So the last ascension requires 13*13*100 000 units? That's 16,9 million units. For this sole ascension you'd have to have a total UP of at least 1 million.
1st ascension - 100 000
2nd - 400 000
3rd - 900 000
4th - 1 600 000
5th - 2 500 000
6th - 3 600 000
7th - 4 900 000
8th - 6 400 000
9th - 8 100 000
10th - 10 000 000
11th - 12 100 000
12th - 14 400 000
13th - 16 900 000
Everything combined = 81 900 000 units
This means that unless you can get a 1 million total UP inside 8 days or 2 million total UP inside 40 days you cannot reach final ascension. Even if you do have such insane UP you will end up with 0 spare units.
Cost should be big, yes..but that much? Even if everything is divided by 8, that's still a HUGE amount of units for quantum..Unless I am missing something here?
EDIT: Sorry you posted this just while I was writing it Jason
~Jack
Era 24
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Re: Era 24
UP rates increased by 2.5 times... this *should* balance out the ascending.
total UP to top ascension is 40million - about 2x what top units were last era, which is OK since the UP this era is 2.5x as cheap
plus -its equal for everyone so if its too easy or hard, it is that way for all
time will tell...maybe ascension becomes a permanent quantum thingy - will see how it goes...
total UP to top ascension is 40million - about 2x what top units were last era, which is OK since the UP this era is 2.5x as cheap
plus -its equal for everyone so if its too easy or hard, it is that way for all
time will tell...maybe ascension becomes a permanent quantum thingy - will see how it goes...
Forum wrote:actually writing these out is good as i can see they are high
the max units last era were around 20million ... with 500,000 per day UP at the end.
so i think i need to increase UP rates or reduce the costs for UP, and it will all work out - be quite a power round
Forum wrote:EDIT TO REFLECT 50,000 INSTEAD OF 100,000 UNITS MINIMUM
The cost of ascending is (4 to the power of (Your Ascended Level + 5) ) x 10000 naq,
and requires a minimum of 100,000 times your next level squared units.
to level:...........naq cost...................min units
asc level 1:.......10,240,000.................50,000
asc level 2::.......40,960,000............... 200,000
asc level 3:.......163,840,000................450,000
asc level 4:.......655,000,000................800,000
asc level 5:.......2,621,440,000..............1,250,000
asc level 6:.......10,485,760,000............ 1,800,000
asc level 7:.......41,943,040,000............ 2,490,000
asc level 8:.......167,772,160,000...........3,200,000
asc level 9:.......671,088,640,000.......... 4,050,000
asc level 10:.......2,684,354,560,000.......5,000,000
asc level 11:.......10,737,418,240,000......6,050,000
asc level 12:.......42,949,672,960,000......7,200,000
asc level 13:.......171,798,691,840,000.....8,450,000
Don't make me use this!!!
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Re: Era 24
The up increase button is broken for me. Just wasted 100 mil trying to boost up and nothing changed.
Spoiler
13:38 General Zeus Sabotage Repelled 377,977,330 details
The forces of simpson_eh fought back with all they could, and managed to inflict 305,393,963,879,000 damage on Mathlord's forces!
They managed to eradicate 4,635,986 of Mathlord's troops.
---
The forces of simpson_eh fought back with all they could, and managed to inflict 12 damage on Mathlord's forces!
They managed to eradicate 0 of Mathlord's troops.
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Re: Era 24
Mathlord wrote:The up increase button is broken for me. Just wasted 100 mil trying to boost up and nothing changed.
Happens to me too. Takes the naq but doesn't give the UP increase. Forum broke it!
Spam Emperor
BMMJ13 wrote:Statbuilder is such a stupid term. What do you mass people with? Hopes and Dreams?
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Re: Era 24
Okay so it didn't just happen to me - I've lost 500 million naq to it..Sent you PM Forum with screenshot proofs, hopefully I'll get a refund..
~Jack
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Re: Era 24
i got hit with the bug too
found, fixed.
PM me IDs for those affected, and Jack see PM as well.
need IDs and naq used - I have logs to confirm...
found, fixed.
PM me IDs for those affected, and Jack see PM as well.
need IDs and naq used - I have logs to confirm...
Don't make me use this!!!
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Re: Era 24
Much appreciated forum
Spoiler
13:38 General Zeus Sabotage Repelled 377,977,330 details
The forces of simpson_eh fought back with all they could, and managed to inflict 305,393,963,879,000 damage on Mathlord's forces!
