How many hits should it take to descend someone?

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How many hits should it take to descend someone?

1 hit
2
7%
2 hits
2
7%
3 hits
1
4%
4 hits (Current)
10
37%
5 hits
7
26%
6 hits
1
4%
7 hits
0
No votes
8 hits
0
No votes
9 hits
1
4%
10 hits
0
No votes
> 10 hits
3
11%
 
Total votes: 27
Tekki
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How many hits should it take to descend someone?

This is with the absolute maximum damage being done each descension hit.

If you desire include a short justification for your feeling/vote.
Spoiler
Initial masser on Field Marshal's 120t defence and on Rodwolf's 177t defence.

The forces of Rodwolf fought back with all they could, and managed to inflict 178,947,245,996,720 damage on Tekki's forces!

The forces of Rodwolf fought back with all they could, and managed to inflict 3 damage on Tekki's forces!
Jedi~Tank wrote:@ADMINS- ALL ADMINS, this is the absolute worst game forum I have ever seen (this sentiment is shared by many) It is amazing how ya;ll can go from good job to complete garbage in no time at all.

Jedi~Tank
A sentiment I can agree with, except some of them have never done a good job. For further details, PM me INGAME Id 9095.
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Angelis~
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Re: How many hits should it take to descend someone?

Voted 4. It gives someone the ability to descend someone completely on their own if given the chance. I'd also like to point out that most will not be hit with the max damage due to their defensive stat levels. Most people take more then a days worth of hits. That's based on stat level information prior to the most recent update as i don't not know if the update will stay in effect.
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EbilCC
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Re: How many hits should it take to descend someone?

im sorry tekki I told you the other day its 3 hits minimum to decend someone and I have the logs to show it still i just looked to see if i had multiple of them still in mine
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[9:28:51 PM] robert_paul97: cc is the best

Teesdale: ive been farming all day and havent repaired MS
so CCs little cant blew through my shields (worry)
Tekki
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Re: How many hits should it take to descend someone?

Theoretically if you destroy 2/5 LF it is 3 hits but for most people they can recover enough that it is 4 hits. I have never descended anyone in less than 4 hits EXCEPT where they were weakened in life force before I started on them.

So what you told me and what I've experienced are two separate things.
Spoiler
Initial masser on Field Marshal's 120t defence and on Rodwolf's 177t defence.

The forces of Rodwolf fought back with all they could, and managed to inflict 178,947,245,996,720 damage on Tekki's forces!

The forces of Rodwolf fought back with all they could, and managed to inflict 3 damage on Tekki's forces!
Jedi~Tank wrote:@ADMINS- ALL ADMINS, this is the absolute worst game forum I have ever seen (this sentiment is shared by many) It is amazing how ya;ll can go from good job to complete garbage in no time at all.

Jedi~Tank
A sentiment I can agree with, except some of them have never done a good job. For further details, PM me INGAME Id 9095.
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EbilCC
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Re: How many hits should it take to descend someone?

well i have decended 4 people past week two took 4 hits (people who did alittle on there account) and two that didnt do much so and I have killed lots in 3 hits so anyway
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SJ MENTAL "I have no idea why they would ban you cc you add so much to the community at large"

[9:28:51 PM] robert_paul97: cc is the best

Teesdale: ive been farming all day and havent repaired MS
so CCs little cant blew through my shields (worry)
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renegadze
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Re: How many hits should it take to descend someone?

CCexy wrote:im sorry tekki I told you the other day its 3 hits minimum to decend someone and I have the logs to show it still i just looked to see if i had multiple of them still in mine


This is not actually true....there are people that can be descended in 1 hit!

I know...I've done it lol
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Rottenking
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Re: How many hits should it take to descend someone?

i think it should be 5 hits
reasoning:
5 x 2.5 hours = 12.5 hours
that way people should be able to log in atleast twice a day to refill their lifeforce reserves
then people cannot be decended while they sleep, or while at work
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minisaiyan
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Re: How many hits should it take to descend someone?

for 5 hits, would be 10 hours....if the gap is 2.5 hours...

remember the taking 3 pills, one every half hour, they last an hour riddle? same principle
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ƒëmmë ƒatalë
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Re: How many hits should it take to descend someone?

renegadze wrote:
CCexy wrote:im sorry tekki I told you the other day its 3 hits minimum to decend someone and I have the logs to show it still i just looked to see if i had multiple of them still in mine


This is not actually true....there are people that can be descended in 1 hit!

I know...I've done it lol


had that happen to me in the Server war, :( (not sure if its still possible since the previous updates)

@ Rottenking.. CJL is right 5 hits is 10hrs

ie
10:00 hit
12.30 hit
15.00 hit
17.30 hit
20.00 hit

I do think the ranking/size rule should also apply to decention hits as well.
Last edited by ƒëmmë ƒatalë on Mon Mar 28, 2011 1:46 am, edited 1 time in total.
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Tekki
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Re: How many hits should it take to descend someone?

