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Different Mothership Suggestion

Posted: Thu Jan 19, 2006 3:58 am
by Amon
Apologies if this or something similar has come up before but I
haven't had a chance to read everything... because there’s an awful lot of things to read...

Anyway, this suggestion is basically a method of increasing protection and/or aggressive power, depending on how it was used.

Essentially this would be the ability to assign your mothership to act in the protection and/or attack with someone else's forces.

This would though leave you without it but would increase their - the
person you assigned your mothership to - defence and attack by the value of your mothership. It's still your ship and so you still have to pay for damages and upgrades but it could allow a commander to protect an officer that's being farmed - at the cost of their own protection or would allow some players to band together to attack more powerful players.

Obviously there should be a minimum duration on the amount of time your ship is assigned to someone but that could be set at a day like officers or war and peace relationships. And there should be a limit to the number of ships you can have assigned to you. Although maybe this limit needs to be something that can be increased.

The effectiveness could be varied by race or combination of races – say for example, an Asgard ship defending a Tauri against either Replicator or Goa'uld would be more effective than a Replicator ship since when have Replicators wanted to protect Tauri? :P Or perhaps, ships of the same species work better together rather than a coalition of all races ships.

I don’t think that rank should go up/down with the ships assigned, else that gives everyone a warning that you’ve got some extra firepower/defence or that you’ve given your ship away for a time and that would defeat the purpose of this. This is meant to be a surprise to the person you are either helping defend or attacking.

Time Delays. When assigning the ship, I think it would be neat if there was a time delay in there - say one turn to give the ship time to 'travel' to whoever's realm. Similiarly, there should be a time delay when you call it back.

Advantages – weaker players can band together to attack someone more powerful. If the battle log reports that ‘Amon was on the bridge of their flagship, the Akira, which was accompanied by the Shirenu, Giam and Zenon, giving them a combined attack ability of X’, then the identity of the owners of the three extra ships is somewhat protected, unless they have attacked the individual in the past and their ship name is the same. This limits the possibility for attack back once the ships go back to their owners. Sure, Amon potentially gets squished by the wrath of whoever they attacked, but the naq has been spent and the damage done. I'd hope it had been spent anyway.

I can’t really think of an advantage to a stronger player, except that they’d have to keep their ship strong enough to withstand fleet assaults. But stronger players are stronger, that’s their advantage. Well, they can protect one of their officers. Imagine the look of horror on the attackers face when they go to attack the officer but instead of the sure win they expected, they are greeted with the Officer Commanders pissed off mothership... :D A very effective way of saying – quit bothering them!

Neutral things - Stronger players/Alliances can band together to create a super attacker. This is true. You could potentially create someone who has the entire fleet at their disposal but the people who gave the ships aren’t protected by their motherships, so they are open to attack by other players. One person might be almost invincible but the whole alliance isn’t.

Ships for hire – Hmm... yeap... sounds good. The going rate could be interesting.

Disadvantages – someone signs up, gets enough troops, trades for a mothership, equips it, and gives it to someone. Well, this is a risk, true, but unless the person who originally signed up continues coming back to repair their ship, then the person who it’s been assigned to will eventually just have another ship that does nothing because it’s firepower was destroyed.

Nuisance attacks – can’t really see a problem there but it could get annoying but I’m fairly sure they’d motivate people to turn around and squish the nuisance.

At the moment, motherships to me are a fairly cost effective way of raising your rank, which is a good thing but kind of makes ‘em boring.

Posted: Thu Jan 19, 2006 5:16 am
by JIX
read most of it and liked it sending your ship to defend some one else is kool and maybe alliance mothership wars could happen or maybe not but i like it anyway

Posted: Thu Jan 19, 2006 6:25 am
by Spoon
This does seem like a fun idea, i just like the thought of someone trying to farm an officer only to be blown away by a huge ship, would be fantastic fun. Plus it would add more to the officer commander relationship, and make alliance wars more fun.

