Next Era
Posted: Thu Oct 28, 2010 9:24 pm
So this is how i'd like the next era build to play out.
1). Please keep the ascension system.
1a).Change the lvl 13 ascension to being 4506 times as much as an un-ascended account. This will work out to 10% better bonus than a lvl 12.
1b). Please allow mother-ship to be effected by ascensions, It should be 10x per level of ascension. So a lvl 12 will get 120 times, an un-ascended mother-ship, this won't overpower them, but will keep them useful.
1c). Setup the inactive ascensions so that 10ish days before the end of the wave they are all at lvl 11. I believe that the current coding comes very close to this, Would suggest that in-actives Gain a lvl every week starting from the time the market opens, i.e 5 days into the wave.
2). Covert system
2a). Set Max Covert Capacity 500,
2b). Sabbing costs 2 Covert Capacity.
2c). If sab failed set lost spies at 25%, If sab is successful that lost is at 2.5%
2d). Set Sab limit at If War vs War, 10% per sab, If war vs neutral or peace, 5% per sab, if neutral vs neutral 2.5% per sab.
Current sabbing damage is also ok, but needs to be explain abit more. I'm still confused about it.
3). Military Experience should be returned as a Ranked Stat.
The following should be how points are kept.
Naq stolen (1)
Turns used (100,000,000,000)
Weapons destroyed. ( Keep track of How many of each type is destroyed, (#destroyed x cost)=score. This will give a even balance for the weapons, now this is for sabbing as wall as massing, so that the first 99% of attacks, that damage the weapons, are impacting the ME from destroyed weapons but the attack the removes from the enemy's Armory does.
Class A, Defense Weapon
Handheld Shield Device 10,000 Naquadah
Externally Powered Force Shield 330,000 Naquadah
MindControlled Slave Contingent 914,000 Naquadah
Personal Teleporter 3,280,000 Naquadah
Sarcophagus 10,028,000 Naquadah
Invisibility Technology 33,100,000 Naquadah
Networked-Gate Energy Pulse 160,000,000 Naquadah
Class B, Attack weapon
Hand Device Weapon 200 10,000 Naquadah
Zat 3,120 312,000 Naquadah
Staff Weapon 900,000 Naquadah
Staff Cannon 3,081,600 Naquadah
Death Glider 9,264,000 Naquadah
Ash'rak Hara'kesh 31,440,000 Naquadah
Al'kesh 81,996,000 Naquadah
Kull Warrior Division 156,000,000 Naquadah
For each unit killed, the value for the unit should be the same.
at 100,000.
MS slots should
Energy Volley 2,000,000 Naquadah
Energy Shields 2,250,000 Naquadah
Each slot is counted and the total number kept track of.
When sabbing, if i sab player A, the 2.5% of my spies that died, should be record that they died in ME, and Player A should report the he killed them.
Now the main difference is the following.
All, attacks on other are account for, and then the damage to yourself is accounted for. The ME score is the difference between the 2, if the result is less than 0 then the score will be zero.
Which should make the game really interesting for fighting and avoiding fighting.
4). Market- Support Status bonus
4a).Market turns should stack up to -10 instead of -1, This way it allows someone to go on vacation for a short while.
4b).The amount of units that turns trade for is depending on the top UP, and should be 1% of the top UP.
4c).Option to flip attack super to defense supers, or the other way should be added to the market section, and require the Max turn, and changes 25% of them.
4d). Market Support status should give 1- weekly SS bonus, Players with SS or USS status should receive 3 weekly SS bonus, limited to a max of 1 click per option. So any 3 options, not 2 of one.
5). UP should be ranked and counted.
6). Officers should be able to rejoin or select a new commander every 12 hour period.
7). Race changes should be allowed until 1000 hours remaining on the wave.
. Races should have special gifts
8a). The income race should be able to get 5% bonus on UP
8b). The attacking race should treat all other races including it's self like "war vs war" is declared.
8c). The defending race should get 1 random hour of ppt a day, if option for manual use is not selected.
8d). The sabbing race should get 10% cheaper covert, and AC levels, and treat sabbing as War vs war for all sab's.
Function Base Suggestions
Import quick attack, where you click on an image or button on the attack page to attack a player, however add into the player preference setting how many turns they would like to send.
Add in 3 more digits for UP and tech buying, so that there should never be a limit on how many can be bought at one time.
Fix the display that limits the number of units or weapons in the Attack logs or spy logs to 2,147,483,647.
