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slight change to up?
Posted: Wed Sep 08, 2010 2:37 am
by J I X
ok i have'nt got alot of time to type out a big long page of why i think this would be a good idea but here it goes
something like in Q
(yourup) per day (XXXX Untrained Worshippers, XXXX MineSlave)
so what i'm saying is i would like to see a small % of your up get directly trained into miners or lifers i'm not talking a big percentage between 1-10%
reasons being is with the raid function farms naq production is basicly at a stand still
discuss away i need to go out
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Re: slight change to up?
Posted: Wed Sep 08, 2010 2:56 am
by Sarevok
what happens when all the farms reach plague cap?

Re: slight change to up?
Posted: Wed Sep 08, 2010 3:01 am
by Duderanch
Juicy farmz!
Re: slight change to up?
Posted: Wed Sep 08, 2010 3:16 am
by Sarevok
Duderanch wrote:Juicy farmz!

$1 = 1Q naq thanks
Re: slight change to up?
Posted: Wed Sep 08, 2010 4:32 am
by J I X
Sarevok wrote:what happens when all the farms reach plague cap?

even at 1% rate it would take years for the farms to even get from 5mil miners to 100mil
one of the highest raw up's i've seen on an inactive is about 300k
1% of 300k is 3k which comes to 1mil miners/lifers a year

Re: slight change to up?
Posted: Wed Sep 08, 2010 5:21 am
by Sarevok
So the point of this update would be... Since it is such a minor change, and as you said, affects 1m UU/YEAR...

Re: slight change to up?
Posted: Wed Sep 08, 2010 5:31 am
by J I X
thats was just to show you it aint going to make all the farms hit the plauge cap
it could be tweaked so its higher
but the main point in it is to slowly increase the army size of farms for farming naq
with the raid function no farms are growing so the amount of naq from them stays the same the average hit being 20-25bil
with this it would slowly increase keeping up with the game
Re: slight change to up?
Posted: Wed Sep 08, 2010 5:32 am
by [BoT] Jason
Make the conversion like the ascended CER cap, the higher you grow the less units get trained into miners?
Re: slight change to up?
Posted: Wed Sep 08, 2010 5:42 am
by J I X
yea why not
and for the active players that dont want it to happen add a tech to stop it
Freewill : 100bill
ie your untrained units will not be born into mining (you'll have to pay them ie train)
Re: slight change to up?
Posted: Wed Sep 08, 2010 8:31 am
by Guild
this actually seems like a good idea ( i doubted first) the freewill thing could do with being updated like every month(like a tax or summat) for when people go inactive

Re: slight change to up?
Posted: Wed Sep 08, 2010 8:35 am
by [BoT] Jason
It could be like a nox kinda thing and you need to reapply once a week and the price is based on your UP...
And for the free will to be plausible it means that the UU gets trained into lifers automatically.
Re: slight change to up?
Posted: Wed Sep 08, 2010 10:21 pm
by Sarevok
1mUU/year * 120naq/UU = 120m/turn increase per YEAR. So in the 5 years this game has been running, the turn income of these accounts goes from 20B/turn, to 20.6B/turn?
I still fail to see the advantage of this
Re: slight change to up?
Posted: Wed Sep 08, 2010 11:32 pm
by Kikaz
Sarevok wrote:what happens when all the farms reach plague cap?

Free ascension at the cost of their 500m lifers duh
Re: slight change to up?
Posted: Thu Sep 09, 2010 5:08 am
by Sarevok
J I X wrote:1% of 300k is 3k which comes to 1mil miners/lifers a year

Kikaz wrote:Free ascension at the cost of their 500m lifers duh
I guess if your willing to wait 500 years for 1 ascension. Be my guest...
Re: slight change to up?
Posted: Thu Sep 09, 2010 5:21 am
by BenjaminMS
I disagree - there will be no raid targets anymore then, so new players can't raid themselves up to an reasonable size, nor can the players who reached the trading cap raid up to the raiding cap. AKA, you kill at least half the market.