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(Split from) Jun29th update BUGS

Posted: Wed Aug 18, 2010 7:16 am
by Sir Phoenix Knight
it was both and on a planet only but the planet only had 150 bill power and was hit with 30bill powered fleets..

i still think it should show the fleets being destroyed then and also the ratio needs to be upgraded hugely 15%
just doesn't cut it me thinks..

Re: Jun29th update BUGS

Posted: Wed Aug 18, 2010 10:31 am
by Lithium
just keep in mind that planets ruined the game, enforcing them being hardly massable will bring back the days when ppl complained about Blahh planets

Re: Jun29th update BUGS

Posted: Wed Aug 18, 2010 12:06 pm
by Sir Phoenix Knight
i don't want them unmassible just to be reasonable when some one spends 13 trill on 1 planet
and someone else comes along with all of 450 bill naq of fleets and can turn that 13 trill into nothing
then resell that fleet for 90% there worth so it only cost them a 10th of that is really unfair
that would be the same as having someone with 30 bill attack massing out someone with 300 bill def with basically 0 loss to them selfs
now you tell me how many ppl would be up in arms over something like that..
and i have almost been playing for 2 years and planets have always been here for me and for a lot of other players that are playing now
as alot of the older or orginial players have either sold or vac'ed there accounts and moved on..

Re: Jun29th update BUGS

Posted: Wed Aug 18, 2010 7:31 pm
by Sarevok
Lithium wrote:
Sarevok wrote:They did loose their fleets, but they rebuilt imo.

And yes, it is silly that you still take losses despite the fleets being obliterated. Was this on planet defences, platforms or both?
yr judgment should be attached to yr personal planets, we know how much affect u r to them but there is a variety of players here
Right because when you attack someone with an attack strength less then 35% of their defence strength you should still be doing damage anyway?
That approach is not fair in any way shape or form. They may as well build 1 fleet 1,000 times, taking out say 100 defences each time, and be able to mass 100m planet defences and only loose 1k fleets. And this is considered fair?

Re: Jun29th update BUGS

Posted: Thu Aug 19, 2010 12:15 am
by Lithium
Sir Phoenix Knight wrote:i don't want them unmassible just to be reasonable when some one spends 13 trill on 1 planet
and someone else comes along with all of 450 bill naq of fleets and can turn that 13 trill into nothing
then resell that fleet for 90% there worth so it only cost them a 10th of that is really unfair
that would be the same as having someone with 30 bill attack massing out someone with 300 bill def with basically 0 loss to them selfs
now you tell me how many ppl would be up in arms over something like that..
and i have almost been playing for 2 years and planets have always been here for me and for a lot of other players that are playing now
as alot of the older or orginial players have either sold or vac'ed there accounts and moved on..



and how many times that 450b naq in fleets get cought in action ornot and erased.
u are takin the example as a singlurar action , u got a strong point but many times fleets get cought.

Sarevok im not saying what % is right to be set but planets shall not be untakable.
there arent many that can built enough fleets to try to mass planets with 1.5 t in def while we know that there are also plats enough build and combinet to wipe fleets. this mix of power ground def/plats force ppl to look elsewhere for their use andplanets takes a status of not massable. if tha % to hit shall be high then lets take off plats.

Re: Jun29th update BUGS

Posted: Thu Aug 19, 2010 12:21 am
by Sir Phoenix Knight
Lithium i would gladly give up my 3 platforms for 50% increase in planet to fleet strength basically making the minimum hit to be 30% rather then 15%
platforms are only good for 3 planets nothing more that ain't gona help at all for the other 7 is it

and if i killed any fleet how come the attack log does show that any were destroyed
even the detailed log of the attack only has what i lost and nothing of theirs being killed.

