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Change how sabbing works

Posted: Tue Nov 16, 2010 3:51 am
by GeneralChaos
The new sabbing update was great, but it needs a slight tweak, seeing as sniper setups are still out there, where someone can have a crappy defense and a massive strike,

Make it that when sabbing if the person has 0 defense, the sabbing of attack weapons goes from 3% - 6%, if 2 way war is set 8%,

Strike Action: 4,***,***,***,***
Defensive Action 1**,***,***,***
Covert Action: 3,***,***,***,***

Random person, but there current setup means that, if you mass them the old fashioned way you are never sabbing enough strike weapons, and if you sab there defense first, you phase them before getting into there strike, this is just allowing for the sniper accounts to slowly get back into the game, and the active ones have to put up with it.

I will state there are not as many snipers now out there, but the few that remain seem to ruin the game for many by calling it a feature of the game, i applaud those who actually play the game properly and enjoy the massing/ and the being massed that it brings.

This little update will not active the game play of the people who dont use the "feature" play.

Re: Change how sabbing works

Posted: Tue Nov 16, 2010 4:01 am
by [BoT] Jason
Good suggestion, for the role players of the game think of it as the Spies are now startled and protect the miners so it would be easier to sab the undefended weapons...

Re: Change how sabbing works

Posted: Tue Nov 16, 2010 4:03 am
by Lithium
as always updates that fit one side , this way few big players can kill more then actually allowed bringing extermination among small alliances.
moreover this is exploitable , once the def has been 0-ed by normal massing the strike can be double sabbed. As e result a few can protect more inactives in their alliances.

clearly what can ruin the game by not allowing small new players rise.

this game is for actives not for 2-3 players that holds alliances of inactives.

Re: Change how sabbing works

Posted: Tue Nov 16, 2010 4:06 am
by [BoT] Jason
Add a feature that if X amount of armed weapons is more than X amount of your army size then the sab rate doubles when armed defense weapons are X% of army size...Not so easily exploitable

Re: Change how sabbing works

Posted: Tue Nov 16, 2010 4:14 am
by Lithium
yrs is still not a good suggestion, coz u affect players that dont maintain big army size. also in wars army size goes down easily for those fighting and that will hold them. game isnt based in army zise , income is.

Re: Change how sabbing works

Posted: Tue Nov 16, 2010 4:41 am
by [BoT] Jason
You suggested we protect the newbies and non war active people...So then those who war deserve to lose more

Re: Change how sabbing works

Posted: Tue Nov 16, 2010 5:01 am
by Lithium
im not sugesting anything, but u shall look deep to the suggestion in matter. its exploitable and only a minority gains from it

Re: Change how sabbing works

Posted: Tue Nov 16, 2010 6:08 am
by GeneralChaos
Lithium wrote:im not sugesting anything, but u shall look deep to the suggestion in matter. its exploitable and only a minority gains from it


Everyone can benefit from it, i keep hearing about smaller players, but when a player with a 100-200mill army can mass a 400-500mill and take no damage in return because there account is setup in a way to allow sniper tactics, its time to change, you cannot adapt your game play to match or play against someone who has nothing.

Re: Change how sabbing works

Posted: Tue Nov 16, 2010 12:48 pm
by Lithium
seems u stuck in stone age, u call sniper account smone with what stats?
big MS? , high cov/ac lvl? i wondering what is a sniper account nowadays

MS is costly and need lot of work , cov/ac costly to be effective 35/36 at least kinda 500T.