I am aware that 'feeding' (having friends or payoffs allow for a user to play solely to benefit the 'main' player) is causing imbalances in the game.
I would have simply said 'it is illegal' except I would have no way to effectively determine what is feeding -where 'help' ends and 'feeding' begins... it is a grey area.
I also would not catch it all the time, if it was subtle. Nor would I want to spend days chasing behaviours in million record logs...
So - I propose the following:
Each player will have a 'naq available per attack' value. It will be spy-able, but not in the ranks.
This value will be based on xx turns of income, assuming yy percent of their total units were miners.
so - if i had 100 units (say 2 miners) ... and we assumed 1/2 day of turns...and we say 60% miner assumption, my 'can get per hit' attack value would be income of 60 miners for 24 turns.
I thought about limiting it to bank size and killing weapon resale values; I thought about attack averages;I thought of xx + yy per day maximums... they all had serius issues that would not be flexible enough for quantum. I believe this solution, though, will work.
Thoughts? I am thinking of implementing this era... unless ppl think it should be whole era, or none...
hit me.
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