Forum wrote:i was not trying to slow anyone down, but trying to make it more 'fair' for those without the multiple tab / other capability to get mass naq at turn change.
i think i will compromise -- for 120 seconds after turn change, the limit is there.
the remaining 1,680 seconds is no time between hit limits....
this way the first 2 minutes are a 'free for all' without those automating the hits scooping everyone else...
fair ?Dark Lord Tacoma wrote:Neimenljivi wrote:Is the attack limiter getting increased to at least 30 per 30 seconds or getting completely rid or will farming still be too time consuming for me?
~Jack
+1
Sounds good by me And I'm not using any scripts or anything but I could do up to 50 attacks inside 30 seconds and for that to be decreased by a multiplier of 5 that's a lot for me.. I can see where you're going with leaving the attack limiter during turn changes as that might be a good thing in some way (after all it'll require more attack strategy from you to get as much naq as possible in those 10 hits per 30 seconds), just happy that other 28 minutes I can knock myself out with good old fashion speed farming
Anyway hopefully it'll be a nice, bug-free era, definitely sounds interesting and seeing as attack limiter is decreased a lot to almost unnoticeable level, looks like I'll play it
EDIT: One question..ascension doesn't wipe out your UP either right? Only all the units?
~Jack