End of suggestions
That should give some people things to think about.
1). Please keep the ascension system.
1a).Change the lvl 13 ascension to being 4506 times as much as an un-ascended account. This will work out to 10% better bonus than a lvl 12.
1b). Please allow mother-ship to be effected by ascensions, It should be 10x per level of ascension. So a lvl 12 will get 120 times, an un-ascended mother-ship, this won't overpower them, but will keep them useful.
1c). Setup the inactive ascensions so that 10ish days before the end of the wave they are all at lvl 11. I believe that the current coding comes very close to this, Would suggest that in-actives Gain a lvl every week starting from the time the market opens, i.e 5 days into the wave.
2). Covert system
2a). Set Max Covert Capacity 500,
2b). Sabbing costs 2 Covert Capacity.
2c). If sab failed set lost spies at 25%, If sab is successful that lost is at 2.5%
2d). Set Sab limit at If War vs War, 10% per sab, If war vs neutral or peace, 5% per sab, if neutral vs neutral 2.5% per sab.
Current sabbing damage is also ok, but needs to be explain abit more. I'm still confused about it.
3). Military Experience should be returned as a Ranked Stat.
The following should be how points are kept.
Naq stolen (1)
Turns used (100,000,000,000)
Weapons destroyed. ( Keep track of How many of each type is destroyed, (#destroyed x cost)=score. This will give a even balance for the weapons, now this is for sabbing as wall as massing, so that the first 99% of attacks, that damage the weapons, are impacting the ME from destroyed weapons but the attack the removes from the enemy's Armory does.
Class A, Defense Weapon
Handheld Shield Device 10,000 Naquadah
Externally Powered Force Shield 330,000 Naquadah
MindControlled Slave Contingent 914,000 Naquadah
Personal Teleporter 3,280,000 Naquadah
Sarcophagus 10,028,000 Naquadah
Invisibility Technology 33,100,000 Naquadah
Networked-Gate Energy Pulse 160,000,000 Naquadah
Class B, Attack weapon
Hand Device Weapon 200 10,000 Naquadah
Zat 3,120 312,000 Naquadah
Staff Weapon 900,000 Naquadah
Staff Cannon 3,081,600 Naquadah
Death Glider 9,264,000 Naquadah
Ash'rak Hara'kesh 31,440,000 Naquadah
Al'kesh 81,996,000 Naquadah
Kull Warrior Division 156,000,000 Naquadah
For each unit killed, the value for the unit should be the same.
at 100,000.
MS slots should
Energy Volley 2,000,000 Naquadah
Energy Shields 2,250,000 Naquadah
Each slot is counted and the total number kept track of.
When sabbing, if i sab player A, the 2.5% of my spies that died, should be record that they died in ME, and Player A should report the he killed them.
Now the main difference is the following.
All, attacks on other are account for, and then the damage to yourself is accounted for. The ME score is the difference between the 2, if the result is less than 0 then the score will be zero.
Which should make the game really interesting for fighting and avoiding fighting.
4). Market- Support Status bonus
4a).Market turns should stack up to -10 instead of -1, This way it allows someone to go on vacation for a short while.
4b).The amount of units that turns trade for is depending on the top UP, and should be 1% of the top UP.
4c).Option to flip attack super to defense supers, or the other way should be added to the market section, and require the Max turn, and changes 25% of them.
4d). Market Support status should give 1- weekly SS bonus, Players with SS or USS status should receive 3 weekly SS bonus, limited to a max of 1 click per option. So any 3 options, not 2 of one.
5). UP should be ranked and counted.
6). Officers should be able to rejoin or select a new commander every 12 hour period.
7). Race changes should be allowed until 1000 hours remaining on the wave.
. Races should have special gifts
8a). The income race should be able to get 5% bonus on UP
8b). The attacking race should treat all other races including it's self like "war vs war" is declared.
8c). The defending race should get 1 random hour of ppt a day, if option for manual use is not selected.
8d). The sabbing race should get 10% cheaper covert, and AC levels, and treat sabbing as War vs war for all sab's.
Function Base Suggestions
Import quick attack, where you click on an image or button on the attack page to attack a player, however add into the player preference setting how many turns they would like to send.
Add in 3 more digits for UP and tech buying, so that there should never be a limit on how many can be bought at one time.
Fix the display that limits the number of units or weapons in the Attack logs or spy logs to 2,147,483,647.
End of suggestions
That should give some people things to think about.