Different Mothership Suggestion
Posted: Thu Jan 19, 2006 3:58 am
Apologies if this or something similar has come up before but I
haven't had a chance to read everything... because there’s an awful lot of things to read...
Anyway, this suggestion is basically a method of increasing protection and/or aggressive power, depending on how it was used.
Essentially this would be the ability to assign your mothership to act in the protection and/or attack with someone else's forces.
This would though leave you without it but would increase their - the
person you assigned your mothership to - defence and attack by the value of your mothership. It's still your ship and so you still have to pay for damages and upgrades but it could allow a commander to protect an officer that's being farmed - at the cost of their own protection or would allow some players to band together to attack more powerful players.
Obviously there should be a minimum duration on the amount of time your ship is assigned to someone but that could be set at a day like officers or war and peace relationships. And there should be a limit to the number of ships you can have assigned to you. Although maybe this limit needs to be something that can be increased.
The effectiveness could be varied by race or combination of races – say for example, an Asgard ship defending a Tauri against either Replicator or Goa'uld would be more effective than a Replicator ship since when have Replicators wanted to protect Tauri?
Or perhaps, ships of the same species work better together rather than a coalition of all races ships.
I don’t think that rank should go up/down with the ships assigned, else that gives everyone a warning that you’ve got some extra firepower/defence or that you’ve given your ship away for a time and that would defeat the purpose of this. This is meant to be a surprise to the person you are either helping defend or attacking.
Time Delays. When assigning the ship, I think it would be neat if there was a time delay in there - say one turn to give the ship time to 'travel' to whoever's realm. Similiarly, there should be a time delay when you call it back.
Advantages – weaker players can band together to attack someone more powerful. If the battle log reports that ‘Amon was on the bridge of their flagship, the Akira, which was accompanied by the Shirenu, Giam and Zenon, giving them a combined attack ability of X’, then the identity of the owners of the three extra ships is somewhat protected, unless they have attacked the individual in the past and their ship name is the same. This limits the possibility for attack back once the ships go back to their owners. Sure, Amon potentially gets squished by the wrath of whoever they attacked, but the naq has been spent and the damage done. I'd hope it had been spent anyway.
I can’t really think of an advantage to a stronger player, except that they’d have to keep their ship strong enough to withstand fleet assaults. But stronger players are stronger, that’s their advantage. Well, they can protect one of their officers. Imagine the look of horror on the attackers face when they go to attack the officer but instead of the sure win they expected, they are greeted with the Officer Commanders pissed off mothership...
A very effective way of saying – quit bothering them!
Neutral things - Stronger players/Alliances can band together to create a super attacker. This is true. You could potentially create someone who has the entire fleet at their disposal but the people who gave the ships aren’t protected by their motherships, so they are open to attack by other players. One person might be almost invincible but the whole alliance isn’t.
Ships for hire – Hmm... yeap... sounds good. The going rate could be interesting.
Disadvantages – someone signs up, gets enough troops, trades for a mothership, equips it, and gives it to someone. Well, this is a risk, true, but unless the person who originally signed up continues coming back to repair their ship, then the person who it’s been assigned to will eventually just have another ship that does nothing because it’s firepower was destroyed.
Nuisance attacks – can’t really see a problem there but it could get annoying but I’m fairly sure they’d motivate people to turn around and squish the nuisance.
At the moment, motherships to me are a fairly cost effective way of raising your rank, which is a good thing but kind of makes ‘em boring.
haven't had a chance to read everything... because there’s an awful lot of things to read...
Anyway, this suggestion is basically a method of increasing protection and/or aggressive power, depending on how it was used.
Essentially this would be the ability to assign your mothership to act in the protection and/or attack with someone else's forces.
This would though leave you without it but would increase their - the
person you assigned your mothership to - defence and attack by the value of your mothership. It's still your ship and so you still have to pay for damages and upgrades but it could allow a commander to protect an officer that's being farmed - at the cost of their own protection or would allow some players to band together to attack more powerful players.
Obviously there should be a minimum duration on the amount of time your ship is assigned to someone but that could be set at a day like officers or war and peace relationships. And there should be a limit to the number of ships you can have assigned to you. Although maybe this limit needs to be something that can be increased.
The effectiveness could be varied by race or combination of races – say for example, an Asgard ship defending a Tauri against either Replicator or Goa'uld would be more effective than a Replicator ship since when have Replicators wanted to protect Tauri?
I don’t think that rank should go up/down with the ships assigned, else that gives everyone a warning that you’ve got some extra firepower/defence or that you’ve given your ship away for a time and that would defeat the purpose of this. This is meant to be a surprise to the person you are either helping defend or attacking.
Time Delays. When assigning the ship, I think it would be neat if there was a time delay in there - say one turn to give the ship time to 'travel' to whoever's realm. Similiarly, there should be a time delay when you call it back.
Advantages – weaker players can band together to attack someone more powerful. If the battle log reports that ‘Amon was on the bridge of their flagship, the Akira, which was accompanied by the Shirenu, Giam and Zenon, giving them a combined attack ability of X’, then the identity of the owners of the three extra ships is somewhat protected, unless they have attacked the individual in the past and their ship name is the same. This limits the possibility for attack back once the ships go back to their owners. Sure, Amon potentially gets squished by the wrath of whoever they attacked, but the naq has been spent and the damage done. I'd hope it had been spent anyway.
I can’t really think of an advantage to a stronger player, except that they’d have to keep their ship strong enough to withstand fleet assaults. But stronger players are stronger, that’s their advantage. Well, they can protect one of their officers. Imagine the look of horror on the attackers face when they go to attack the officer but instead of the sure win they expected, they are greeted with the Officer Commanders pissed off mothership...
Neutral things - Stronger players/Alliances can band together to create a super attacker. This is true. You could potentially create someone who has the entire fleet at their disposal but the people who gave the ships aren’t protected by their motherships, so they are open to attack by other players. One person might be almost invincible but the whole alliance isn’t.
Ships for hire – Hmm... yeap... sounds good. The going rate could be interesting.
Disadvantages – someone signs up, gets enough troops, trades for a mothership, equips it, and gives it to someone. Well, this is a risk, true, but unless the person who originally signed up continues coming back to repair their ship, then the person who it’s been assigned to will eventually just have another ship that does nothing because it’s firepower was destroyed.
Nuisance attacks – can’t really see a problem there but it could get annoying but I’m fairly sure they’d motivate people to turn around and squish the nuisance.
At the moment, motherships to me are a fairly cost effective way of raising your rank, which is a good thing but kind of makes ‘em boring.