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Bank size for new accounts
Posted: Mon Apr 18, 2011 11:31 pm
by snatch
New players with new accounts cant do much in this game. Reason is simple, the bank size is to small. Realy, if I farm my bank is full in few turns, or if i catch someone with missed PPT than my bank is full in one turn and I have to spend naquadah for MS voleys or something else. New player cant buy more units than it allows his bank size. I started with 500k units, later 1m, later 2m. Now i can do brokers for 3m.
I noticed, some players have huge banks, saving hundred trillions of resources. This game does not alowe new players to play active, they have only one choice, to buy an older account.
But it is the way how it should be played?
Admins, it would be nice if new created accounts (or all accounts) will have the minimum size at 20T, and the size comming from miners plus bank increas from MTs is an aditional size - 20T + miners/bonuses
Re: Bank size for new accounts
Posted: Mon Apr 18, 2011 11:51 pm
by Reschef
This has my full support. I can imagine very well how this could be really pain in the ass.
Re: Bank size for new accounts
Posted: Tue Apr 19, 2011 12:02 am
by snatch
Pain in the ass? It is, and hurts!
I cant farm if i dont find someone who is selling units.
Re: Bank size for new accounts
Posted: Tue Apr 19, 2011 12:15 am
by Dubby_CompGamerGeek2
agreed.
![[060.gif] :smt060](./images/smilies/060.gif)
Re: Bank size for new accounts
Posted: Tue Apr 19, 2011 1:03 am
by Eelyzabth
its not an issue for most new players who are pottering along slowly, but definitly is for players like Snatch, who is actively growing at an incredible speed, maybe the ability to purchase a single bank update with naq, followed by the 10%'s would be better? This could even be added into the 'Techs' section of our accounts? like when we upgrade MS capacity etc
Re: Bank size for new accounts
Posted: Tue Apr 19, 2011 1:18 am
by Juliette
20T?! Ridiculous.
Why don't we give all newbies a FULL 20T bank while we're at it?
Oh, and of course, full broker access right after registering.
And 60 days of PPT, after all, we wouldn't want these newly registered people to feel like this is either a war game, or a game in which people have been building up their accounts for 6 years..
After all.. we wouldn't want people to actually
play the game before getting anywhere in the ranking. Would we?
I don't understand why admin doesn't give everyone the stats rank 1 has. It's not like (s)he worked 6 years to build that kind of army.
You newbies have it easy compared to the old folks. Farming trillions in your first ever farming run.. raiding millions within days after your start.. so you have small banks in the earliest start. Just how much of a handicap can that be, after all those things you can do so much faster?!
Sometimes I wonder what these newly registered players want. Rank 1 in a week? Obviously no idea of how much work the current players put in to get there.
Eelyzabth wrote:its not an issue for most new players who are pottering along slowly, but definitly is for players like Snatch, who is actively growing at an incredible speed, maybe the ability to purchase a single bank update with naq, followed by the 10%'s would be better? This could even be added into the 'Techs' section of our accounts? like when we upgrade MS capacity etc
Could work. A bank tech for the unascended.
Re: Bank size for new accounts
Posted: Tue Apr 19, 2011 1:36 am
by CABAL
Juliette wrote:Sometimes I wonder what these newly registered players want. Rank 1 in a week? Obviously no idea of how much work the current players put in to get there.
Depending on their wallet
Or skill with SQL injection, they could be rank one within the hour.
But from what I can see, new players shouldn't be able to hold large amounts of naq. Instead give them an 'overflow' area which can hold decent amounts of naq temporarily (Say, 5tril for 6 hours), it would allow them to, e.g. buy some ATs after farming.
After which, the overflown naq will begin to 'leak' out of the bank (Like what usually happens if your bank is overfilled). And impose some limits (e.g. once per day max) and some cost (e.g. 1 MTs for 3 overflows), and voila.
Re: Bank size for new accounts
Posted: Tue Apr 19, 2011 1:49 am
by Juliette
CABAL wrote:Juliette wrote:Sometimes I wonder what these newly registered players want. Rank 1 in a week? Obviously no idea of how much work the current players put in to get there.
Depending on their wallet
Or skill with SQL injection, they could be rank one within the hour.
But from what I can see, new players shouldn't be able to hold large amounts of naq. Instead give them an 'overflow' area which can hold decent amounts of naq temporarily (Say, 5tril for 6 hours), it would allow them to, e.g. buy some ATs after farming.
