its not completely censored its a forum group so you have to join the ascended group in order to see ascended section probably the main reason for little feedback from some playersComador wrote:I have to applaud TL for sticking to it and descending you duderanch ... and if you never logged in to look at your account then maybe wake up smell the roses and play the game or put it on vacation mode ..... you actually tell it like it is THE REASON TO DESCEND ACCOUNTS IS TO SLOW THEM DOWN ON MAIN and ascended...... this being said if you look around not everyone is descended .... like I said before we pretty much only go around descending accounts that we are at war with the other part of the time we are working on building our accounts... but whatever the issue here is time. People that are inactive do not deserve to be extra protected and people that are active we need all the help we can get to get it done.
by the way the FEAR of getting descended does to some degree help people login and make their accounts better
by the way why is this post censored... (when I am not logged in I can not see it)
Ascended
- Iƒrit
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Re: Ascended
- Cole
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Re: Ascended
renegadze wrote:
a decent MNEC - 800+
with a good flow, channel, repulse and def levels of 700 can keep you pretty safe from most of the server for 12 hours....this is already before an update.
I'd expect any account ingame (that has 1bil total planets) to be able to acheive these stats in a little over a week. This is not with farming 24/7 infact 2 turns a day on ascended can be rewarding. If you look at some of the people moaning, they put in a lot more then 2 turns of farming on main a day....so it all boils down to laziness.
Well, before the update, I'd have agreed that farming was easy. But now, many people seem to understand ascended isn't that safe anymore descension wise, and more people farm, which makes the farm lists less productive.
Juliette is right, most people posting here are the ones who were/are active, and who would suffer the less by being targeted due to their regular updates into their accounts. It's logical they are the most likely to react to updates, however, I wonder why the less actives, and the inactive ones barely reacted in different topics...
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Recent descensions
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Taking this, and what was available at the time in Eagles Nest, a tribute of 2,646,700,740,469,084 Dark Matter Units was demanded, and taken,
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Re: Ascended
Comador wrote:on your comment ... "This update has done nothing but make it easier to descend people,"
that is not true for a day or to it did make it very easy to descend a noob account but the admin has put in restrictions that limit your TOC so much that it now takes yyou as much time to descend a better account
say your TOC is 10, 000,000,000 and you see a guy with 18,000 total reserves it still will take 3 or 4 hits to take it down
so its not easier still takes the hours and turns to do it
Those who can be taken in the minimum of time will always be the same, those who were harder to descend are taking less. The part of making TOCs bigger is what makes the time going back ok, as it is already doubling the TOC. I know myself, with this recent update it changed the time it would take for me to be descended drastically, yet changing it from 2.5 hours to 3 hours again did little (yes it helps those being descend a bit, but not that much).
Edit:
A little bit of Numbers:
Roughly what the best TOC is:
1000 Attack Levels, 1050 MNEC - 346.6 Tril LF Cost
[spoiler]# Energy Attack Power Level from 0 to 1,000 will cost 72,640,095,794,309 Life Force.
# Energy Attack Skill from 0 to 1,000 will cost 72,640,095,794,309 Life Force.
# Maximum Natural Energy Capacity from 0 to 1,050 will cost 201,407,561,292,200 Life Force.[/spoiler]
First:
1,110,912,000 TOC
[spoiler]Life Force * ( Energy Attack Power Level/1000 * Energy Attack Skill/1000 )[/spoiler]
Then:
2,221,824,000 TOC
[spoiler]Life Force * ( Energy Attack Power Level/1000 * Energy Attack Skill/1000 * Energy Attack Power Level/1000)[/spoiler]
Now:
4,443,648,000 TOC
[spoiler]Life Force * ( Energy Attack Power Level/1000 * Energy Attack Skill/1000 * Energy Attack Power Level/1000 * Energy Attack Skill/1000)[/spoiler]
Now that against a decent defense level:
700 Defense Levels, 800 MNEC - 7.5 Tril LF Cost
[spoiler]* Energy Absorbtion Power from 0 to 700 will cost 499,164,937,717 Life Force.
* Energy Absorbtion Skill from 0 to 700 will cost 499,164,937,717 Life Force.
