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Massing Updates
Posted: Tue Apr 12, 2011 10:04 am
by Forum
now live. was in the 'upcoming enhancements' thread for a long while, getting fine tuned (started as a nerf sabotage thread

)
Anyway - I listened once, and *MAY* even do it again if you want to comment on the release

Cheers
j.
Attack / Massing / Alliance Gifts Changes
The Following changes were all made to bring power back to 'massing' (multiple attack on enemy to bring down their defence) -- which was done in favor of reducing sabotage.
1) Phasing maximum (pre realm alert settings) from 200 to 250 attack turns used on you. So accounts will now take longer to phase out, stopping any further attacks on their realm for a time...
2) Auto-War setting: has moved from 240 to 300 attack turns used on a target in 24hours before the game automatically sets them to a war relationship.
3) The cost of alliance gifts (ppt/repair/bank) is multiplied by members/5 (twice), up from a single multiply of base times members/5. It also doubles the base cost each year (in increments...not all at once.) And alliance repair doubled ontop of that.
4) Alliance repair from per turn, to per day (still 10). This in particular is to stop the repair function allowing free farming, hurting smaller accounts that would otherwise go below the 'worth it' threshold.
5) 7% drop in base attack unit death rate
Re: Massing Updates
Posted: Tue Apr 12, 2011 10:09 am
by Juliette
5) 7% drop in base attack unit death rate
Tested on a massing, and the update works wonders. Thanks!!
Special focus on the lower death rate on attack.

Very useful.
Satisfactory on the receiving end as well.
2) Auto-War setting: has moved from 240 to 300 attack turns used on a target in 24hours before the game automatically sets them to a war relationship.
Works. Useful.

Re: Massing Updates
Posted: Tue Apr 12, 2011 10:12 am
by Sammael
just in time from the sigma war.
I will be testing thesse out thanks admin!!
Sam
Re: Massing Updates
Posted: Tue Apr 12, 2011 10:14 am
by ~LordRse~
Mmmmmmmm..... Dunno
Re: Massing Updates
Posted: Tue Apr 12, 2011 10:18 am
by Scar Face
Forum wrote:4) Alliance repair from per turn, to per day (still 10). This in particular is to stop the repair function allowing free farming, hurting smaller accounts that would otherwise go below the 'worth it' threshold.
Think this is too much of a cutdown, halfing it or smth would be better. From 480 to 10 is absurd

EDIT: U got it ok when u posted this

Forum wrote:ok leaning towards:
1) phasing taking a bit longer to get to
2) limiting alliance repair to 5 per turn or even 60 a day or so...so per day instead of per turn. 3) increase autowar limit A BIT
4) decrease attack unit deaths A BIT
5) not sure i will change sab at all now

Re: Massing Updates
Posted: Tue Apr 12, 2011 10:21 am
by ~LordRse~
Scar Face wrote:Forum wrote:4) Alliance repair from per turn, to per day (still 10). This in particular is to stop the repair function allowing free farming, hurting smaller accounts that would otherwise go below the 'worth it' threshold.
Think this is too much of a cutdown, halfing it or smth would be better. From 480 to 10 is absurd

Yes.. very true
Re: Massing Updates
Posted: Tue Apr 12, 2011 10:24 am
by minisaiyan
That is the only complaint i can see viable in these updates.
Finally some updates worth a very large

for admin.
Nice one J
Re: Massing Updates
Posted: Tue Apr 12, 2011 10:33 am
by Iƒrit
Personally I think its great, no more high strikes farming 30b+ 0 defenses! finally people will start hitting for profitable amounts and stop depending on handicaps. THANKS J
Re: Massing Updates
Posted: Tue Apr 12, 2011 10:45 am
by xDaku
Sounds good

Re: Massing Updates
Posted: Tue Apr 12, 2011 11:08 am
by Deadliest Wes
~LordRse~ wrote:Scar Face wrote:Forum wrote:4) Alliance repair from per turn, to per day (still 10). This in particular is to stop the repair function allowing free farming, hurting smaller accounts that would otherwise go below the 'worth it' threshold.
Think this is too much of a cutdown, halfing it or smth would be better. From 480 to 10 is absurd

Yes.. very true
I agree. This needs to be changed.
Re: Massing Updates
Posted: Tue Apr 12, 2011 11:17 am
by Forum
the pendulum can swing back

lets see how this plays out.
the reason for the big drop was the 'make farming free' thing... making hitting small guys worth it.
thus the per day, not per turn. and if i had 48, it would happen each turn, would it not (ie farm till you have barely any weapons left, then alliance repairs at 1min to turn change, each turn)? ?
thoughts welcome...
Deadliest Wes wrote:~LordRse~ wrote:Scar Face wrote:Forum wrote:4) Alliance repair from per turn, to per day (still 10). This in particular is to stop the repair function allowing free farming, hurting smaller accounts that would otherwise go below the 'worth it' threshold.
Think this is too much of a cutdown, halfing it or smth would be better. From 480 to 10 is absurd

Yes.. very true
I agree. This needs to be changed.
Re: Massing Updates
Posted: Tue Apr 12, 2011 11:21 am
by ~LordRse~
I think with this update, activity will fall down, wich means we loose more members..
why not letting it how it was..
active ones where having profit.. non activeness could not care..
Why getting down the fun for the active ones?
Regards,
~LordRse~
Re: Massing Updates
Posted: Tue Apr 12, 2011 11:52 am
by Iƒrit
the only people alliance repairs will effect, for the most part, are the farmers, especially the ones who were building extremely high strikes and hitting for what normally would be unprofitable. If you think that is acceptable then by all means change repair to something different, but i disagree with the ratios that I have seen (ie 100b on 4-5t defense is retarded).
Re: Massing Updates
Posted: Tue Apr 12, 2011 12:02 pm
by Easy^
~LordRse~ wrote:I think with this update, activity will fall down, wich means we loose more members..
why not letting it how it was..
active ones where having profit.. non activeness could not care..
Why getting down the fun for the active ones?
Regards,
~LordRse~
Whose activity?
I personally think this is good, and my activity will only increase, since now my chances have gone up lol

And when you say why getting down the fun for the active ones, you actually mean why getting down the phat high strike high covert accounts eh?

Re: Massing Updates
Posted: Tue Apr 12, 2011 12:03 pm
by ~LordRse~
Easy^ wrote:~LordRse~ wrote:I think with this update, activity will fall down, wich means we loose more members..
why not letting it how it was..
active ones where having profit.. non activeness could not care..
Why getting down the fun for the active ones?
Regards,
~LordRse~
Whose activity?
I personally think this is good, and my activity will only increase, since now my chances have gone up lol

And when you say why getting down the fun for the active ones, you actually mean why getting down the phat high strike high covert accounts eh?

Ofcourse Easy...