They managed to eradicate 4,635,986 of Mathlord's troops.
---
The forces of simpson_eh fought back with all they could, and managed to inflict 12 damage on Mathlord's forces!
They managed to eradicate 0 of Mathlord's troops.
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Re: Era 24
Yep, thanks a lot
~Jack
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Re: Era 24
Forum wrote:max untrain miner cost is 90*90*5 = 40,500 (opposed to last era which was 3.6M)
"adding in 2 more supporter status bonus, where you can only select one option once. ???" what do you mean, do you have an example?
So that's 5% of max techs. -- so if max tech is 1000 and i have 10, i can get 50 by the tech bonus? and if you have 1000 you also get 50 ?
Every ascension you can store an extra 250 turns? hmmm...i cannot see why not the extra bonus for ascendingHigh Empty wrote:ok so unsure
There should be a Cap on untraining miners
500,000 to 1,000,000 naq
Plus
adding in 2 more supporter status bonus, where you can only select one option once.
Changing/fixing one of the tech options to add 5% techs instead of +5 techs. So that's 5% of max techs.
Turn limit based on Ascensions.
Every ascension you can store an extra 250 turns?
Ok example of the extra market turn
Having Supporter Status in this era of Quantum gives you the ability to take one Supporter bonus per week.
Market Supporter gives this (and only this) as well, but must be bought with ingame goods, and only lasts the era.
You have used 0 bonuses this week. ( SET this to a max of 3)
The choices are as follows, but choose carefully, for once chosen, it cannot be undone...:
Allow a max of 1 polarized or unpolarized per week
Allow a max of 1 of all other options per week
Current options are
840 attack turns
1 day UP
increase each tech by 5 Needs to be changed
to 5%... So that if i have shows last wave techs
Weapons SuperCharger (increases all unit attack weapons power) 18,502 +925
Shield SuperCharger (increases all unit defence weapons power) 19,000 + 950
Cloaking Generators (increases all covert&anti-covert unit abilities) 22,500 +1125
Mothership Hull Power Infusor (increases shield and weapon power) 23,000 +1150
It makes a difference
Increase bank size by 20%
Get 24 hour ppt or get 48 hour ppt for x amount
Flip attack supers to defense super.
There are LOTS of options but right now the only one that make sense is getting the turns or the uu, the rest don't add up, by allowing the option of flexibility there will be choices.
Personally i'm going to be getting the turns again. + the uu and then either the techs the polarization or a ppt, when i'm fighting someone i might use the flip attacker and defenders.
I sort of like Ace's suggestion on the increase turn generation however i've got to run the numbers first. Leading more towards increased number of covert turns instead.
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Re: Era 24
ok you got your 250 per ascension. Now that we have 12+1, its cool Max listed in game updates.
You get 5xera days old per tech. this will have to do -- the 'biggest grow fasted' i am shying away from...at least here.
see game updates for most current updates. i am putting them all there...
The weekly to thrice weekly, I do not want the 'free players' to get too far behind. this would add to that. I am still trying to get new players each era (i push for new players first month of each good-looking era, of which this is one) -- so having it so they don't get slaughtered is good
You get 5xera days old per tech. this will have to do -- the 'biggest grow fasted' i am shying away from...at least here.
see game updates for most current updates. i am putting them all there...
The weekly to thrice weekly, I do not want the 'free players' to get too far behind. this would add to that. I am still trying to get new players each era (i push for new players first month of each good-looking era, of which this is one) -- so having it so they don't get slaughtered is good
High Empty wrote:Forum wrote:max untrain miner cost is 90*90*5 = 40,500 (opposed to last era which was 3.6M)
"adding in 2 more supporter status bonus, where you can only select one option once. ???" what do you mean, do you have an example?
So that's 5% of max techs. -- so if max tech is 1000 and i have 10, i can get 50 by the tech bonus? and if you have 1000 you also get 50 ?
Every ascension you can store an extra 250 turns? hmmm...i cannot see why not the extra bonus for ascending
Don't make me use this!!!
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Re: Era 24
Forum wrote:ok you got your 250 per ascension. Now that we have 12+1, its cool Max listed in game updates.
You get 5xera days old per tech. this will have to do -- the 'biggest grow fasted' i am shying away from...at least here.
see game updates for most current updates. i am putting them all there...