* Energy Repulsion Strength from 0 to 700 will cost 499,164,937,717 Life Force.
* Personal Constitution from 0 to 700 will cost 499,164,937,717 Life Force.
* Energy Flow Ability from 0 to 700 will cost 499,164,937,717 Life Force.
* Energy Channeling Skill from 0 to 700 will cost 499,164,937,717 Life Force.
* Maximum Natural Energy Capacity from 0 to 800 will cost 4,475,559,149,321 Life Force.[/spoiler]
1.1 Bil TOC, 6 Turns Between Attacks, Not Possible
2.2 bil TOC, 6 Turns Between Attacks, 11 Hits to descend
4.4 bil TOC, 6 Turns Between Attacks, 4 Hits to descend
4.4 bil TOC, 5 Turns Between Attacks, 4 Hits to descend
4.4 bil TOC, 4 Turns Between Attacks, 4 Hits to descend
Now those against a higher defense level:
800 Defense Levels, 900 MNEC - 42.4 Tril LF Cost
[spoiler]* Energy Absorbtion Power from 0 to 800 will cost 3,196,830,294,055 Life Force.
* Energy Absorbtion Skill from 0 to 800 will cost 3,196,830,294,055 Life Force.
* Energy Repulsion Strength from 0 to 800 will cost 3,196,830,294,055 Life Force.
* Personal Constitution from 0 to 800 will cost 3,196,830,294,055 Life Force.
* Energy Flow Ability from 0 to 800 will cost 3,196,830,294,055 Life Force.
* Energy Channeling Skill from 0 to 800 will cost 3,196,830,294,055 Life Force.
* Maximum Natural Energy Capacity from 0 to 900 will cost 23,255,353,548,223 Life Force.[/spoiler]
1.1 Bil TOC, 6 Turns Between Attacks, Not Possible
2.2 bil TOC, 6 Turns Between Attacks, Not Possible
4.4 bil TOC, 6 Turns Between Attacks, 11 Hits to descend
4.4 bil TOC, 5 Turns Between Attacks, 10 Hits to descend
4.4 bil TOC, 4 Turns Between Attacks, 9 Hits to descend
850 Defense Levels, 950 MNEC - 95 Tril LF Cost
[spoiler]* Energy Absorbtion Power from 0 to 850 will cost 7,463,173,655,859 Life Force.
* Energy Absorbtion Skill from 0 to 850 will cost 7,463,173,655,859 Life Force.
* Energy Repulsion Strength from 0 to 850 will cost 7,463,173,655,859 Life Force.
* Personal Constitution from 0 to 850 will cost 7,463,173,655,859 Life Force.
* Energy Flow Ability from 0 to 850 will cost 7,463,173,655,859 Life Force.
* Energy Channeling Skill from 0 to 850 will cost 7,463,173,655,859 Life Force.
* Maximum Natural Energy Capacity from 0 to 950 will cost 49,582,097,464,897 Life Force.[/spoiler]
4.4 bil TOC, 5 Turns Between Attacks, 22 Hits to descend
4.4 bil TOC, 6 Turns Between Attacks, 31 Hits to descend
900 Defense Levels, 1000 MNEC -201.3 Tril LF Cost
[spoiler]* Energy Absorbtion Power from 0 to 900 will cost 16,610,975,177,008 Life Force.
* Energy Absorbtion Skill from 0 to 900 will cost 16,610,975,177,008 Life Force.
* Energy Repulsion Strength from 0 to 900 will cost 16,610,975,177,008 Life Force.
* Personal Constitution from 0 to 900 will cost 16,610,975,177,008 Life Force.
* Energy Flow Ability from 0 to 900 will cost 16,610,975,177,008 Life Force.
* Energy Channeling Skill from 0 to 900 will cost 16,610,975,177,008 Life Force.
* Maximum Natural Energy Capacity from 0 to 1,000 will cost 101,696,096,994,450 Life Force.[/spoiler]
4.4 bil TOC, 5 Turns Between Attacks, 1534 Hits to descend
4.4 bil TOC, 6 Turns Between Attacks, Not Possible
So while it is easier if there is less time between attacks, it changed drastically with the addition of another Energy Attack Skill/1000, thereby making many people descendable that were not before and in a lot less time for others. The only people the time change actually affects are those who have put a lot of effort into making sure they don't get descended and deserve to be well protected.
