Duderanch wrote:Sir Phoenix Knight wrote:but that is the point we are trying to make it ain't that the planets are untakeable or anywhere close to it
it is that they are way to easy and relatively cheap for the taker to take or mass them...
what is the point of spending 100's of trills of naq to protect your planet if someone with a 100 bill worth of
fleet ships can come and mass it all in a matter of minutes..
even with my farming skills to be able to put the just 50k def on each of my 10 planets is 40 trill would take me servall days
to farm and that is if i spend nothing else on anything other then that and use real $$$ to buy turns instead of other ppl
with naq..
the % has to change.. it is as simple as that..
what if this was dual planets that you had purchased with real $$ even with 1.5 trill power that is 500k at 90 bill totaling 45 trill
i can mass down with my pathetic 90 bill powered fleets which cost me 1.6 trill to buy with out losses well unrecorded losses
not bad when the minimum that i should be doing any damage at all to it is 225 bill power...
you tell me how is this fair to those that have planets..
and not about stuff that was decided 2 years plus ago cause alot in 2 years on this game has changed.. even before the new updates..
First of all, you definately can't mass a 1.5T RAW def with 90bill fleets as the fleets refuse to engage unless they have atleast 15% of the RAW defence.
Also with all your calculations you seem to miss out all the naq it costs to build the hangars and the fleet repair cost.
so i guessing when you mean RAW you mean the planets def only and not the including platform if it has one...
and the hanger cost should be nullinvoid as you don't have to buy the slots each time
But to buy the first 20k fleet [ which give you the minimum to take on a 150 bill power or 50k planet def ]
is only 2 trill all up from 0 to 20k.. that will give you 23,120,000,000 fleet strenght.. so hows my math now so far...cost even on the smallest planet that can hold 50k def which is a abv avg
2.5 trill so that is about the same after you take in the cost of buying 20k fleets as well.. now as for a repairs to said fleets.. with 20k fleets the repair cost from
99% damage back to 0% damage is all of 13.8 bill thats it.. now it only takes about 20 attacks to take the planet with a 23 bill power against 150 powered RAW planet def
the total cost for repairs is 276 bill...and that is each attack takes you down to 99% which it don't...
against the loss of a minimum of 2.5 trill per planet.. hum 1/10th the cost..if you already have the slots and fleets...
if you want to work out the cost to the exact
This is with Above Average planets not the Monster size planets i have..
2 trill naq to go from 0 fleets to 20k fleets
445 bill naq to buy 20k fleets
276 bill to repair the fleets
-401 bill with resale of fleets
gives you a total of 2.32 trill naq
280 bill cheaper then the abv avg size planets 50k def
now if they do this to 10 of your planets
you will loss around 25 trill for a cost to them of 4.804 trill...hum seems fair to me what about you..
now if you work that out with the increase in planet sizes
Large planets 30 trill loss to 4.8 trill
Huge planets 35 trill loss to 4.8 trill
Monsterous planets 40 trill loss to 4.8 trill
Mind Blowing planets 45 trill loss to 4.8 trill
the cost for them don't change but the cost to you increase hugely with every planet size increase..