now live. was in the 'upcoming enhancements' thread for a long while, getting fine tuned (started as a nerf sabotage thread )
Anyway - I listened once, and *MAY* even do it again if you want to comment on the release
Cheers
j.
Attack / Massing / Alliance Gifts Changes
The Following changes were all made to bring power back to 'massing' (multiple attack on enemy to bring down their defence) -- which was done in favor of reducing sabotage.
1) Phasing maximum (pre realm alert settings) from 200 to 250 attack turns used on you. So accounts will now take longer to phase out, stopping any further attacks on their realm for a time...
2) Auto-War setting: has moved from 240 to 300 attack turns used on a target in 24hours before the game automatically sets them to a war relationship.
3) The cost of alliance gifts (ppt/repair/bank) is multiplied by members/5 (twice), up from a single multiply of base times members/5. It also doubles the base cost each year (in increments...not all at once.) And alliance repair doubled ontop of that.
4) Alliance repair from per turn, to per day (still 10). This in particular is to stop the repair function allowing free farming, hurting smaller accounts that would otherwise go below the 'worth it' threshold.
5) 7% drop in base attack unit death rate
Massing Updates
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Massing Updates
Don't make me use this!!!
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Re: Massing Updates
5) 7% drop in base attack unit death rate
Tested on a massing, and the update works wonders. Thanks!!
Special focus on the lower death rate on attack. Very useful.
Satisfactory on the receiving end as well.
2) Auto-War setting: has moved from 240 to 300 attack turns used on a target in 24hours before the game automatically sets them to a war relationship.
Works. Useful.
Tested on a massing, and the update works wonders. Thanks!!
Special focus on the lower death rate on attack. Very useful.
Satisfactory on the receiving end as well.
2) Auto-War setting: has moved from 240 to 300 attack turns used on a target in 24hours before the game automatically sets them to a war relationship.
Works. Useful.
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Re: Massing Updates
just in time from the sigma war.
I will be testing thesse out thanks admin!!
Sam
I will be testing thesse out thanks admin!!
Sam
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Re: Massing Updates
Forum wrote:4) Alliance repair from per turn, to per day (still 10). This in particular is to stop the repair function allowing free farming, hurting smaller accounts that would otherwise go below the 'worth it' threshold.
Think this is too much of a cutdown, halfing it or smth would be better. From 480 to 10 is absurd
EDIT: U got it ok when u posted this
Forum wrote:ok leaning towards:
1) phasing taking a bit longer to get to
2) limiting alliance repair to 5 per turn or even 60 a day or so...so per day instead of per turn.
3) increase autowar limit A BIT
4) decrease attack unit deaths A BIT
5) not sure i will change sab at all now
Last edited by Scar Face on Tue Apr 12, 2011 10:25 am, edited 2 times in total.
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Re: Massing Updates
Scar Face wrote:Forum wrote:4) Alliance repair from per turn, to per day (still 10). This in particular is to stop the repair function allowing free farming, hurting smaller accounts that would otherwise go below the 'worth it' threshold.
Think this is too much of a cutdown, halfing it or smth would be better. From 480 to 10 is absurd
Yes.. very true
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Re: Massing Updates
That is the only complaint i can see viable in these updates.
Finally some updates worth a very large for admin.
Nice one J
Finally some updates worth a very large for admin.
