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Regarding Ascension
Posted: Fri Jan 20, 2006 6:05 pm
by Moonsorrow
Right, I have seen people complaining and complaining about the fact that players who have just ascended getting straight back to the top, so I have been brainstorming a few ideas about this matter, aswell as general ideas about ascension itself.
Here's an example for the first rank of ascension:
GB = Global Bonus
MUA = Maximum Unit Allowance
C = Cost of upgrade
T = % of UU/Naquadah/Turns taken away when transferred
GB MUA C T
75% 1000 Start 25%
70% 2000 2,000,000 30%
65% 3000 4,000,000 35%
60% 4000 6,000,000 40%
55% 5000 8,000,000 45%
50% 6000 10,000,000 50%
45% 7000 12,000,000 55%
40% 8000 14,000,000 60%
35% 9000 16,000,000 65%
30% 10000 18,000,000 70%
25% 11000 20,000,000 75%
20% 12000 22,000,000 80%
15% 13000 24,000,000 85%
10% 14000 26,000,000 90%
5% No Limit 28,000,000 95%
There could be something like this implemented that could be upgraded in more or less the same way Unit Production is. It is fairly self-explanatory; the newly ascended player has to spend a total of 200m upgrading his maximum unit allowance to no limit. To justify this, however, he/she starts off with a 75% Global Bonus (i.e applied to Covert, Anti-Covert, Strike and Defensive Action). There is also a limit imposed on sending the ascended player units, Naquadah or turns, in correlation to the Global Bonus (i.e someone sends 10,000 UU, 1,000,000 Naq or 1000 turns to the ascended player when he/she has a global bonus of 50%. Once sent, the ascended player only receives 5,000 UU, 500,000 Naquadah or 500 turns. This will be a detriment to those looking for an easy ride back to the top, causing them to actually work for a while instead of rising straight back into the top 10 with the help of their alliance.
Another suggestion I have for ascension is that ascended players get the ability to see all non-ascended players' stats (i.e you spy on someone and immediately win), as the ascended are all-knowing. This would be the equivalent of having the number 1 covert ranking in the game, but you will still have to upgrade your Covert and Anti-Covert Action if you wish to advance in rank. However, if you spy on somebody and gain the knowledge of their stats before you attack them, you will suffer a 50 - 75% damage reduction penalty as the ascended cannot use knowledge for personal gain.
If these ideas were even somehow considered to be implemented, I would recommend descended all of the ascended players altogether, if not by atleast a rank or two. If this is too harsh, then maybe strip away their title, and give them an incentive to work for it again.
Posted: Fri Jan 20, 2006 6:10 pm
by Moonsorrow
Okay, it seems the table is being bent, but you understand anyway.

Posted: Fri Jan 20, 2006 6:18 pm
by Zurra
Moonsorrow wrote:Another suggestion I have for ascension is that ascended players get the ability to see all non-ascended players' stats (i.e you spy on someone and immediately win), as the ascended are all-knowing. This would be the equivalent of having the number 1 covert ranking in the game, but you will still have to upgrade your Covert and Anti-Covert Action if you wish to advance in rank. However, if you spy on somebody and gain the knowledge of their stats before you attack them, you will suffer a 50 - 75% damage reduction penalty as the ascended cannot use knowledge for personal gain.
I love that idea. It's a great bonus for anyone who ascends but maybe the 50-75% reduction could last for 24hr after spying them obviously only on that person though. That way the stats have a chance to change.
If these ideas were even somehow considered to be implemented, I would recommend descended all of the ascended players altogether, if not by atleast a rank or two. If this is too harsh, then maybe strip away their title, and give them an incentive to work for it again.
Theres no possable way that'll happen lol
As for the main idea, its a good idea to hinder the newly ascended accounts in this way as it stops people from sending everything they own to a friend while they ascend and then getting it all back again and jumping to the top 1000 or so.