Last edited by BMMJ13 on Sun Apr 03, 2011 5:12 am, edited 2 times in total.
Mar 18, 14:52 General Zeus Sabotage Repelled 104,724,369 details
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Re: Ascended
BMMJ13 wrote: yet changing it from 2.5 hours to 3 hours again did little (yes it helps those being descend a bit, but not that much).
depends, if they are small accounts (ones that you hit at 2/5ths all the time) then it would make little change and it would be quite a pointless update, well almost, but its no where near the same after you start hitting anywhere less than that. Less TOC gets through, more time needed, so it will grow in time quite immensely as the TOC is lowered to get in.
Which is why i think people are finding it unfair. Crap accounts take awhile to descend, now with the update crap accounts are like 600's or so, so people that have done nothing and had their account for years on end get 9 hours of grace when they shouldnt. And trying to descend someone that plays is a marathon, which in fairness as long as their best ascended matches up to their beast main, its worth it.
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Re: Ascended
stuff of legends wrote:BMMJ13 wrote: yet changing it from 2.5 hours to 3 hours again did little (yes it helps those being descend a bit, but not that much).
depends, if they are small accounts (ones that you hit at 2/5ths all the time) then it would make little change and it would be quite a pointless update, well almost, but its no where near the same after you start hitting anywhere less than that. Less TOC gets through, more time needed, so it will grow in time quite immensely as the TOC is lowered to get in.
Which is why i think people are finding it unfair. Crap accounts take awhile to descend, now with the update crap accounts are like 600's or so, so people that have done nothing and had their account for years on end get 9 hours of grace when they shouldnt. And trying to descend someone that plays is a marathon, which in fairness as long as their best ascended matches up to their beast main, its worth it.
Not everyone focuses on ascended, but because of it's connection to main and the problems it can cause to your main, everyone should be able to stop themselves from being descended if they are active enough. I do not know many people who would make sure to login everyday to make sure they aren't descended, yet don't build up their account to make it harder to be done? That doesn't make sense and it makes this topic sound idiotic as the time doesn't change the hits on those small as much as it does on those who put in the effort, and considering the other recent changes to descension, that change is justified in making it take longer.
Mar 18, 14:52 General Zeus Sabotage Repelled 104,724,369 details
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Re: Ascended
i think over 4 billion toc that there isnt as many as people think these so called addicts. no more than 10 if that
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Re: Ascended
CCexy wrote:i think over 4 billion toc that there isnt as many as people think these so called addicts. no more than 10 if that
Yes, but you don't need to worry about stopping the average, you need to worry about stopping the best.
Mar 18, 14:52 General Zeus Sabotage Repelled 104,724,369 details
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Re: Ascended
aha so it comes out less than 10 players have 4 billion TOC and suddendly you wish to change it thats like in main theres well around 10-20 players if that with C39 by your reasoning the rest of main should be changed to protect the rest of the 2000-4000 active accounts there or just the top 500 you see the problem with your proposition
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Re: Ascended
People who built insane ToC should be rewarded, BUT, it doesn't mean they should be rewarded as much as making ascended server as it used to be, before the rethink of ascended years ago. I mean forcing everyone who doesn't have an insane ascended to log every eight hours at least (so give up work and sleep) to prevent being descended. Make the inactive easier to descend should be one of the admin's future updates, but not the active ones below 12h. Because when a game commands your whole life (login to prevent descension while you should be sleeping or working), then it's a problem, see what I mean?
Spoiler
Recent descensions
Proud to be European!
Balthazor
Cole
Proud to be European!