Posted: Thu Jan 19, 2006 9:24 am
by Addict
Yeah, i must say i like the sound of it too, be a great way to protect officers and would be a big price to pay for the commander because they would be without their MS for their own defense/attacks during the loan period :)

Posted: Thu Jan 19, 2006 1:02 pm
by NoDot
I recommend removing the part about races working together. No one has racial pride in this game anymore.

Other than that, not too bad. (Yea, those going rates for MS mercs would be interesting to see. :))

Posted: Thu Jan 19, 2006 2:13 pm
by sgtpepper
i concur

Posted: Thu Jan 19, 2006 6:10 pm
by Eternal Usul
I second your concurrence...


Especially if you are concurring with NoDot...as racial bias for MS really wouldn't work...

Posted: Thu Jan 19, 2006 7:36 pm
by KnightValor
This is great... and it would be a great way to introduce this idea i've been pondering for a while. (thought I'd contribute a "big word"... lol)

What if this idea was expanded a bit... What if you want to "blockade" a player? or "ambush" a player? The enemy of your enemy is your friend, so once you choose to "ambush" or "blockade" a player, any attacks they perform are instantly met by your mothership, as your "blockading" motherships choose the enemy of their enemy to be thier friend... whoa... lot's of pronouns. Bob (the blockaded) is met by Jim (the blockader)'s mothership when bob attacks Fred (the attacked).

For Jim and Fred's mothership power, its just the same as if Jim was protecting Fred.

The admin could just use the same exact button: Blockade/Protect. What the mothership does is 100% dependent on relations. If you're at war, you blockade the player. If you're at nuetral or peace, you protect them. THis would be great for betrayals. :twisted:

Also, if Bob is attacked by Fred, Jim's power is added to Fred's mothership. Same way.

THINK OF THE FLEET BATTLES. Alliance A gets mad at Alliance B. A puts all their motherships on Bill, and Bill starts wasting Alliance B's power. Thus, alliance B blockades Bill with all their ships. The next attack is an insane battle which results in sheer destruction. So Bill gets all the motherships on someone else... and yadda yadda ya.

I don't know if that's just me, but wouldn't it be SWEET?!

Posted: Thu Jan 19, 2006 7:42 pm
by Kerrus Magrus
however it would allow for alliance armadas (really cool) something else that'd be cool is if you assign the MS to someone your you'd get some sort of compensating bonus. (like repairs would go down) or something.

Posted: Thu Jan 19, 2006 8:23 pm
by Ra-Amon-Ka
Yeah i like this idea, this would help my officers, because they get attacked every so often. and this would help me protect them, or scare off possible invaders. and alliance battles, i got 2000 turns :twisted: so i got plenty to attack someone who disses the one im in.

but to stop multis from working this to their facor make like a 24 hour minimum (like Make this user my commander deal) and a ship can stay no longer than 7 days (must return home to effect repairs, if any or the reason why the MS in Atlantis does it) or the person who the MS is protcecting may pay the reapir bills out of their pocket plus an addition 100 million (i doubt a multi will have this handy) to stay for 3 more days.

and add a return home option, so regardless of officer choices (pay major repair bill out of pocket) the MS will return to the owner. but to keep it instant come home and attack. add more than a 1 turn delay. maybe like 12 hours. hyper space man

Posted: Fri Jan 20, 2006 12:28 am
by Amon
Hmm... with the racial thing I was actually thinking something really modest. Us players might not respect the boundaries any more, infact I think it's better if you can get around them but if say two Asgard ships have a 2% bonus - something really nominal but effective when dealing with MS numbers - then it makes some sense to me. It's not the core of the suggestion, just an add on.

I like the ambush and blockade idea though. :D

The having to go home for repairs is cool too.

Posted: Fri Jan 20, 2006 5:21 am
by Grand Admiral Martin
ok i read through it fast and what i picked up is the basic idea is that players an give each other motherships for protection? and that alliance could combine power of motherships to attack?

this is a fantastic idea

Posted: Fri Jan 20, 2006 8:12 pm
by Fig Jam
KnightValor wrote:This is great... and it would be a great way to introduce this idea i've been pondering for a while. (thought I'd contribute a "big word"... lol)

What if this idea was expanded a bit... What if you want to "blockade" a player? or "ambush" a player? The enemy of your enemy is your friend, so once you choose to "ambush" or "blockade" a player, any attacks they perform are instantly met by your mothership, as your "blockading" motherships choose the enemy of their enemy to be thier friend... whoa... lot's of pronouns. Bob (the blockaded) is met by Jim (the blockader)'s mothership when bob attacks Fred (the attacked).