The weekly to thrice weekly, I do not want the 'free players' to get too far behind. this would add to that. I am still trying to get new players each era (i push for new players first month of each good-looking era, of which this is one) -- so having it so they don't get slaughtered is goodHigh Empty wrote:Forum wrote:max untrain miner cost is 90*90*5 = 40,500 (opposed to last era which was 3.6M)
"adding in 2 more supporter status bonus, where you can only select one option once. ???" what do you mean, do you have an example?
So that's 5% of max techs. -- so if max tech is 1000 and i have 10, i can get 50 by the tech bonus? and if you have 1000 you also get 50 ?
Every ascension you can store an extra 250 turns? hmmm...i cannot see why not the extra bonus for ascending
Ok how about this
you get 2 of the weekly things if your a new player
and 3 if you have bought a USS or SS? however i thought everyone got it, i got to admit it's been a REAL long time that i haven't been a supporter.
The 5% tech instead of the 5 tech, is cause 5 tech costs to each cost maybe 30 turns last wave compared to getting 840 turns. At 5% it's closer but still the turns are most likely a better deal.
But if there are 2-3 of them it's allows tactical flexibility. BUT i was under the impression everyone had the same thing, after they traded their in-game resources for it.
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Re: Era 24
I too believe that the 5% techs might be better thing than 5*days era is old techs.
Also with each ascension bank size doubles as well, right? Seeing as miners produce more income and so on.
~Jack
Also with each ascension bank size doubles as well, right? Seeing as miners produce more income and so on.
~Jack
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Re: Era 24
Neimenljivi wrote:I too believe that the 5% techs might be better thing than 5*days era is old techs.
Also with each ascension bank size doubles as well, right? Seeing as miners produce more income and so on.
~Jack
Yeah, I have to agree.
5% would make things a little better.
First she was like...
I talk in this color when corporations pay their fair share of taxes and don't evade US taxes by stashing profits overseas.
I talk in this color when the wealthiest top 1/10th of 1% don't own 50% of the nation's wealth.
I talk in this color when the wealthy, influential elites of this country don't have unbalanced influence over the economy, media, and government - allowing to regularly further their own interests.
I talk in this color when the US joins every other industrialized nation on Earth and guarantees healthcare for all people.
I talk in this color when 98% of all new income doesn't go into the hands of the wealthiest top 1%.
Then she was all like...Support wrote:Thank you, Bernie.
Then they were all...Support wrote:Damn it Bernie.
Mercury Rising wrote:Damn it Bernie!
Affirmation wrote:Damn it Bernie...
Spoiler
Bernie Sanders wrote:One of the biggest mistakes our government made after the financial crisis was not prosecuting the people responsible for the greed, recklessness and illegal behavior that crashed our economy and ruined the lives of millions of Americans. It is not acceptable that many young people have criminal records for smoking marijuana, while the CEOs of banks whose illegal behavior helped destroy our economy do not.
I talk in this color when corporations pay their fair share of taxes and don't evade US taxes by stashing profits overseas.
I talk in this color when the wealthiest top 1/10th of 1% don't own 50% of the nation's wealth.
I talk in this color when the wealthy, influential elites of this country don't have unbalanced influence over the economy, media, and government - allowing to regularly further their own interests.
I talk in this color when the US joins every other industrialized nation on Earth and guarantees healthcare for all people.
I talk in this color when 98% of all new income doesn't go into the hands of the wealthiest top 1%.
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Re: Era 24
Forum wrote: I am still trying to get new players each era (i push for new players first month of each good-looking era, of which this is one) -- so having it so they don't get slaughtered is good
whoa whoa whoa, new players not getting slaughtered?? that isnt the Gatewars i remember joining
only issue i had with market last wave was all the useless options, the extra UU will be sorta useful this wave, but then again with 840 turns i could increase my UP by at least 100-200 increments.
but so far im liking the idea of this wave hope it works out well.
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Re: Era 24
Neimenljivi wrote:I too believe that the 5% techs might be better thing than 5*days era is old techs.
Also with each ascension bank size doubles as well, right? Seeing as miners produce more income and so on.
~Jack
Natural bank size is... 75% of 1 days income isn't it? (higher for the $$ donators..) So as miners produce more income, bank size would proportionally increase to the value of your miners...
Anyway Admin, wave certainly looks fun, well done
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