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Re: alliance gifts

Posted: Mon Apr 18, 2011 5:14 pm
by Robe
Thanks for fixing the bug Forum :smt060

Re: alliance gifts

Posted: Mon Apr 18, 2011 5:49 pm
by Iƒrit
giving out ATs being abused? please elaborate further then a few chicken scratches. ATs are spent by active people(s) to catch up (or at least close the gaps) with others. With that said surely more should be a good thing :-k

Angelis~ wrote:[spoiler2=]Edit. How about this. Give alliance leaders the ability to change the percentage of alliance income with a max of say 20% (just throwing out numbers here) and the higher the percentage is the lower the function costs are. Basically meaning individual members would lose out on a higher % of personal income going to the alliance bank but the alliance gets cheaper function costs.[/spoiler2]

Interesting idea, would be easier to discuss it further with a more elaborate structure and some examples. I like it looking at it but then again I only insert my own thought with examination. Others may touch it if more through work was applied. Not sure so much about the reduction to costs but raising taxes would certainly be a interesting feature :-k

Forum wrote:ok there was a bug with costs...

will be back to discuss ideas soonly :)

Thanks J much appericated :) we await your arrival in hopes even you have some ideas to throw at us :-D

Re: alliance gifts

Posted: Fri Apr 22, 2011 7:29 am
by Forum
ok gone through ideas so far....a few comments.
1) not going to nix houses at this point for something that replicates at least half the functionality.
2) i do like the idea of ability of alliance to set tax rate, but... that will take some work. not off the table though...
3) AT gift is out as not fair to non-alliance. unless i do something there as well, but then its not an alliance gift :)
4) increased realm alert is ok but would 'trump' the player setting...and would need another gift to set back for those that do not change it themselves (ie not just timed to revert)
5) how are costs looking now for those larger alliances? more reasonable? is it on course to raise (1/365 %) each day? should be...

more to come...

Re: alliance gifts

Posted: Fri Apr 22, 2011 7:35 am
by Iƒrit
costs seem to be ok for the most part only one I question is the bank upgrades....

Re: alliance gifts

Posted: Fri Apr 22, 2011 7:43 am
by byrne_1
Iƒrit wrote:costs seem to be ok for the most part only one I question is the bank upgrades....

Bring down the costs of the bank upgrades, or increase the % given.

Re: alliance gifts

Posted: Fri Apr 22, 2011 8:05 am
by [BoT] Jason
And allow it to be bought in multiples more than 1...Coz clicking a button 10,000 times is far from fun

Re: alliance gifts

Posted: Fri Apr 22, 2011 10:55 am
by Lithium
:smt115

Alliance UNDO gift

if one get massed he can use the undo gift and here it goes all the trouble and 99.99% wont complain bout who , why, when, etc.

Re: alliance gifts

Posted: Sat Apr 30, 2011 9:41 am
by Ryuujin Jakka
[BoT] Jason wrote:And allow it to be bought in multiples more than 1...Coz clicking a button 10,000 times is far from fun



auto clicker :O


shhhh lol


nah man its BS how expesive any of the upgrades are , it just takes the piss ,, any alliance smaler than 50x members with 300m miners each will struggle to use any gifts any aammount of time ,,,,,

Re: alliance gifts

Posted: Sat Apr 30, 2011 10:16 am
by Z E R O
The AT gift idea isn't SOO bad...
but they absolutely MUST be personal turns, and the rate of purchase should be sizable.

Other than that it's hard to come up with ideas that don't mess with gameplay too much, or produce resources. I like SS's idea personally.

Perhaps an alliance reward program, or the ability to have intra-alliance competitions with rewards from the bank system. Not sure what kind of rewards there could be but maybe someone else would have some ideas. Maybe special titles for users who do well based on activity, that the leader could issue (for a small cost)

It won't affect gameplay, but it could be a visual thing to allow people to show off that they're the "Top Farmer, or Top Raider, Biggest Planet Thief.. ect" In their alliance.

Re: alliance gifts

Posted: Tue May 03, 2011 11:54 pm
by ~Odin~
Robe wrote:A Visit to the Back Room
When you visit the Back Room for a modest fee you could join a card game.

Depending on your wager (and how your hand goes) you could win a range of gifts for all members
with some outcomes better than others...

For example every member could receive any one of the following random gifts:
1k AT, 1t Naq, an Alliance Repair, 1 hour PPT or Increased bank by 1%
or lose their hand
or receive a second chance draw...

The outcome would need to be random and the ability to wager limited to double or nothing.
Visits would need to be limited to once a day so they didn't significantly affect game play.

Alliance Tax Rate
Many players have previously suggested that the Tax Rate should be adjustable and I agree that this is a good idea.

Alliance PPT
Alliances should be able to use PPT as they see fit and not be grouped into 4 x 3 hours.
Grouping the PPT has unnecessarily reduced its functionality for different alliance requirements.



I 100% agree with all of the above.
As for the turns i think they should only be NON-TRANSFERABLE turns...saves anyone complaning....also would stop or at least slow some alliances with multi's in it.

Re: alliance gifts

Posted: Wed May 04, 2011 2:15 am
by noone
An option to reduce Mothership travel time.

Wormhole flight

Something like making it cost 25b per player in alliance.
All travel times get reduced with 12 hours.
Optional of three times max per week. (max once per 24hours)

<.<

>.>

Re: alliance gifts

Posted: Sat May 07, 2011 12:36 am
by Robe
NanoBite wrote:An option to reduce Mothership travel time.

Wormhole flight

Something like making it cost 25b per player in alliance.
All travel times get reduced with 12 hours.
Optional of three times max per week. (max once per 24hours)


Cool name but I don't think there should be a gift built to help snipers take more planets.

Re: alliance gifts

Posted: Sat May 07, 2011 12:59 am
by noone
Everyone is proposing upgrades in their favor :smt047

Snipers are players too, and tbh, snipers may be annoying, but they are generally made by their ingame enemies :D

Not everyone has enough resources to build up lots of stuff daily so the enemy has 'something to kill' with their superior covert levels.
And tbh, war wise, its plain stupid to give the enemy something they can destroy, its just not profitable.

I ascend, I farm, I raid, I take planets :smt047

I think it could be a nice addition, not just for snipers, but for wars too.

ps: it would only be 1,5 more planet steals per week more ;)

Re: alliance gifts

Posted: Mon Jul 25, 2011 12:15 am
by Dubby_CompGamerGeek2
Nostra wrote:Everyone is proposing upgrades in their favor :smt047

Snipers are players too, and tbh, snipers may be annoying, but they are generally made by their ingame enemies :D

Not everyone has enough resources to build up lots of stuff daily so the enemy has 'something to kill' with their superior covert levels.
And tbh, war wise, its plain stupid to give the enemy something they can destroy, its just not profitable.

I ascend, I farm, I raid, I take planets :smt047

I think it could be a nice addition, not just for snipers, but for wars too.

ps: it would only be 1,5 more planet steals per week more ;)



interesting author... :smt081


and I am generally sympathetic to the arguement...

even in agreement to a point. 8-[


with certain exceptions, mind you... :lol:



though if Admin Jason thought it necessary,
he could cap planet theft at 1 per day for the thief,

and the Wormhole Flight would simply protect your ground troops & restore your strike and defense faster...

Re: alliance gifts

Posted: Tue Aug 16, 2011 6:37 am
by doc holliday
how bout fix alliance repair update so repairs are based on number of players in alliance. like 1 repair per player per week :smt047