Only problem is i know for a fact this idea wont go down with everyone else... it is just too fair for their liking.
Re: Regarding Ascension
Posted: Mon Jan 23, 2006 6:42 am
by daivahataka
Moonsorrow wrote:If these ideas were even somehow considered to be implemented, I would recommend descended all of the ascended players altogether, if not by atleast a rank or two. If this is too harsh, then maybe strip away their title, and give them an incentive to work for it again.
Just like to point out that myself and Jean Gregoire Gabriel (he says and I certainly believe him) didn't take this little shortcut that most players seem to have opted for, and I imagine from their rankings in main that there must be a few, albeit a small few, others who decided not to try beat the system with a shortcut and instead put in the effort to go right from the start again.
Posted: Mon Jan 23, 2006 8:19 am
by Wolf359
I don't like the ideas - firstly:
Another suggestion I have for ascension is that ascended players get the ability to see all non-ascended players' stats (i.e you spy on someone and immediately win), as the ascended are all-knowing. This would be the equivalent of having the number 1 covert ranking in the game, but you will still have to upgrade your Covert and Anti-Covert Action if you wish to advance in rank. However, if you spy on somebody and gain the knowledge of their stats before you attack them, you will suffer a 50 - 75% damage reduction penalty as the ascended cannot use knowledge for personal gain.
The flaw in this is the confusion over what is an ascended account - the Ascended account is in the Ascended server - which is completely separate to the main game. You are talking about the Prior/Prophet accounts etc - Priors are not all-knowing - as was demonstrated when SG1 incapacitated and subsequently killed one of them.
The other major flaw is what you call 'descending the already ascended' (if this was to be implemented) - again, I am assuming you do not actually mean descending from the ascended server - you mean reverting all the Prior/Prophet etc accounts to one of the 4 original races. I would say it is definately far too late in the day to do this - therefore the choice would have to be to implement this change and allow those already a Prior/Prophet etc to keep their bonuses as they already stand (which is probably unfair) - or do not implement it.
Posted: Mon Jan 23, 2006 5:42 pm
by Moonsorrow
Wolf359 wrote:I don't like the ideas - firstly:
Another suggestion I have for ascension is that ascended players get the ability to see all non-ascended players' stats (i.e you spy on someone and immediately win), as the ascended are all-knowing. This would be the equivalent of having the number 1 covert ranking in the game, but you will still have to upgrade your Covert and Anti-Covert Action if you wish to advance in rank. However, if you spy on somebody and gain the knowledge of their stats before you attack them, you will suffer a 50 - 75% damage reduction penalty as the ascended cannot use knowledge for personal gain.
The flaw in this is the confusion over what is an ascended account - the Ascended account is in the Ascended server - which is completely separate to the main game. You are talking about the Prior/Prophet accounts etc - Priors are not all-knowing - as was demonstrated when SG1 incapacitated and subsequently killed one of them.
The other major flaw is what you call 'descending the already ascended' (if this was to be implemented) - again, I am assuming you do not actually mean descending from the ascended server - you mean reverting all the Prior/Prophet etc accounts to one of the 4 original races. I would say it is definately far too late in the day to do this - therefore the choice would have to be to implement this change and allow those already a Prior/Prophet etc to keep their bonuses as they already stand (which is probably unfair) - or do not implement it.
Yeah, they were just quick two minute suggestions so the only time I was thinking them through were the 3/4 minutes I was typing up that post. Don't expect them to be flawless.
The purpose of the thread was that table (that does not work), which I personally think would be a good idea.