After which, the overflown naq will begin to 'leak' out of the bank (Like what usually happens if your bank is overfilled). And impose some limits (e.g. once per day max) and some cost (e.g. 1 MTs for 3 overflows), and voila.
Agreed, more leniency towards *receiving* naq, good idea.
Re: Bank size for new accounts
Posted: Tue Apr 19, 2011 2:05 am
by Cole
I agree it must be complicated for new players to, but also as Juliette said, it wouldn't be fair if you were given big starting bonuses, as nobody received such before. Most people who have big accounts either had the wallet to do so, and/or spent long long time to get to there. As not every people traded accounts. Some built it from scratch. But that takes a while, indeed.
I would suggest you to join an alliance to receive bank upgrades, rather than asking for starting bonuses that are exaggerated: after all, I'm sure there are many people who have smaller than 20tril banks who have been there for a while, people who grow slowly or who weren't in an alliance and rarely spent in bank size growth.
Re: Bank size for new accounts
Posted: Tue Apr 19, 2011 2:08 am
by renegadze
Juliette wrote:20T?! Ridiculous.
Why don't we give all newbies a FULL 20T bank while we're at it?
Oh, and of course, full broker access right after registering.
And 60 days of PPT, after all, we wouldn't want these newly registered people to feel like this is either a war game, or a game in which people have been building up their accounts for 6 years..
After all.. we wouldn't want people to actually
play the game before getting anywhere in the ranking. Would we?
I don't understand why admin doesn't give everyone the stats rank 1 has. It's not like (s)he worked 6 years to build that kind of army.
You newbies have it easy compared to the old folks. Farming trillions in your first ever farming run.. raiding millions within days after your start.. so you have small banks in the earliest start. Just how much of a handicap can that be, after all those things you can do so much faster?!
Sometimes I wonder what these newly registered players want. Rank 1 in a week? Obviously no idea of how much work the current players put in to get there.
Eelyzabth wrote:its not an issue for most new players who are pottering along slowly, but definitly is for players like Snatch, who is actively growing at an incredible speed, maybe the ability to purchase a single bank update with naq, followed by the 10%'s would be better? This could even be added into the 'Techs' section of our accounts? like when we upgrade MS capacity etc
Could work. A bank tech for the unascended.
So what exactly is wrong with giving a new player a 20T bank? Please don't give me the argument "we never had that when we started" because the game has changed a LOT since those days.
With the use of alliance banks in recent months, a lot of the top accounts have over 1 quad bank space! 20T pales in significance really. Ask any large player what 20T will actually do to upgrade their accounts now. If we want to keep new people with this game long enough for them to become addicted - then we need to take away a few of the road blocks that were put in place when the top army was 50 mil!
Re: Bank size for new accounts
Posted: Tue Apr 19, 2011 2:26 am
by Cole
Sure for people who have a 3+tril MS, 450mil army size, 800+tril bank size, 500k raw UP and level 38 covert, 20tril doesn't do much, but it's not always about running after the top dogs level, when you start. As I said:
Cole wrote:I'm sure there are many people who have smaller than 20tril banks who have been there for a while, people who grow slowly or who weren't in an alliance and rarely spent in bank size growth.
20tril is TOO much. I would agree something within few trillions, but then again it would depend on the size.
Example given (random names and situations):
You should realize that John, who would have joined game let's say 2 weeks before such update -as I doubt it would be retroactive-, who would have raided a lot and farmed a lot, and who would have recently joined an alliance, would hear about another player, let's say Jeremiah, who would have joined afterwards update, and obtained the bank for newcomers. He wouldn't even have had to do bank upgrades and join an alliance, his bank would be bigger than John's who would have played much more, thus if he was to spend as much time as John to grow, his growth would have been easier due to bigger bank size. It's not only about 6 years ago, but with such updates, you screw every newbies who joined prior to this. As it's too difficult to do retroactive update. Not to mention existing players who have smaller than 20tril banks, and I'm sure there are many of them.
Not to mention that giving too much benefits to newcomers would convince some people to create multi accounts, and the more a new account gets bonuses, the more multis would be profitable. Especially for people who have been slow growing/out of alliances and have small banks, would notice having few new accounts would be good to store naq for them.
Re: Bank size for new accounts
Posted: Tue Apr 19, 2011 2:36 am
by renegadze
Cole wrote:Sure for people who have a 3+tril MS, 450mil army size, 800+tril bank size, 500k raw UP and level 38 covert, 20tril doesn't do much, but it's not always about running after the top dogs level, when you start. As I said:
Cole wrote:I'm sure there are many people who have smaller than 20tril banks who have been there for a while, people who grow slowly or who weren't in an alliance and rarely spent in bank size growth.