Balthazor
Cole
Trade feedback
Taking this, and what was available at the time in Eagles Nest, a tribute of 2,646,700,740,469,084 Dark Matter Units was demanded, and taken,
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Re: Ascended
CCexy wrote:aha so it comes out less than 10 players have 4 billion TOC and suddendly you wish to change it thats like in main theres well around 10-20 players if that with C39 by your reasoning the rest of main should be changed to protect the rest of the 2000-4000 active accounts there or just the top 500 you see the problem with your proposition
Except in main, a high Covert Level doesn't make you lose a real lot of bonuses for two weeks, so it's a bit different. Not saying it shouldn't be beneficial to having a large TOC, but there's only so much you can do constantly screwing those who have also built up their stuff.
Mar 18, 14:52 General Zeus Sabotage Repelled 104,724,369 details
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Re: Ascended
Cole wrote:..... Because when a game commands your whole life (login to prevent descension while you should be sleeping or working), then it's a problem, see what I mean?
This is the Today and Future of all Games. That's why they sale like hell.
Dependence or Total Dependence. So, why not SGW.
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Re: Ascended
Better the game than cocaine, is what I say. It's cheaper too.HgE wrote:This is the Today and Future of all Games. That's why they sale like hell.Cole wrote:..... Because when a game commands your whole life (login to prevent descension while you should be sleeping or working), then it's a problem, see what I mean?
Dependence or Total Dependence. So, why not SGW.
- Iƒrit
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Re: Ascended
ok well how about I can direct assualt offline, let me que up hits rofl......
- renegadze
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Re: Ascended
BMMJ13 wrote:Comador wrote:on your comment ... "This update has done nothing but make it easier to descend people,"
that is not true for a day or to it did make it very easy to descend a noob account but the admin has put in restrictions that limit your TOC so much that it now takes yyou as much time to descend a better account
say your TOC is 10, 000,000,000 and you see a guy with 18,000 total reserves it still will take 3 or 4 hits to take it down
so its not easier still takes the hours and turns to do it
Those who can be taken in the minimum of time will always be the same, those who were harder to descend are taking less. The part of making TOCs bigger is what makes the time going back ok, as it is already doubling the TOC. I know myself, with this recent update it changed the time it would take for me to be descended drastically, yet changing it from 2.5 hours to 3 hours again did little (yes it helps those being descend a bit, but not that much).
Edit:
A little bit of Numbers:
Roughly what the best TOC is:
1000 Attack Levels, 1050 MNEC - 346.6 Tril LF Cost
[spoiler]# Energy Attack Power Level from 0 to 1,000 will cost 72,640,095,794,309 Life Force.
# Energy Attack Skill from 0 to 1,000 will cost 72,640,095,794,309 Life Force.
# Maximum Natural Energy Capacity from 0 to 1,050 will cost 201,407,561,292,200 Life Force.[/spoiler]
First:
1,110,912,000 TOC
[spoiler]Life Force * ( Energy Attack Power Level/1000 * Energy Attack Skill/1000 )[/spoiler]
Then:
2,221,824,000 TOC
[spoiler]Life Force * ( Energy Attack Power Level/1000 * Energy Attack Skill/1000 * Energy Attack Power Level/1000)[/spoiler]
Now:
4,443,648,000 TOC
[spoiler]Life Force * ( Energy Attack Power Level/1000 * Energy Attack Skill/1000 * Energy Attack Power Level/1000 * Energy Attack Skill/1000)[/spoiler]
Now that against a decent defense level:
700 Defense Levels, 800 MNEC - 7.5 Tril LF Cost
[spoiler]* Energy Absorbtion Power from 0 to 700 will cost 499,164,937,717 Life Force.
* Energy Absorbtion Skill from 0 to 700 will cost 499,164,937,717 Life Force.
* Energy Repulsion Strength from 0 to 700 will cost 499,164,937,717 Life Force.
* Personal Constitution from 0 to 700 will cost 499,164,937,717 Life Force.
* Energy Flow Ability from 0 to 700 will cost 499,164,937,717 Life Force.
* Energy Channeling Skill from 0 to 700 will cost 499,164,937,717 Life Force.
