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In alliance rebelion

Posted: Mon Feb 28, 2011 6:41 am
by [BoT] Jason
Well practically like all governments the people should have the ability to reject leadership and revolt!

Have the option to kick leaders and the 2IC falls in place to leader and 3IC to 2IC. The votes take 48 hours to kick in and be permanent, majority wins concept obviously, and then add that if all three seats of leadership are revolted then the alliance itself dissolves...This can bring back tactics of implanting spies and causing havoc

Re: In alliance rebelion

Posted: Mon Feb 28, 2011 7:40 am
by Phlamingoe
I agree, BMMJ is a terrible alliance leader.

Re: In alliance rebelion

Posted: Mon Feb 28, 2011 8:18 am
by GOLDEN WING
I would do it for the Lulz XD

Re: In alliance rebelion

Posted: Mon Feb 28, 2011 8:20 am
by Iƒrit
actually this idea has potential for a lot of merit, pain in the ass or not. I'd say it would need more discussion at this point though.

Re: In alliance rebelion

Posted: Mon Feb 28, 2011 8:23 am
by GOLDEN WING
more for a fun Annoying attempt at a weird sense of Humor i would only say yes if it was a bit fine tuned like only 5 + month old alliances can use it and members that have been in that alliance for longer then 5 months can Vote :)

Basically stopping the 2ic or 3ic getting 20-40 people to join to vote him into leadership.

Re: In alliance rebelion

Posted: Mon Feb 28, 2011 2:14 pm
by Sarevok
SuperSaiyan wrote:If you don't like your alliance leader, leave the alliance.
There shouldn't be a rebellion option =/
I personally disagree with this. If the leader leaves the game and doesn't transfer power, then anything bought for the alliance (aka power levels) and the saved naq is lost. You also can't re-claim the name. In reality, if 90% don't support the leader, then the leaders decisions hardly represent the alliances majority view

Re: In alliance rebelion

Posted: Mon Feb 28, 2011 2:32 pm
by Juliette
[BoT] Jason wrote:Well practically like all governments the people should have the ability to reject leadership and revolt!

Have the option to kick leaders and the 2IC falls in place to leader and 3IC to 2IC. The votes take 48 hours to kick in and be permanent, majority wins concept obviously, and then add that if all three seats of leadership are revolted then the alliance itself dissolves...This can bring back tactics of implanting spies and causing havoc
Delightful. Rough around the edges, obviously.. but what a glorious potential this idea has. :shock: I am still stunned, give me a second to get back on my feet. Love it.

Re: In alliance rebelion

Posted: Mon Feb 28, 2011 2:38 pm
by Cole
Sarevok wrote:
SuperSaiyan wrote:If you don't like your alliance leader, leave the alliance.
There shouldn't be a rebellion option =/
I personally disagree with this. If the leader leaves the game and doesn't transfer power, then anything bought for the alliance (aka power levels) and the saved naq is lost. You also can't re-claim the name.

Aside from this particular case (been an issue already), I don't see the point of this...?

Re: In alliance rebelion

Posted: Mon Feb 28, 2011 2:43 pm
by Sarevok
Cole wrote:
Sarevok wrote:
SuperSaiyan wrote:If you don't like your alliance leader, leave the alliance.
There shouldn't be a rebellion option =/
I personally disagree with this. If the leader leaves the game and doesn't transfer power, then anything bought for the alliance (aka power levels) and the saved naq is lost. You also can't re-claim the name.

Aside from this particular case (been an issue already), I don't see the point of this...?
I can see others
*Leader ignoring the requests of others (forming alliances/ starting wars)
*Leader stirring up trouble, then going inactive till the conflict is over
*Leader using alliance functionality to his/her own benefit alone (aka alliance PPT)
*Leader instigating internal division
*Leader booting members without the rest of the alliances consent/because they oppose their leadership

Basically anything that constitutes bad leadership is a potential reason to overthrow the leader.

Re: In alliance rebelion

Posted: Mon Feb 28, 2011 2:52 pm
by Cole
Sarevok wrote:
Cole wrote:
Sarevok wrote:
SuperSaiyan wrote:If you don't like your alliance leader, leave the alliance.
There shouldn't be a rebellion option =/
I personally disagree with this. If the leader leaves the game and doesn't transfer power, then anything bought for the alliance (aka power levels) and the saved naq is lost. You also can't re-claim the name.

Aside from this particular case (been an issue already), I don't see the point of this...?
I can see others
*Leader ignoring the requests of others (forming alliances/ starting wars)
*Leader stirring up trouble, then going inactive till the conflict is over
*Leader using alliance functionality to his/her own benefit alone (aka alliance PPT)
*Leader instigating internal division
*Leader booting members without the rest of the alliances consent/because they oppose their leadership

Basically anything that constitutes bad leadership is a potential reason to overthrow the leader.

I'm tempted to say, I agree with SS about this. :neutral:
The only one which I consider on this list to be an issue which should have an ingame solution is the one with leader causing trouble and then going inactive. There should be an option to switch temporarily powers from 2ic to leader when leader is inactive for a certain amount of time. And then it reverts when leader is back.

Re: In alliance rebelion

Posted: Mon Feb 28, 2011 2:54 pm
by Cole
SuperSaiyan wrote:
Cole wrote:
Sarevok wrote:
Cole wrote:
Sarevok wrote:
SuperSaiyan wrote:If you don't like your alliance leader, leave the alliance.
There shouldn't be a rebellion option =/
I personally disagree with this. If the leader leaves the game and doesn't transfer power, then anything bought for the alliance (aka power levels) and the saved naq is lost. You also can't re-claim the name.

Aside from this particular case (been an issue already), I don't see the point of this...?
I can see others
*Leader ignoring the requests of others (forming alliances/ starting wars)
*Leader stirring up trouble, then going inactive till the conflict is over
*Leader using alliance functionality to his/her own benefit alone (aka alliance PPT)
*Leader instigating internal division
*Leader booting members without the rest of the alliances consent/because they oppose their leadership

Basically anything that constitutes bad leadership is a potential reason to overthrow the leader.

I'm tempted to say, I agree with SS about this. :neutral:
The only one which I consider on this list to be an issue which should have an ingame solution is the one with leader causing trouble and then going inactive. There should be an option to switch temporarily powers from 2ic to leader when leader is inactive for a certain amount of time. And then it reverts when leader is back.


honestly, I'd say it shouldn't revert upon leader's return

But game cannot determine whether leader went inactive willingly or not (and differenciate). :-k

Re: In alliance rebelion

Posted: Mon Feb 28, 2011 3:13 pm
by Cole
GOLDEN WING wrote:more for a fun Annoying attempt at a weird sense of Humor i would only say yes if it was a bit fine tuned like only 5 + month old alliances can use it and members that have been in that alliance for longer then 5 months can Vote :)

Basically stopping the 2ic or 3ic getting 20-40 people to join to vote him into leadership.

That would prevent potential abuse, IF that suggestion was to be implemented, it would be a good requirement to avoid abuse. (I totally disagree with the three seats removed=alliance disbanded anyway)
Even though excepted leadership going inactive/to vacation problems as I said earlier, I think it's better not to change how it is.
Rather have problem fixers than problem creation throughout updates in my opinion. :-k

Re: In alliance rebelion

Posted: Mon Feb 28, 2011 4:52 pm
by Robe
Would need some decent fail safes but the idea itself has a lot of merit.