in 2 more supporter status bonus, where you can only select one option once.
Changing/fixing one of the tech options to add 5% techs instead of +5 techs. So that's 5% of max techs.
Turn limit based on Ascensions.
Every ascension you can store an extra 250 turns?
Ok example of the extra market turn
Having Supporter Status in this era of Quantum gives you the ability to take one Supporter bonus per week.
Market Supporter gives this (and only this) as well, but must be bought with ingame goods, and only lasts the era.
You have used 0 bonuses this week. ( SET this to a max of 3)
The choices are as follows, but choose carefully, for once chosen, it cannot be undone...:
Allow a max of 1 polarized or unpolarized per week
Allow a max of 1 of all other options per week
Current options are
840 attack turns
1 day UP
increase each tech by 5 Needs to be changed
to 5%... So that if i have shows last wave techs
Weapons SuperCharger (increases all unit attack weapons power) 18,502 +925
Shield SuperCharger (increases all unit defence weapons power) 19,000 + 950
Cloaking Generators (increases all covert&anti-covert unit abilities) 22,500 +1125
Mothership Hull Power Infusor (increases shield and weapon power) 23,000 +1150
It makes a difference
Increase bank size by 20%
Get 24 hour ppt or get 48 hour ppt for x amount
Flip attack supers to defense super.
There are LOTS of options but right now the only one that make sense is getting the turns or the uu, the rest don't add up, by allowing the option of flexibility there will be choices.
Personally i'm going to be getting the turns again. + the uu and then either the techs the polarization or a ppt, when i'm fighting someone i might use the flip attacker and defenders.
I sort of like Ace's suggestion on the increase turn generation however i've got to run the numbers first. Leading more towards increased number of covert turns instead.