Posted: Mon Jan 23, 2006 6:02 pm
by JIX
i voted hell no
there was frig off n00b so hell no will do
getting straigh back into the top ranks after ascending is'nt easy you have to pull an ass load of resources to do it
if you limit the amount of stuff people can send each other then your going to have one almighty moaning thread from a good few hundred players
no grammer i know you like that

Posted: Tue Jan 24, 2006 7:48 am
by Moonsorrow
JIX wrote:i voted hell no
there was frig off n00b so hell no will do
getting straigh back into the top ranks after ascending is'nt easy you have to pull an ass load of resources to do it
if you limit the amount of stuff people can send each other then your going to have one almighty moaning thread from a good few hundred players
no grammer i know you like that

Yes, moaning from people who can't get their resources straight back from their friends after they've ascended. Thus, not clogging up the top 1000 for the rest of us players. I imagine getting back into the top 1000 is much easier than the Admin intended it to be.
Posted: Tue Jan 24, 2006 11:06 am
by daivahataka
Considering the number of people on their 4th/5th ascention I think it's rather undeniable that this practice made getting back into the top ranks easy as pie.
Posted: Tue Jan 24, 2006 12:16 pm
by Huxley
sorry man i dont like your idea
Posted: Tue Jan 24, 2006 1:00 pm
by The Dalek Empire
I do remember Forum thinking it would be very hard for anyone to re-Ascend much more than once for a good long time after Ascension went live. It's not really like Forum to miss something either - what happened?!
Posted: Tue Jan 24, 2006 3:50 pm
by Jean Gregoire Gabriel
Vosk wrote:I do remember Forum thinking it would be very hard for anyone to re-Ascend much more than once for a good long time after Ascension went live. It's not really like Forum to miss something either - what happened?!
Who determines what happens in this game? Essentially, for the matters of such sensitive matters of personal growth and such, it is the players.
Why were people able to ascend so frequently? Because they were given the resources to do so. The result of ascention is a complete wipeout - you start again as if you were a new account. The only reason for the 're-ascension bug' is that these people were supported in securing enough units/naq/turns for them so as to guarantee a fairly immediate recovery of their reset account.
My opinion is that anyone who assisted anyone/asked for assistance themselves in this way, brought upon the problem that the entirety of the gamer community must face now. And still it goes on... To be honest I question the integrity of many players - but what is more important? Integrity; or a bouyancy aid such as this in a great and massive community as this.
J.G.G.
Posted: Tue Jan 24, 2006 4:55 pm
by Brendone
Fact of the matter being, those people still earned most of that stuff. Sure they got alliance support, but for the most part it was just holding their stuff. So they did all the work to ascend 5 times, they just did it all before they ascended the 1st time. I can say, I ascended as soon as I could, and I am only rank 1200 or so now, its not as though everyone bounces back, and those that did still took a lot of resources out of the system when they did, which was I think one of the points.
Posted: Tue Jan 24, 2006 5:03 pm
by Jean Gregoire Gabriel
Tibit wrote:Fact of the matter being, those people still earned most of that stuff.
What happens when you ascend? Your account is reset. The point being that you play as if starting all over again.
Tibit wrote:So they did all the work to ascend 5 times, they just did it all before they ascended the 1st time. I can say, I ascended as soon as I could, and I am only rank 1200 or so now, its not as though everyone bounces back, and those that did still took a lot of resources out of the system when they did, which was I think one of the points.
That work should not have affected the main server in any way. It should only have carried into their new account on the Ascended server. Yippee, people found a way to save 90% of their units (which they may have earned themselves or not) - were they supposed to?
J.G.G.
Posted: Tue Jan 24, 2006 7:33 pm
by Brendone
I guess what I'm getting at is, how is it fair for someone who has stayed in the top 10 for weeks, earned millions of UU and billions of naq to be reset to the same level as me, who managed to hold onto a top 250 rank long enough to get 1000 G & R, has only been playing a few months, only had barely enough naq to ascend because of an attacking rampage, and only had 180k UU? The difference is, they put a lot more work into getting the same thing as me, why should they be penalized for only 'using' the same amount of work that I put in? They probably ascended with pretty much the minimum, same as I did, cus they could, it wouldn't be fair to them to only get as much as I did but it cost them way more?