I've descended people in one hit, it's just that their life force was low. I have never managed to descend anyone who started with full life force in anything less than 4 hits.
Spoiler
Initial masser on Field Marshal's 120t defence and on Rodwolf's 177t defence.

The forces of Rodwolf fought back with all they could, and managed to inflict 178,947,245,996,720 damage on Tekki's forces!

The forces of Rodwolf fought back with all they could, and managed to inflict 3 damage on Tekki's forces!
Jedi~Tank wrote:@ADMINS- ALL ADMINS, this is the absolute worst game forum I have ever seen (this sentiment is shared by many) It is amazing how ya;ll can go from good job to complete garbage in no time at all.

Jedi~Tank
A sentiment I can agree with, except some of them have never done a good job. For further details, PM me INGAME Id 9095.
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Re: How many hits should it take to descend someone?

hmmm...

well, I'm not sure what I think it should be...

or what I think would most benefit me...

but I do think it should be based in part on the preparation of the target...

(having a good ascended account should continue to be at least helpful in avoiding descension.)

And since any descension makes it easier to descend a person in the future,
(based on what I have seen from other people's SGW calculators),

I think any further discussion of changing descension should take this current reality into consideration. :-)
Last edited by Dubby_CompGamerGeek2 on Mon Mar 28, 2011 2:16 am, edited 1 time in total.
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Juliette
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Re: How many hits should it take to descend someone?

I'm thinking, as said by others, 5 would be a good number of hits @ 2.5h per hit.


In line with the topic;
Perhaps inactivity should be 'rewarded' by being descended faster?
5 hits for a regularly active person, strictly counting logins to keep it fair;
4 hits for a person who has been inactive for 2 weeks;
3 hits for a person who has been inactive for 4 weeks (~1 month);
2 hits for a person who has been inactive for 8 weeks (~2 months), and finally;
1 hit for a person who has been inactive for 16 weeks (~4 months).
(Provided, of course, that you have sufficient ToC to take out the person in that number of hits.)
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Cole
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Re: How many hits should it take to descend someone?

Juliette wrote:I'm thinking, as said by others, 5 would be a good number of hits @ 2.5h per hit.


In line with the topic;
Perhaps inactivity should be 'rewarded' by being descended faster?
5 hits for a regularly active person, strictly counting logins to keep it fair;
4 hits for a person who has been inactive for 2 weeks;
3 hits for a person who has been inactive for 4 weeks (~1 month);
2 hits for a person who has been inactive for 8 weeks (~2 months), and finally;
1 hit for a person who has been inactive for 16 weeks (~4 months).
(Provided, of course, that you have sufficient ToC to take out the person in that number of hits.)

Good point. :)
Activity in ascended should be rewarded this way.
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Juliette
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Re: How many hits should it take to descend someone?

Cole wrote:
Juliette wrote:I'm thinking, as said by others, 5 would be a good number of hits @ 2.5h per hit.


In line with the topic;
Perhaps inactivity should be 'rewarded' by being descended faster?
5 hits for a regularly active person, strictly counting logins to keep it fair;
4 hits for a person who has been inactive for 2 weeks;
3 hits for a person who has been inactive for 4 weeks (~1 month);
2 hits for a person who has been inactive for 8 weeks (~2 months), and finally;
1 hit for a person who has been inactive for 16 weeks (~4 months).
(Provided, of course, that you have sufficient ToC to take out the person in that number of hits.)
Good point. :)
Activity in ascended should be rewarded this way.
Inactivity should be punished. Not activity rewarded. It is a matter of semantics but a very relevant point. The 'reward' is a negative one but calling it 'punishment' directly makes it sound rather Draconian.
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Cole
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Re: How many hits should it take to descend someone?

Charisma wrote:
Cole wrote:
Juliette wrote:I'm thinking, as said by others, 5 would be a good number of hits @ 2.5h per hit.


In line with the topic;
Perhaps inactivity should be 'rewarded' by being descended faster?
5 hits for a regularly active person, strictly counting logins to keep it fair;
4 hits for a person who has been inactive for 2 weeks;
3 hits for a person who has been inactive for 4 weeks (~1 month);
2 hits for a person who has been inactive for 8 weeks (~2 months), and finally;
1 hit for a person who has been inactive for 16 weeks (~4 months).
(Provided, of course, that you have sufficient ToC to take out the person in that number of hits.)
Good point. :)
Activity in ascended should be rewarded this way.
Inactivity should be punished. Not activity rewarded. It is a matter of semantics but a very relevant point. The 'reward' is a negative one but calling it 'punishment' directly makes it sound rather Draconian.

That's what I meant, but somehow got it mixed. :-k (as after all, active ones don't really get rewarded, they just would have same descension delay, while inactive wouldn't)
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