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era 25 bugs
Posted: Mon Nov 08, 2010 10:04 am
by Forum
here please.
and if there were any unsolved 24bugs let me know too - i think i go them all though.
Re: era 25 bugs
Posted: Mon Nov 08, 2010 11:52 am
by High Empty
List of Era 24 bugs
1. Display log (attack log) listed max attacker/defenders as (2.14....... limit)
2. MS attacks being valid if the defenders defense is HUGE compared to the attacker. ( ie MS shouldn't engage)
3. MS should be effected by the ascensions.(n-2)*(n-2) n= number of ascensions instead of 2^n.
4. ME should be displayed, even if not ranked.
5. Market Supporter status, should change the techs to be 5% of either top techs in each field or, 5% of players current techs.
5.1. If possible please check the usage of the other options in the Market supporter status.
6. MS slots per buy should be increase to 100,000,000 per time instead of 1,000,000
7. UP upgrades should be increase to 100,000,000,000 per time instead of 99,999
8. Tech upgrades should be increased to 100,000,000 per time instead of 99,999
9. Turn clock should be reset to be 1 second after the half hour and hour.
10. Turn generation and Cap should be changed to 2000+(500*n) n= number of ascensions. instead of No limit.
11. Decide if when, ascensions are granted and the miner disappear if the turn income is recalculated at that point or if it's happens on the next turns. ( Used for USS or SS) so that the UU isn't lost from the SS bonus.
12. Turn Resource Production: -30,267,939 Naquadah (in 3 minutes) Still happens, when you have 0 uu or miners
13. You can still get - Naq from being hit, and spending at the same time.
That's it for now
Re: era 25 bugs
Posted: Thu Nov 11, 2010 3:05 pm
by High Empty
12. Increase Merc generation to be = the top UP per day? To a max of 10x the Top up in mercs around
Re: era 25 bugs
Posted: Fri Nov 12, 2010 9:39 am
by GOLDEN WING
*loss of AC on 0 defense.
Re: era 25 bugs
Posted: Fri Nov 12, 2010 4:41 pm
by Forum
give me a battle ID to look at as example
GOLDEN WING wrote:*loss of AC on 0 defense.
Re: era 25 bugs
Posted: Fri Nov 12, 2010 5:29 pm
by knight
Forum wrote:give me a battle ID to look at as example
GOLDEN WING wrote:*loss of AC on 0 defense.
?id = 1602338
Re: era 25 bugs
Posted: Sat Nov 13, 2010 8:28 am
by ph30nix
this probably isnt a bug just how the math works but.
just went to train UP had about 93.5 mil naq each upgrade was like 23mil. figured i should almost exactly be able to afford 4 upgrades.
Not enough resources
Doh so i did 3 upgrades instead, and i look and turns out i had enough for one more. Could also have been someone else doing a big upgrade at the same time. but figured better to mention it so one of our resident math gurus can look at it.
Re: era 25 bugs
Posted: Sat Nov 13, 2010 9:13 am
by ph30nix
just had exact same thing happen but with 2 ups total instead of 4 (2 at once didnt work but 1 and 1 did)
Re: era 25 bugs
Posted: Sun Nov 14, 2010 6:56 am
by R0B3RT
The forces of ROBERT rush in full force, and inflict 59,845,408 damage on hookoo2's forces!
It was confirmed that 0 of hookoo2's forces fell at the hands of ROBERT's assult.
The forces of hookoo2 fought back with all they could, and managed to inflict 1 damage on ROBERT's forces!
They managed to eradicate 0 of ROBERT's troops.
The forces of ROBERT's Assassin break off from main attack force, and seek out hookoo2's Undercover Agents!
45 Assassin are taken down by the defending army while attempting to disengage from the main battle!
The remaining Assassin engage the covert networks of the realm.
With no enemy army to speak of, the main assult force assists in the hunt for covert networks! They add 1 percent to the existing power of the Assassin!
The Assassin outspied, outintelled, outwitted and overall overpowered the defending Undercover Agents at their own game!
With 230 power remaining, they manage to eliminate 34 of hookoo2's Undercover Agents!
loose some ac on 0 defence
06:13 hookoo2 304,407,361 Naquadah stolen 12 0 0 59,845,407 0
Re: era 25 bugs
Posted: Sun Nov 14, 2010 7:49 am
by GOLDEN WING
seems to be fixed now thank you

(the losing ac units on 0 defenses)
Re: era 25 bugs
Posted: Mon Nov 15, 2010 3:58 am
by Feri
Still losing AC on hits against 0 defense admin (on every single one)
Re: era 25 bugs
Posted: Mon Nov 15, 2010 8:10 pm
by HippyFool
First ascension cost: (10,240,000 Naquadah & Minimum 80,000 souls)
Second ascension costs: (10,240,000 Naquadah & Minimum 320,000 souls)
...shouldn't the naq cost have gone up too?
Re: era 25 bugs
Posted: Wed Nov 17, 2010 7:46 am
by Apophis
Same With 3rd Ascension :
10,240,000 Naquadah & Minimum 720,000 souls
Re: era 25 bugs
Posted: Wed Nov 17, 2010 9:14 am
by J I X
Feri wrote:Still losing AC on hits against 0 defense admin (on every single one)
+1
its annoying
Re: era 25 bugs
Posted: Sat Nov 20, 2010 12:43 am
by Deidara
I cant ascend.. i have 380k untrained units, and it still says that i dont have enough
can you please fix this?
my ID is 28039
Not enough mortal energies for ascension - you need at least 320,000 mortal souls for this ascension!!!
no comment really.... im going nuts here!
PS: Admin could you just ascend me manualy? As i probably wont be online when you fix it, thanks! =)