Nice one J
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Re: Massing Updates
Personally I think its great, no more high strikes farming 30b+ 0 defenses! finally people will start hitting for profitable amounts and stop depending on handicaps. THANKS J
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Re: Massing Updates
Sounds good
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E=Mc2*SGW = ( ( U = A*S*S ) + ( JT + $$$ + E*G*O ) ) + ( FS = AWESOME + Infinity ). Therefor FS -> DDE
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Blood in 2012 - Updated 1st Sep, 2012:
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Attack Soldiers killed: 32,934,122
Defence Soldiers killed: 17,810,494
Attack Supers killed: 777,708,800
Defence Supers killed: 1,004,092,379
Spy Killers killed: 301,726,911
Spies Killed: 1,223,520,310
Total: 3,357,793,016
Raiders lost: 5,324,560
Guards lost: 14,223,773
Super Soldiers lost: 907,918,161
Super Guards lost: 654,870,558
Undercover Agents lost: 411,831,764
Assassin lost: 269,766,078
Total: 2,263,934,894
Defence Soldiers killed: 17,810,494
Attack Supers killed: 777,708,800
Defence Supers killed: 1,004,092,379
Spy Killers killed: 301,726,911
Spies Killed: 1,223,520,310
Total: 3,357,793,016
Raiders lost: 5,324,560
Guards lost: 14,223,773
Super Soldiers lost: 907,918,161
Super Guards lost: 654,870,558
Undercover Agents lost: 411,831,764
Assassin lost: 269,766,078
Total: 2,263,934,894
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Re: Massing Updates
~LordRse~ wrote:Scar Face wrote:Forum wrote:4) Alliance repair from per turn, to per day (still 10). This in particular is to stop the repair function allowing free farming, hurting smaller accounts that would otherwise go below the 'worth it' threshold.
Think this is too much of a cutdown, halfing it or smth would be better. From 480 to 10 is absurd
Yes.. very true
I agree. This needs to be changed.
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Re: Massing Updates
the pendulum can swing back
lets see how this plays out.
the reason for the big drop was the 'make farming free' thing... making hitting small guys worth it.
thus the per day, not per turn. and if i had 48, it would happen each turn, would it not (ie farm till you have barely any weapons left, then alliance repairs at 1min to turn change, each turn)? ?
thoughts welcome...
lets see how this plays out.
the reason for the big drop was the 'make farming free' thing... making hitting small guys worth it.
thus the per day, not per turn. and if i had 48, it would happen each turn, would it not (ie farm till you have barely any weapons left, then alliance repairs at 1min to turn change, each turn)? ?
thoughts welcome...
Deadliest Wes wrote:~LordRse~ wrote:Scar Face wrote:Forum wrote:4) Alliance repair from per turn, to per day (still 10). This in particular is to stop the repair function allowing free farming, hurting smaller accounts that would otherwise go below the 'worth it' threshold.
Think this is too much of a cutdown, halfing it or smth would be better. From 480 to 10 is absurd
Yes.. very true
I agree. This needs to be changed.
Don't make me use this!!!
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Re: Massing Updates
I think with this update, activity will fall down, wich means we loose more members..
why not letting it how it was..
active ones where having profit.. non activeness could not care..
Why getting down the fun for the active ones?
Regards,
~LordRse~
why not letting it how it was..
active ones where having profit.. non activeness could not care..
Why getting down the fun for the active ones?
Regards,
~LordRse~
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Re: Massing Updates
the only people alliance repairs will effect, for the most part, are the farmers, especially the ones who were building extremely high strikes and hitting for what normally would be unprofitable. If you think that is acceptable then by all means change repair to something different, but i disagree with the ratios that I have seen (ie 100b on 4-5t defense is retarded).
Last edited by Iƒrit on Tue Apr 12, 2011 12:15 pm, edited 1 time in total.
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Re: Massing Updates
~LordRse~ wrote:I think with this update, activity will fall down, wich means we loose more members..
why not letting it how it was..
active ones where having profit.. non activeness could not care..
Why getting down the fun for the active ones?
Regards,
~LordRse~
Whose activity?
I personally think this is good, and my activity will only increase, since now my chances have gone up lol
And when you say why getting down the fun for the active ones, you actually mean why getting down the phat high strike high covert accounts eh?
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Re: Massing Updates
Easy^ wrote:~LordRse~ wrote:I think with this update, activity will fall down, wich means we loose more members..
why not letting it how it was..
active ones where having profit.. non activeness could not care..
Why getting down the fun for the active ones?
Regards,
~LordRse~
Whose activity?
I personally think this is good, and my activity will only increase, since now my chances have gone up lol
And when you say why getting down the fun for the active ones, you actually mean why getting down the phat high strike high covert accounts eh?
Ofcourse Easy...
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