For Jim and Fred's mothership power, its just the same as if Jim was protecting Fred.

The admin could just use the same exact button: Blockade/Protect. What the mothership does is 100% dependent on relations. If you're at war, you blockade the player. If you're at nuetral or peace, you protect them. THis would be great for betrayals. :twisted:

Also, if Bob is attacked by Fred, Jim's power is added to Fred's mothership. Same way.

THINK OF THE FLEET BATTLES. Alliance A gets mad at Alliance B. A puts all their motherships on Bill, and Bill starts wasting Alliance B's power. Thus, alliance B blockades Bill with all their ships. The next attack is an insane battle which results in sheer destruction. So Bill gets all the motherships on someone else... and yadda yadda ya.

I don't know if that's just me, but wouldn't it be SWEET?!



how much programing would this take?? every time someone attacks the system must run thru this persons list of enemies , determind who has ships, and then send them to the defenders aid...

and what about if someone doesnt want there ship to protect other ppl??

and another thing, what about if one ov my enemies attacks one of my enemies... who will my ship be helping? oh will it be trying to attack itself? will it sit back and attack both ppl from affar? will this then cause those to ppl to combine forces and attack me(which is what would logicaly happen in a battle anyway..)

i like the origional suggestion for the topic, but this part needs to b scraped in my opinion...

Posted: Fri Jan 20, 2006 9:02 pm
by KnightValor
I would quote you, but my posts are long enough as is :wink:

Well, obviously if you chose to blockade one player as opposed to the other guy, he would take higher priority. Or, your mothership could simply avoid the fight if it doesn't care who wins.

The problem with this idea at the moment (for me) is that Alliances will never have gigantic battles of thirty motherships against thirty motherships... THINK OF THE KICKASSNESSOSSITYISMICALABILITY!!!!

Can you immagine seeing this in your battle report:

Your mothership, The Thunderer, escorted by lots of motherships rushes into the fray to deal massive damage, destroying massive amounts of sheilds
The Thunderer and its escorts continue to destroy Massive amounts of NanoVolley.
It exhausted all its firepower.

ImaBadguy111's mothership, The BadMothership, escorted by lots of motherships rushes into the fray to deal massive damage, destroying massive amounts of sheilds
The BadMothership and its escorts continue to destroy Massive amounts of NanoVolley.
It continues to deal massive damage to ground forces.

Yadda yadda ya. Can you IMAGINE THAT? Because THAT is what you would get with alliance battles. Each player would lose like thirty shields and ten weapons at least (are casualties split evenly?) and a series of these battles could lead the victorious players to completely demolishing enemy defenses.

By the way, about the whole "united race" idea, I would think that multi-race fleets would be stronger, as all the different races have different advantages.

Posted: Sat Jan 21, 2006 1:04 am
by Amon
KnightValor wrote:The problem with this idea at the moment (for me) is that Alliances will never have gigantic battles of thirty motherships against thirty motherships... THINK OF THE KICKASSNESSOSSITYISMICALABILITY!!!!

Even if no alliance would do a fleet battle initially all it would take is one alliance deciding to do it, and if they struck quickly enough - splat go other alliances. Then there would be no choice for the others but to retailate, either by attacking the Alliance members who are now short their Mothership or banding together to attack back to see if they can't wipe out some of the other mothership defences/attacks.

The ability to deal more damage though would also be useful in the context of the other thread Attacking Not Worth It because if you banded together, if the game calculations are done right, you could deal damage to the vaunted Asgard defences. For example, if you've got two motherships 'cos you conned one out of someone for a time. Your MS takes on the person you are attacking's MS while the other one is free to pound the ground defences. At least for some of the Asgards, that would get through the defences, if nothing else it would weaken them significantly. Although I admit, that for some others more ships might be needed. :twisted: