Relations Part 3: Unique Technology Changes
Posted: Wed Oct 27, 2010 3:31 am
Ascended CO and Non-Ascended Officer Relations
Part 1.
Officer to CO. This shows the enhancement bonus a non-ascended officer will provide to an ascended CO.
Part 2.
CO to officer. Will show the benefits that an ascended CO will provide to his/her officer.
Part 3.
Modification to non-ascended unique technology.
Unique Technology Change
Host Processing Facility
-Effects: Attack/Defense
-Method: Portion of enemy units ‘killed’ are converted into mercenary defenders or lifers.
-Portion: 50% of all attackers/defenders killed become slaves to defending the realm.
-Slaves: are converted to defending mercenaries for convenience
-Lifers: when over the maximum limit of mercenaries allowed, remaining slaves are converted to mining lifers.
-Option: When attacking, add units to attack mercenaries instead of defense mercenaries.
Unit Regeneration Subroutine
-Effect: Attack/Defense
-Method: Rebuilds % of units lost, who then effect naq/uu stolen, regenerates weapons
-Attack: after losses, % of units rebuild (when the battle has moved on) and essentially sneak in and steal smaller % of the resources available to be taken (even if the defending army had been bigger)
-Defense: after losses, % of units rebuild (when the battle has moved on) and essentially sneak back and temporarily hide a % of the resources available to be taken, reducing the amount of resources loss
-Weapon Regeneration: auto repairs a portion of the damage weapons received that attack
-Portion: 33% of units rebuild, steal 33%, hide 33%, weapon regeneration 33%
-Note: When an attacking army receives devastating damage from defender: the units still rebuild, but they do not steal resources.
Rapid Evacuation Technology
-Effect: Attack
-Method: Evacuates attacking units before any are killed.
-Method: Increases the damage that defending weapons take.
-Portion: 100% of units evacuated, 33% increase in weapon damage
Hologram
-Effect: Defense
-Method: Attacker spends some of the duration of a battle shooting the hologram before figuring out where the real damage is coming from, reducing the amount of damage available to hit the defender.
-Portion: 30% reduction in attack power.
--Attacker: hits with 100bil, hits Hologram = only 70billion strike hits defender.
-Equation: Defender Naq/UU loss = Attacks’ duration/3
--Attacker: attacks with 15 turns, would then take weapon damage; unit losses associated with a 15 turn attack,
---but only steal an amount associated with a 5 turn attack, assuming the attack was larger than the defense.
--Defender: would only lose naq or uu associated with a 5 turn attack.
-Note: This removes the auto-win aspect associated with the current hologram.
Ascended Blessing
-No proposed change from current format.
NOTE: All values are for maxed tech level.
NOTE: This is for discussion of Part 3 only.
Part 1.
Officer to CO. This shows the enhancement bonus a non-ascended officer will provide to an ascended CO.
Part 2.
CO to officer. Will show the benefits that an ascended CO will provide to his/her officer.
Part 3.
Modification to non-ascended unique technology.
Unique Technology Change
Host Processing Facility
-Effects: Attack/Defense
-Method: Portion of enemy units ‘killed’ are converted into mercenary defenders or lifers.
-Portion: 50% of all attackers/defenders killed become slaves to defending the realm.
-Slaves: are converted to defending mercenaries for convenience
-Lifers: when over the maximum limit of mercenaries allowed, remaining slaves are converted to mining lifers.
-Option: When attacking, add units to attack mercenaries instead of defense mercenaries.
Unit Regeneration Subroutine
-Effect: Attack/Defense
-Method: Rebuilds % of units lost, who then effect naq/uu stolen, regenerates weapons
-Attack: after losses, % of units rebuild (when the battle has moved on) and essentially sneak in and steal smaller % of the resources available to be taken (even if the defending army had been bigger)
-Defense: after losses, % of units rebuild (when the battle has moved on) and essentially sneak back and temporarily hide a % of the resources available to be taken, reducing the amount of resources loss
-Weapon Regeneration: auto repairs a portion of the damage weapons received that attack
-Portion: 33% of units rebuild, steal 33%, hide 33%, weapon regeneration 33%
-Note: When an attacking army receives devastating damage from defender: the units still rebuild, but they do not steal resources.
Rapid Evacuation Technology
-Effect: Attack
-Method: Evacuates attacking units before any are killed.
-Method: Increases the damage that defending weapons take.
-Portion: 100% of units evacuated, 33% increase in weapon damage
Hologram
-Effect: Defense
-Method: Attacker spends some of the duration of a battle shooting the hologram before figuring out where the real damage is coming from, reducing the amount of damage available to hit the defender.
-Portion: 30% reduction in attack power.
--Attacker: hits with 100bil, hits Hologram = only 70billion strike hits defender.
-Equation: Defender Naq/UU loss = Attacks’ duration/3
--Attacker: attacks with 15 turns, would then take weapon damage; unit losses associated with a 15 turn attack,
---but only steal an amount associated with a 5 turn attack, assuming the attack was larger than the defense.
--Defender: would only lose naq or uu associated with a 5 turn attack.
-Note: This removes the auto-win aspect associated with the current hologram.
Ascended Blessing
-No proposed change from current format.
NOTE: All values are for maxed tech level.
NOTE: This is for discussion of Part 3 only.