20tril is TOO much. I would agree something within few trillions, but then again it would depend on the size.
Example given (random names and situations):
You should realize that John, who would have joined game let's say 2 weeks before such update -as I doubt it would be retroactive-, who would have raided a lot and farmed a lot, and who would have recently joined an alliance, would hear about another player, let's say Jeremiah, who would have joined afterwards update, and obtained the bank for newcomers. He wouldn't even have had to do bank upgrades and join an alliance, his bank would be bigger than John's who would have played much more, thus if he was to spend as much time as John to grow, his growth would have been easier due to bigger bank size. It's not only about 6 years ago, but with such updates, you screw every newbies who joined prior to this. As it's too difficult to do retroactive update. Not to mention existing players who have smaller than 20tril banks, and I'm sure there are many of them.
Not to mention that giving too much benefits to newcomers would convince some people to create multi accounts, and the more a new account gets bonuses, the more multis would be profitable. Especially for people who have been slow growing/out of alliances and have small banks, would notice having few new accounts would be good to store naq for them.
The biggest farmers ingame are farming more then 20tril a day - if more is not done to help the small players to try and emulate this then you'll simply be left with a game where the divide between top and bottom carries on growing exponentially.
Having a big bank doesn't mean much if you don't also put in the effort to farm and fill it, If I started 1 month before someone and their bank was the same size as mine, I wouldn't really care, their bank size does not effect my gameplay.
Lets not forget, when most of us started, merely PPT'ing increased your bank size, I believe this was long since removed?
Re: Bank size for new accounts
Posted: Tue Apr 19, 2011 2:43 am
by Cole
renegadze wrote:Cole wrote:Sure for people who have a 3+tril MS, 450mil army size, 800+tril bank size, 500k raw UP and level 38 covert, 20tril doesn't do much, but it's not always about running after the top dogs level, when you start. As I said:
Cole wrote:I'm sure there are many people who have smaller than 20tril banks who have been there for a while, people who grow slowly or who weren't in an alliance and rarely spent in bank size growth.
20tril is TOO much. I would agree something within few trillions, but then again it would depend on the size.
Example given (random names and situations):
You should realize that John, who would have joined game let's say 2 weeks before such update -as I doubt it would be retroactive-, who would have raided a lot and farmed a lot, and who would have recently joined an alliance, would hear about another player, let's say Jeremiah, who would have joined afterwards update, and obtained the bank for newcomers. He wouldn't even have had to do bank upgrades and join an alliance, his bank would be bigger than John's who would have played much more, thus if he was to spend as much time as John to grow, his growth would have been easier due to bigger bank size. It's not only about 6 years ago, but with such updates, you screw every newbies who joined prior to this. As it's too difficult to do retroactive update. Not to mention existing players who have smaller than 20tril banks, and I'm sure there are many of them.
Not to mention that giving too much benefits to newcomers would convince some people to create multi accounts, and the more a new account gets bonuses, the more multis would be profitable. Especially for people who have been slow growing/out of alliances and have small banks, would notice having few new accounts would be good to store naq for them.
The biggest farmers ingame are farming more then 20tril a day - if more is not done to help the small players to try and emulate this then you'll simply be left with a game where the divide between top and bottom carries on growing exponentially.
Having a big bank doesn't mean much if you don't also put in the effort to farm and fill it, If I started 1 month before someone and their bank was the same size as mine, I wouldn't really care, their bank size does not effect my gameplay.
Lets not forget, when most of us started, merely PPT'ing increased your bank size, I believe this was long since removed?
I've been playing for six years, I did PPT twice a week almost every week I've been around, sure I have been away for 8 months in 2010/2011 and that is quite noticeable in my bank space, much smaller than it could have been, but I've also benefited from alliance bank upgrades, and 20tril, with my bank ratio, would mean the person would need about 22mil miners/lifers to have it! Sure it's good to help new players, but let's not give them too much, or else as I said, it would convince many people to multi, as not everyone has such ratio. Not everyone has been part of the big empires, not everyone has 800tril bank for 150mil miners, and not everyone has a 800$ worth account. There aren't only the top dogs in this game. Else they wouldn't be top dogs anymore! Heck, I often see people who sell their account, which seem good, but their bank space are smaller than mine, while they are sometimes beyond 350mil army size: they weren't in alliances and didn't benefit from alliance upgrades. I mean not everyone has had the luck to do bank upgrades within all alliances of the empire when update came out. 20tril at start would be same kind of ratio that people who were in big empires have.
