Origins Status

Suggestions for changes, additions, or removals from Stargatewars: Origins
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Dmonix
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Re: Origins Status

Sarevok wrote:I'm still unsure as to if removing attack fatigue is a good move. It means that a single person can run through multiple people (or entire alliances) without their attack getting weaker. I would say flip it. Remove defence fatigue, but make attack fatigue 50% as effective as it is now. Just to encourage multiple players to bring down an alliance.


My problem with attack fatigue is yes without it you can run through an entire alliance of people providing you have
1 - The turns to do it
2 - The units, losses for massing are crazy without fatigue

Scrapping defence fatigue means you can mass and defence continue to lose units as your attack weakens, when defence fatigue is 50/50 the defending army take 0 losses, which means the attack is solely relying on destroying weapons.
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Re: Origins Status

Which would be where you say bring in a sabbing friend?

Like Gary said, make it like 50% as effective, so perhaps 1/2 losses, instead of 0 losses? I just see removing attack fatigue as enabling snipers even more so.
viewtopic.php?f=13&t=162732
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R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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Dmonix
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Re: Origins Status

It isn't main, a sniper would first need to build up an attack force big enough to mass one person, I think there are only 3 or 4 accounts capable of massing several people with ease and they're all over 300k army size. Most active players have 100k defence units. Massing that takes at least 90k strike units.

It's not like snipers can be favoured on this server. Plus farming as I've said time and time again is so unprofitable because you need to be hitting for 250mil + naq which is what? Two weeks natural income, the only people worth farming are inactive.
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Kikaz wrote:Thanks to:
MaYHeM - You guys were the closest thing I've found to family in this game, thanks for giving me a chance and eventually being crazy enough to vote me onto your high council and eventually let me lead you for several months. I had a blast with you guys.
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Re: Origins Status

The sniper style currently is NOT supported I totally agree.

Removing attack fatigue means that, whilst they can't completely mass several people due to defence fatigue, they can greatly wound many people without any reduction in their strike power as long as they repair and retrain. If you hit non-actives then no, if you are hitting actives perhaps. However, 17/30 meet your criteria in the top 30... or 8 in the top 10.
viewtopic.php?f=13&t=162732
Suggestions, Comments please :)
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do :)
<+CABAL> :o
<+Sarevok> Cabal, look up Jtest ;)
<~adminHere> no -not jtest
<~adminHere> another :) i am a multi ;)
<+Sarevok> :O
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<+CABAL> :b
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Re: Origins Status

[KMA]Avenger wrote:@AdminGary, once an MS has been destroyed i think it would be good that all MS tech is reset to zero as well. MS tech should also be expensive, or maybe cost could be linked to army size?


You guys need to be careful with this, if 1 group is able to funnel funds into a few MS accounts they can potentially suppress all other MS that they find as a threat.
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Re: Origins Status

which is why making MS destroyable keeps MS power in check...unless you want others to gang up on your uber MS account ;)

Edit:

if Origins is going to succeed, it needs unique features so those wanting those features will need to play Origins instead of expecting them to cross over to Main and Quantum.
Last edited by [KMA]Avenger on Sun Aug 22, 2010 3:22 am, edited 1 time in total.
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Re: Origins Status

@AG, what sort of time frame are we looking at for the first round of Origins updates?




PS:

shouldn't these losses be the other way around?



The army of Kisuke Urahara stormed the realm of theoriginal[KMA]!

Kisuke Urahara sent:
100 Offensive team

Careful and thourough observation records that the troops were armed as follows:

100 Offensive team have Death Glider


Opposite this, stood the forces of theoriginal[KMA]

theoriginal[KMA] resisted the aggressors with:
86,190 Jaffa Guards
Careful and thourough observation records that the army carried the following arsenal:

86,190 Jaffa Guards have Sarcophagus


In a fury, the two opposing forces clash!


The forces of Kisuke Urahara rush in full force, and inflict 58,320 damage on theoriginal[KMA]'s forces!
It was confirmed that 17 of theoriginal[KMA]'s forces fell at the hands of Kisuke Urahara's assult.


The forces of theoriginal[KMA] fought back with all they could, and managed to inflict devastating damage on Kisuke Urahara's forces! So much damage, in fact, that while running away Kisuke Urahara could not accurately judge the extent of the beating...
They managed to eradicate 3 of Kisuke Urahara's troops.
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adminGary
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Re: Origins Status

[KMA]Avenger wrote:@AG, what sort of time frame are we looking at for the first round of Origins updates?


I'm hoping to squeeze this patch into one of my weekends because during the work week all of my time is being spent on getting this other project ready to beta. Unfortunately the best case will probably have the test sever updated near the end of this month, assuming that the rest of the other project goes smoothly.

It's also difficult to tell without seeing any attack and defence rates.