* Maximum Natural Energy Capacity from 0 to 800 will cost 4,475,559,149,321 Life Force.[/spoiler]
1.1 Bil TOC, 6 Turns Between Attacks, Not Possible
2.2 bil TOC, 6 Turns Between Attacks, 10 Hits to descend
4.4 bil TOC, 6 Turns Between Attacks, 4 Hits to descend
4.4 bil TOC, 5 Turns Between Attacks, 4 Hits to descend
4.4 bil TOC, 4 Turns Between Attacks, 3 Hits to descend
Now those against a higher defense level:
800 Defense Levels, 900 MNEC - 42.4 Tril LF Cost
[spoiler]* Energy Absorbtion Power from 0 to 800 will cost 3,196,830,294,055 Life Force.
* Energy Absorbtion Skill from 0 to 800 will cost 3,196,830,294,055 Life Force.
* Energy Repulsion Strength from 0 to 800 will cost 3,196,830,294,055 Life Force.
* Personal Constitution from 0 to 800 will cost 3,196,830,294,055 Life Force.
* Energy Flow Ability from 0 to 800 will cost 3,196,830,294,055 Life Force.
* Energy Channeling Skill from 0 to 800 will cost 3,196,830,294,055 Life Force.
* Maximum Natural Energy Capacity from 0 to 900 will cost 23,255,353,548,223 Life Force.[/spoiler]
1.1 Bil TOC, 6 Turns Between Attacks, Not Possible
2.2 bil TOC, 6 Turns Between Attacks, Not Possible
4.4 bil TOC, 6 Turns Between Attacks, 8 Hits to descend
4.4 bil TOC, 5 Turns Between Attacks, 7 Hits to descend
4.4 bil TOC, 4 Turns Between Attacks, 6 Hits to descend
850 Defense Levels, 950 MNEC - 95 Tril LF Cost
[spoiler]* Energy Absorbtion Power from 0 to 850 will cost 7,463,173,655,859 Life Force.
* Energy Absorbtion Skill from 0 to 850 will cost 7,463,173,655,859 Life Force.
* Energy Repulsion Strength from 0 to 850 will cost 7,463,173,655,859 Life Force.
* Personal Constitution from 0 to 850 will cost 7,463,173,655,859 Life Force.
* Energy Flow Ability from 0 to 850 will cost 7,463,173,655,859 Life Force.
* Energy Channeling Skill from 0 to 850 will cost 7,463,173,655,859 Life Force.
* Maximum Natural Energy Capacity from 0 to 950 will cost 49,582,097,464,897 Life Force.[/spoiler]
4.4 bil TOC, 5 Turns Between Attacks, 13 Hits to descend
4.4 bil TOC, 6 Turns Between Attacks, 18 Hits to descend
900 Defense Levels, 1000 MNEC -201.3 Tril LF Cost
[spoiler]* Energy Absorbtion Power from 0 to 900 will cost 16,610,975,177,008 Life Force.
* Energy Absorbtion Skill from 0 to 900 will cost 16,610,975,177,008 Life Force.
* Energy Repulsion Strength from 0 to 900 will cost 16,610,975,177,008 Life Force.
* Personal Constitution from 0 to 900 will cost 16,610,975,177,008 Life Force.
* Energy Flow Ability from 0 to 900 will cost 16,610,975,177,008 Life Force.
* Energy Channeling Skill from 0 to 900 will cost 16,610,975,177,008 Life Force.
* Maximum Natural Energy Capacity from 0 to 1,000 will cost 101,696,096,994,450 Life Force.[/spoiler]
4.4 bil TOC, 5 Turns Between Attacks, 358 Hits to descend
4.4 bil TOC, 6 Turns Between Attacks, Not Possible
So while it is easier if there is less time between attacks, it changed drastically with the addition of another Energy Attack Skill/1000, thereby making many people descendable that were not before and in a lot less time for others. The only people the time change actually affects are those who have put a lot of effort into making sure they don't get descended and deserve to be well protected.
This is all well and good, but your math is way out. A 4 bil TOC cannot descend me in 6 -8 hits...
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Re: Ascended
renegadze wrote:This is all well and good, but your math is way out. A 4 bil TOC cannot descend me in 6 -8 hits...
You are right, I accidently had it where it had the current life force at the full volume for 700/800 for all of them. Should be fixed now.
Mar 18, 14:52 General Zeus Sabotage Repelled 104,724,369 details