Re: Jun29th update BUGS

Posted: Thu Aug 19, 2010 4:40 am
by Lithium
if logs says everything then ppl will find the way to calc plats ;)

2 years ago well protected planets were the case on the big pack of updates, MS fleets bumped by 30% and plats were introduced.
these scary planets were on the range , admin gave the opportunity to build 3 hidden plats to protect only 3.
those planets were hardly built bu excesive farming.

after that update , game changed to building 3 kick ass planets protected by combined ground def and plats.
the planet hunters keept rising fleets to afford hitting plats .
mean time the game changed , naq was easy to get due to many reached 350m army and became farms. this produced a range of active players able to mass these big plats.
then Admin increased the % to mass planets, the cost of massing and cost of farming. (and lowered the quantity of farmers)

it wont take much and these planets will be on the range to mass but only for a small contigent of players , due to cost that cant be afforded by a good part.
then yr kind will lost them and wont be able to hit back.
LOST and FORGOTEN

admin wont ever make the planet untakable , he just want u to spend yr naq for a year, then he ll change smth so yr job goes lost.

Re: Jun29th update BUGS

Posted: Thu Aug 19, 2010 5:18 am
by Sarevok
Lithium wrote:Sarevok im not saying what % is right to be set but planets shall not be untakable.
there arent many that can built enough fleets to try to mass planets with 1.5 t in def while we know that there are also plats enough build and combinet to wipe fleets. this mix of power ground def/plats force ppl to look elsewhere for their use andplanets takes a status of not massable. if tha % to hit shall be high then lets take off plats.
Ok, but you were saying that even if you don't meet the minimum 10% to not get wiped out, that it should still cause damage. And if this was done, like i said, people would just mass with 1 fleet and be able to take any planet they want.

If Admin hasn't fixed the bug, then this can already be done. Any planet that has 0 planet defences and platforms on it, if you send even 100 fleets, you will still take out defences, even if you only have like 0.1% of the platform total power.

Re: Jun29th update BUGS

Posted: Thu Aug 19, 2010 5:29 am
by Lithium
No i aimed not to rise the % and make planets untakable.

Re: Jun29th update BUGS

Posted: Thu Aug 19, 2010 7:19 am
by Sir Phoenix Knight
but that is the point we are trying to make it ain't that the planets are untakeable or anywhere close to it
it is that they are way to easy and relatively cheap for the taker to take or mass them...

what is the point of spending 100's of trills of naq to protect your planet if someone with a 100 bill worth of
fleet ships can come and mass it all in a matter of minutes..

even with my farming skills to be able to put the just 50k def on each of my 10 planets is 40 trill would take me servall days
to farm and that is if i spend nothing else on anything other then that and use real $$$ to buy turns instead of other ppl
with naq..

the % has to change.. it is as simple as that..

what if this was dual planets that you had purchased with real $$ even with 1.5 trill power that is 500k at 90 bill totaling 45 trill
i can mass down with my pathetic 90 bill powered fleets which cost me 1.6 trill to buy with out losses well unrecorded losses
not bad when the minimum that i should be doing any damage at all to it is 225 bill power...

you tell me how is this fair to those that have planets..
and not about stuff that was decided 2 years plus ago cause alot in 2 years on this game has changed.. even before the new updates..

Re: Jun29th update BUGS

Posted: Thu Aug 19, 2010 7:40 am
by Duderanch
Sir Phoenix Knight wrote:but that is the point we are trying to make it ain't that the planets are untakeable or anywhere close to it
it is that they are way to easy and relatively cheap for the taker to take or mass them...

what is the point of spending 100's of trills of naq to protect your planet if someone with a 100 bill worth of
fleet ships can come and mass it all in a matter of minutes..

even with my farming skills to be able to put the just 50k def on each of my 10 planets is 40 trill would take me servall days
to farm and that is if i spend nothing else on anything other then that and use real $$$ to buy turns instead of other ppl
with naq..

the % has to change.. it is as simple as that..

what if this was dual planets that you had purchased with real $$ even with 1.5 trill power that is 500k at 90 bill totaling 45 trill
i can mass down with my pathetic 90 bill powered fleets which cost me 1.6 trill to buy with out losses well unrecorded losses
not bad when the minimum that i should be doing any damage at all to it is 225 bill power...

you tell me how is this fair to those that have planets..
and not about stuff that was decided 2 years plus ago cause alot in 2 years on this game has changed.. even before the new updates..