To prevent the abuse of MS tech. MS will have a 'power core' that produces 100 units of power. By default each MS will come with balanced stats that max out the core. If you want to make your MS have more attack power it will cost you it's defence. Likewise to increase defence you will have to sacrifice attack. You will be able to reconfigure you ship once every 24 hours, and reconfiguring your MS will cost a considerable amount of naq.
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Re: Origins Status

adminGary wrote:To prevent the abuse of MS tech. MS will have a 'power core' that produces 100 units of power. By default each MS will come with balanced stats that max out the core. If you want to make your MS have more attack power it will cost you it's defence. Likewise to increase defence you will have to sacrifice attack. You will be able to reconfigure you ship once every 24 hours, and reconfiguring your MS will cost a considerable amount of naq.


Well wouldn't that mean you can't balance your MS, unless it's +10% attack - 5% defence for example then you'd be gaining 5% attack and defence for a single increase in each :-k

But if it's +10% attack - 10% defence what's the point of investing techs into it? You'll either end up with an impenetrable MS that does nothing or a devastating ship that'll be destroyed at the first sign of opposition
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Kikaz wrote:Thanks to:
MaYHeM - You guys were the closest thing I've found to family in this game, thanks for giving me a chance and eventually being crazy enough to vote me onto your high council and eventually let me lead you for several months. I had a blast with you guys.
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Re: Origins Status

Dmonix wrote:
adminGary wrote:To prevent the abuse of MS tech. MS will have a 'power core' that produces 100 units of power. By default each MS will come with balanced stats that max out the core. If you want to make your MS have more attack power it will cost you it's defence. Likewise to increase defence you will have to sacrifice attack. You will be able to reconfigure you ship once every 24 hours, and reconfiguring your MS will cost a considerable amount of naq.


Well wouldn't that mean you can't balance your MS, unless it's +10% attack - 5% defence for example then you'd be gaining 5% attack and defence for a single increase in each :-k

But if it's +10% attack - 10% defence what's the point of investing techs into it? You'll either end up with an impenetrable MS that does nothing or a devastating ship that'll be destroyed at the first sign of opposition
I have to agree. If we assume we have 50pts in defence, and 50pts in attack, then you should be having some sort of scale.

Example:
To upgrade something from 0pts - 50pts is 1pts each
From 50 - 65, is 2pts each
From 65 - 75, 3pts each
From 75 - 85, 4pts each
From 85 - 100, 6pts each

Now obviously we can't get to 100 points in one area, and infact the maximum you can have would be 0 - 72 (atk and def). But some similar scale, otherwise as Dmonix said, either super shielded MSs will appear or super weaponed ones.


[KMA]Avenger: I actually approve of that ratio. Why shouldn't someone that has 860x larger force then you, inflict more damage, especially when their the defender, its their home world, and thus the "home field advantage"?
If anything, the defence should have taken 0 losses. Since they vastly outnumber your forces
viewtopic.php?f=13&t=162732
Suggestions, Comments please :)
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
Ban Admin
<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do :)
<+CABAL> :o
<+Sarevok> Cabal, look up Jtest ;)
<~adminHere> no -not jtest
<~adminHere> another :) i am a multi ;)
<+Sarevok> :O
* +CABAL screens
<+CABAL> :b
* +Sarevok Ban's Admin
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[KMA]Avenger
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Re: Origins Status

I WAS the defender #-o
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Re: Origins Status

Then I guess it is broken.

So, I propose, if you have such a low strike force compared with the defending force, you should loose a proportion equal to the amount under.

Such that, if the defender is 2x strong then the attacker, they attacker takes 2x the losses compared to normal. If the defender is 10x, 4x the losses, and if 100x, 8x the losses
viewtopic.php?f=13&t=162732
Suggestions, Comments please :)
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
Ban Admin
<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do :)
<+CABAL> :o
<+Sarevok> Cabal, look up Jtest ;)
<~adminHere> no -not jtest
<~adminHere> another :) i am a multi ;)
<+Sarevok> :O
* +CABAL screens
<+CABAL> :b
* +Sarevok Ban's Admin
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[KMA]Avenger
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Re: Origins Status

couldn't agree more.
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Re: Origins Status

I had thought about a tech to increase the size of the Ms's power core but if it's based on the same tech point system your first ms would be relatively cheap to power up, and the 5th ms would be hugely expensive. Perhaps when you buy a MS you can chose from different power cores, each far more expensive then the last?
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Re: Origins Status

Also, AG, don't forget to allow accepting all races into an alliance.
My apologies for my poor English
Richard Feynman wrote:God was invented to explain mystery. God is always invented to explain those things that you do not understand. Now, when you finally discover how something works, you get some laws which you're taking away from God; you don't need him anymore. But you need him for the other mysteries. So therefore you leave him to create the universe because we haven't figured that out yet; you need him for understanding those things which you don't believe the laws will explain, such as consciousness, or why you only live to a certain length of time — life and death — stuff like that. God is always associated with those things that you do not understand.
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