Massing Updates

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Massing Updates

now live. was in the 'upcoming enhancements' thread for a long while, getting fine tuned (started as a nerf sabotage thread ;) )
Anyway - I listened once, and *MAY* even do it again if you want to comment on the release ;)
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Attack / Massing / Alliance Gifts Changes
The Following changes were all made to bring power back to 'massing' (multiple attack on enemy to bring down their defence) -- which was done in favor of reducing sabotage.
1) Phasing maximum (pre realm alert settings) from 200 to 250 attack turns used on you. So accounts will now take longer to phase out, stopping any further attacks on their realm for a time...
2) Auto-War setting: has moved from 240 to 300 attack turns used on a target in 24hours before the game automatically sets them to a war relationship.
3) The cost of alliance gifts (ppt/repair/bank) is multiplied by members/5 (twice), up from a single multiply of base times members/5. It also doubles the base cost each year (in increments...not all at once.) And alliance repair doubled ontop of that.
4) Alliance repair from per turn, to per day (still 10). This in particular is to stop the repair function allowing free farming, hurting smaller accounts that would otherwise go below the 'worth it' threshold.
5) 7% drop in base attack unit death rate
Don't make me use this!!!
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Re: Massing Updates

5) 7% drop in base attack unit death rate

Tested on a massing, and the update works wonders. Thanks!!

Special focus on the lower death rate on attack. ;) Very useful.
Satisfactory on the receiving end as well.



2) Auto-War setting: has moved from 240 to 300 attack turns used on a target in 24hours before the game automatically sets them to a war relationship.

Works. Useful. ;)
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Re: Massing Updates

just in time from the sigma war.

I will be testing thesse out thanks admin!!

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Re: Massing Updates

Mmmmmmmm..... Dunno
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Re: Massing Updates

Forum wrote:4) Alliance repair from per turn, to per day (still 10). This in particular is to stop the repair function allowing free farming, hurting smaller accounts that would otherwise go below the 'worth it' threshold.


Think this is too much of a cutdown, halfing it or smth would be better. From 480 to 10 is absurd :)

EDIT: U got it ok when u posted this :P
Forum wrote:ok leaning towards:
1) phasing taking a bit longer to get to
2) limiting alliance repair to 5 per turn or even 60 a day or so...so per day instead of per turn.
3) increase autowar limit A BIT
4) decrease attack unit deaths A BIT
5) not sure i will change sab at all now :)
Last edited by Scar Face on Tue Apr 12, 2011 10:25 am, edited 2 times in total.
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Re: Massing Updates

Scar Face wrote:
Forum wrote:4) Alliance repair from per turn, to per day (still 10). This in particular is to stop the repair function allowing free farming, hurting smaller accounts that would otherwise go below the 'worth it' threshold.


Think this is too much of a cutdown, halfing it or smth would be better. From 480 to 10 is absurd :)

Yes.. very true
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Re: Massing Updates

That is the only complaint i can see viable in these updates.

Finally some updates worth a very large =D> for admin.

Nice one J
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Re: Massing Updates

Personally I think its great, no more high strikes farming 30b+ 0 defenses! finally people will start hitting for profitable amounts and stop depending on handicaps. THANKS J
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Re: Massing Updates

Sounds good :)
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Re: Massing Updates

~LordRse~ wrote:
Scar Face wrote:
Forum wrote:4) Alliance repair from per turn, to per day (still 10). This in particular is to stop the repair function allowing free farming, hurting smaller accounts that would otherwise go below the 'worth it' threshold.


Think this is too much of a cutdown, halfing it or smth would be better. From 480 to 10 is absurd :)

Yes.. very true


I agree. This needs to be changed.
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Re: Massing Updates

the pendulum can swing back :)
lets see how this plays out.
the reason for the big drop was the 'make farming free' thing... making hitting small guys worth it.
thus the per day, not per turn. and if i had 48, it would happen each turn, would it not (ie farm till you have barely any weapons left, then alliance repairs at 1min to turn change, each turn)? ?
thoughts welcome...

Deadliest Wes wrote:
~LordRse~ wrote:
Scar Face wrote:
Forum wrote:4) Alliance repair from per turn, to per day (still 10). This in particular is to stop the repair function allowing free farming, hurting smaller accounts that would otherwise go below the 'worth it' threshold.


Think this is too much of a cutdown, halfing it or smth would be better. From 480 to 10 is absurd :)

Yes.. very true


I agree. This needs to be changed.
Don't make me use this!!!
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Re: Massing Updates

I think with this update, activity will fall down, wich means we loose more members..

why not letting it how it was..

active ones where having profit.. non activeness could not care..
Why getting down the fun for the active ones?

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Re: Massing Updates

the only people alliance repairs will effect, for the most part, are the farmers, especially the ones who were building extremely high strikes and hitting for what normally would be unprofitable. If you think that is acceptable then by all means change repair to something different, but i disagree with the ratios that I have seen (ie 100b on 4-5t defense is retarded).
Last edited by Iƒrit on Tue Apr 12, 2011 12:15 pm, edited 1 time in total.
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Re: Massing Updates

~LordRse~ wrote:I think with this update, activity will fall down, wich means we loose more members..

why not letting it how it was..

active ones where having profit.. non activeness could not care..
Why getting down the fun for the active ones?

Regards,

~LordRse~



Whose activity?

I personally think this is good, and my activity will only increase, since now my chances have gone up lol :)

And when you say why getting down the fun for the active ones, you actually mean why getting down the phat high strike high covert accounts eh? :)
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Re: Massing Updates

Easy^ wrote:
~LordRse~ wrote:I think with this update, activity will fall down, wich means we loose more members..

why not letting it how it was..

active ones where having profit.. non activeness could not care..
Why getting down the fun for the active ones?

Regards,

~LordRse~



Whose activity?

I personally think this is good, and my activity will only increase, since now my chances have gone up lol :)

And when you say why getting down the fun for the active ones, you actually mean why getting down the phat high strike high covert accounts eh? :)

Ofcourse Easy... ;)
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