First of all, you definately can't mass a 1.5T RAW def with 90bill fleets as the fleets refuse to engage unless they have atleast 15% of the RAW defence.

Also with all your calculations you seem to miss out all the naq it costs to build the hangars and the fleet repair cost.

Re: Jun29th update BUGS

Posted: Thu Aug 19, 2010 10:16 am
by Sir Phoenix Knight
Duderanch wrote:
Sir Phoenix Knight wrote:but that is the point we are trying to make it ain't that the planets are untakeable or anywhere close to it
it is that they are way to easy and relatively cheap for the taker to take or mass them...

what is the point of spending 100's of trills of naq to protect your planet if someone with a 100 bill worth of
fleet ships can come and mass it all in a matter of minutes..

even with my farming skills to be able to put the just 50k def on each of my 10 planets is 40 trill would take me servall days
to farm and that is if i spend nothing else on anything other then that and use real $$$ to buy turns instead of other ppl
with naq..

the % has to change.. it is as simple as that..

what if this was dual planets that you had purchased with real $$ even with 1.5 trill power that is 500k at 90 bill totaling 45 trill
i can mass down with my pathetic 90 bill powered fleets which cost me 1.6 trill to buy with out losses well unrecorded losses
not bad when the minimum that i should be doing any damage at all to it is 225 bill power...

you tell me how is this fair to those that have planets..
and not about stuff that was decided 2 years plus ago cause alot in 2 years on this game has changed.. even before the new updates..


First of all, you definately can't mass a 1.5T RAW def with 90bill fleets as the fleets refuse to engage unless they have atleast 15% of the RAW defence.

Also with all your calculations you seem to miss out all the naq it costs to build the hangars and the fleet repair cost.

so i guessing when you mean RAW you mean the planets def only and not the including platform if it has one...

and the hanger cost should be nullinvoid as you don't have to buy the slots each time
But to buy the first 20k fleet [ which give you the minimum to take on a 150 bill power or 50k planet def ]
is only 2 trill all up from 0 to 20k.. that will give you 23,120,000,000 fleet strenght.. so hows my math now so far...cost even on the smallest planet that can hold 50k def which is a abv avg
2.5 trill so that is about the same after you take in the cost of buying 20k fleets as well.. now as for a repairs to said fleets.. with 20k fleets the repair cost from
99% damage back to 0% damage is all of 13.8 bill thats it.. now it only takes about 20 attacks to take the planet with a 23 bill power against 150 powered RAW planet def
the total cost for repairs is 276 bill...and that is each attack takes you down to 99% which it don't...
against the loss of a minimum of 2.5 trill per planet.. hum 1/10th the cost..if you already have the slots and fleets...

if you want to work out the cost to the exact

This is with Above Average planets not the Monster size planets i have..

2 trill naq to go from 0 fleets to 20k fleets
445 bill naq to buy 20k fleets
276 bill to repair the fleets
-401 bill with resale of fleets
gives you a total of 2.32 trill naq
280 bill cheaper then the abv avg size planets 50k def

now if they do this to 10 of your planets
you will loss around 25 trill for a cost to them of 4.804 trill...hum seems fair to me what about you..

now if you work that out with the increase in planet sizes

Large planets 30 trill loss to 4.8 trill
Huge planets 35 trill loss to 4.8 trill
Monsterous planets 40 trill loss to 4.8 trill
Mind Blowing planets 45 trill loss to 4.8 trill

the cost for them don't change but the cost to you increase hugely with every planet size increase..

Re: Jun29th update BUGS

Posted: Thu Aug 19, 2010 7:35 pm
by Duderanch
I'm not saying it's equal, or even fair, I'm just saying when presenting your arguement don't miss numbers out.

Re: Jun29th update BUGS

Posted: Thu Aug 19, 2010 10:05 pm
by Sarevok
I agree with you SPK. I looked into the numbers before. And it's only better for planets up to defending i think it was 3 or 4. As soon as you try defending 5 or more, it's cheaper to be the attacker

Re: Jun29th update BUGS

Posted: Thu Aug 19, 2010 11:13 pm
by Lithium
a fleet power of 100b doesnt produce 100b/day while yr planets does