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era 24 bugs

Posted: Thu Aug 12, 2010 12:35 pm
by Forum
go here....

Re: era 24 bugs

Posted: Thu Aug 12, 2010 9:13 pm
by Bernie Sanders
Not enough mortal energies for ascension - you need at least 0 mortal souls for this ascension!!!


that number probably should be fixed

Re: era 24 bugs

Posted: Fri Aug 13, 2010 11:49 am
by Forum
fixed. thanks :)
ThaSniper wrote:Not enough mortal energies for ascension - you need at least 0 mortal souls for this ascension!!!


that number probably should be fixed

Re: era 24 bugs

Posted: Fri Aug 13, 2010 12:49 pm
by Bernie Sanders
Unit Production *,*** /day (*,*** total total )

the word total is listed twice.
not really a big deal but i just figured i'd let ya know man

Re: era 24 bugs

Posted: Fri Aug 13, 2010 12:52 pm
by Bernie Sanders
on the stats.php page officers are counted like this:

8officers total | page 1 of 1

should be a space between the number of officers and the word 'officers'.
once again, no big deal at all, just putting it up here.

Re: era 24 bugs

Posted: Fri Aug 13, 2010 2:31 pm
by Forum
well, it is the total total, opposed to the not quite total total...
anyway gone :)
thx
ThaSniper wrote:Unit Production *,*** /day (*,*** total total )

the word total is listed twice.
not really a big deal but i just figured i'd let ya know man

Re: era 24 bugs

Posted: Sat Aug 14, 2010 3:59 am
by alucard110
Not a bug as such... but please add the 5min delay to the Galactic attack logs... seems to be an awful lot of sniping going on...

Re: era 24 bugs

Posted: Sat Aug 14, 2010 4:14 am
by alucard110
On seconds thought, why not add at least a 30min delay on the GAL's as there is no real need to know who's hitting for what at the in real time (or close there too) as the GAL was introduced as a means for us to police feeding... (wasn't it) we still can with a large delay (30min+) just means that sniping will be a lot harder...

you may as well put an "online" mark next to anyone that in currently online at any given time if we have a "to the minute" GAL as currently its as good as doing so anyway..

Re: era 24 bugs

Posted: Sat Aug 14, 2010 4:32 am
by Neimenljivi
alucard110 wrote:On seconds thought, why not add at least a 30min delay on the GAL's as there is no real need to know who's hitting for what at the in real time (or close there too) as the GAL was introduced as a means for us to police feeding... (wasn't it) we still can with a large delay (30min+) just means that sniping will be a lot harder...

you may as well put an "online" mark next to anyone that in currently online at any given time if we have a "to the minute" GAL as currently its as good as doing so anyway..


Galactic logs are nice, they should be left as they are, that way you can at least fight those getting fed and it adds a lot of new strategies ;)

~Jack

Re: era 24 bugs

Posted: Sat Aug 14, 2010 4:55 pm
by Ace1102
Also any update on the blacklist sender?
I foresee a continuing use for it again this era, would be lovely if it worked. :)

Re: era 24 bugs

Posted: Sat Aug 14, 2010 7:11 pm
by Magni
I just hit someone for 62,093,900 Naquadah. Both my logs and the galactic logs show that I took that amount, but I only received 6,209,390. Not sure what to do.

EDIT: Nevermind, I see what happened now. Someone hit him at the same time.

Re: era 24 bugs

Posted: Mon Aug 16, 2010 3:13 am
by High Empty
The power applies to attack, defense, covert, anti-covert, and income generation (miners).
Mortal MineSlave 25,471 Turn Resource Production: 33,621,720 Naquadah (in 27 minutes) (1000 per miner)
Masta-Mortal MineSlave 52,047 Turn Resource Production: 43,719,480 Naquadah (in 3 minutes) ( should be 4000 per miner)
is (1000 per miner).

Could this please be fixed thanks.

Re: era 24 bugs

Posted: Mon Aug 16, 2010 11:36 am
by Neimenljivi
You don't lose mercs when you ascend, thought I'd let ya know :)

~Jack

Re: era 24 bugs

Posted: Mon Aug 16, 2010 4:11 pm
by HippyFool
Neimenljivi wrote:You don't lose mercs when you ascend, thought I'd let ya know :)

~Jack


"Every living citizens dies during the process (the mercs see the priors coming, and run away, and thus survive)."

[-X

Re: era 24 bugs

Posted: Mon Aug 16, 2010 4:54 pm
by Neimenljivi
HippyFool wrote:
Neimenljivi wrote:You don't lose mercs when you ascend, thought I'd let ya know :)

~Jack


"Every living citizens dies during the process (the mercs see the priors coming, and run away, and thus survive)."

[-X


Oh sorry then, must've overseen that last bit when I was reading updates, I just saw that mercs run away - thought u lose them if they do ;)

EDIT: Images on officer page to check attack and intelligence logs are broken though - still links you through, you just see a broken image instead of the ones that used to be there

~Jack