Re: Bank size for new accounts
Posted: Tue Apr 19, 2011 2:51 am
by ƒëmmë ƒatalë
I dont see the problem with giving all a new min bank level... after all once upon a time you lost your complete ms when u ascended and had to rebuild it from scratch...now everyone gets to keep almost all of it..
but also granted it is much easier to raid and farm larger amounts now.. I remember when seeing someone with 60k out was like striking gold...took me a year to get to 1mill size and before i got fss (friend purchased it for me)
when I quit as cleo... my account was 25mil and lg+1.. was considered good back then haha
maybe everyone could start as a prior

Re: Bank size for new accounts
Posted: Tue Apr 19, 2011 3:05 am
by renegadze
Cole wrote:renegadze wrote:Cole wrote:Sure for people who have a 3+tril MS, 450mil army size, 800+tril bank size, 500k raw UP and level 38 covert, 20tril doesn't do much, but it's not always about running after the top dogs level, when you start. As I said:
Cole wrote:I'm sure there are many people who have smaller than 20tril banks who have been there for a while, people who grow slowly or who weren't in an alliance and rarely spent in bank size growth.
20tril is TOO much. I would agree something within few trillions, but then again it would depend on the size.
Example given (random names and situations):
You should realize that John, who would have joined game let's say 2 weeks before such update -as I doubt it would be retroactive-, who would have raided a lot and farmed a lot, and who would have recently joined an alliance, would hear about another player, let's say Jeremiah, who would have joined afterwards update, and obtained the bank for newcomers. He wouldn't even have had to do bank upgrades and join an alliance, his bank would be bigger than John's who would have played much more, thus if he was to spend as much time as John to grow, his growth would have been easier due to bigger bank size. It's not only about 6 years ago, but with such updates, you screw every newbies who joined prior to this. As it's too difficult to do retroactive update. Not to mention existing players who have smaller than 20tril banks, and I'm sure there are many of them.
Not to mention that giving too much benefits to newcomers would convince some people to create multi accounts, and the more a new account gets bonuses, the more multis would be profitable. Especially for people who have been slow growing/out of alliances and have small banks, would notice having few new accounts would be good to store naq for them.
The biggest farmers ingame are farming more then 20tril a day - if more is not done to help the small players to try and emulate this then you'll simply be left with a game where the divide between top and bottom carries on growing exponentially.
Having a big bank doesn't mean much if you don't also put in the effort to farm and fill it, If I started 1 month before someone and their bank was the same size as mine, I wouldn't really care, their bank size does not effect my gameplay.
Lets not forget, when most of us started, merely PPT'ing increased your bank size, I believe this was long since removed?
I've been playing for six years, I did PPT twice a week almost every week I've been around, sure I have been away for 8 months in 2010/2011 and that is quite noticeable in my bank space, much smaller than it could have been, but I've also benefited from alliance bank upgrades, and 20tril, with my bank ratio, would mean the person would need about 22mil miners/lifers to have it! Sure it's good to help new players, but let's not give them too much, or else as I said, it would convince many people to multi, as not everyone has such ratio. Not everyone has been part of the big empires, not everyone has 800tril bank for 150mil miners, and not everyone has a 800$ worth account. There aren't only the top dogs in this game. Else they wouldn't be top dogs anymore! Heck, I often see people who sell their account, which seem good, but their bank space are smaller than mine, while they are sometimes beyond 350mil army size: they weren't in alliances and didn't benefit from alliance upgrades. I mean not everyone has had the luck to do bank upgrades within all alliances of the empire when update came out. 20tril at start would be same kind of ratio that people who were in big empires have.
lol your argument is counter intuitive....if a bank was small, that person would be more likely to multi not less...they'd then use the excuse "I needed to store the naq somewhere"
Not every new player would be lucky enough to join a large alliance for a bank upgrade - so your idea penalises the new and small. To top that off, with recent increase in costs for those upgrades, I think you'll struggle to find many alliances still doing this......I'm pretty sure TL won't be doing anymore bank upgrades for the forseeable future.
So.
1) you no longer increase bank with PPT
2) not many alliances will do bank upgrades now
3) small banks for new players with either force them to send their naq to a larger friend\multi\spend it unwisely as they "had" to use it.
I know if I just started, none of this would encourage me to stay.