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Revamping Pergatory

Posted: Sat Apr 23, 2011 6:22 pm
by Robe
Forum said he has been thinking of starting a new server for new players at recent Admin meetings.

Several players suggested he should revamp Purgatory instead and I happen to agree.

Some of my suggestions would be:

All new players start off in Purgatory for 30 days until they get a handle on the game.

During this time they are not be able to be attacked or trade with players in main.
They should get added bonuses to help them start off such as double bank size and AT.
Once they have been playing > 30 days they would auto graduate to the main realm.

No player should be able to elect to go to Purgatory to hide.

If a player is descended then they should be sent to Purgatory for 30 days.

What are your suggestions for revamping Purgatory?

Edited: Added posted improvement ideas on how to improve Purgatory from other players

[BoT] Jason wrote:Admin could insert a 2 clone farms for every 3 players that enter and remove them when they leave. These farms could have maybe 10% of the top Income and Raw UP and spawn the planets disgaurded by people abandoning them

NanoBite wrote:In perg most people sabbed, not raid or farmed.
New players would be targetted by the ones already there.
Perhaps a limit in covert level too for perg?

Jorgensen wrote:I am an old Pergplayer and know the system can be manipulated, but one can make a similar rule in perg like the one in ascended, you can't attack someone who is say half your size?

Iƒrit wrote:I like it a lot Robe, and also like the suggestions for setting up farms in perg. The only thing I would like to criticize is deascended moved to perg for 30 days to 14 days (auto kicked once deascension is over).

~TH3_HER0~ wrote:That is not a bad idea but you can make it so that when a player is descended they will automatically be sent to purg BUT also have an option to retun; this is mainly aimed at the more aggressive players who want to return to fights really

Ĕɱƿŷ wrote:I do feel however that purg should be accessable for new players under 20m army just incase they aren't ready/don't want to be in main. However a maximum of 60 days can be spent in purg before being kicked out permanently.

stuff of legends wrote:My suggestion would be just to allow the same ranking system as now between the realms however for new accounts to have a different set of gnr thresholds.

Tekki wrote:If the idea is to get new players into purgatory then let's change it's name to something else that isn't quite as derogatory.
Summary:
  • Revamping purg INFINITELY better than starting a new server
  • New players can go there for 3-6 months with an increased UP/income/AT generation to help them catch up
  • New accounts get bigger armies, bigger banks, more naq and ATs to start with - say 1 million UU, 1trillion bank, 1trillion naq and 3k ATs.
  • Older players can go to purg and can attack the new accounts but may only stay there for 1 week and can only attack the account once a day for 50% of the naq out.
  • Descended players go to purg for 1 week but can't attack anything before they are flung back into main and can attack but with their descension still there for another week.

Re: Revamping Pergatory

Posted: Sat Apr 23, 2011 6:33 pm
by Robe
SuperSaiyan wrote:I'll just bring my quote over...
Thanks SuperSaiyan.
This makes it much easier to collect similar thoughts from a related topic.

Re: Revamping Pergatory

Posted: Sat Apr 23, 2011 10:44 pm
by Changed forum acc
I like this idea very much, it would help new players get a feel on the game with out having to worry about big players in main.

Re: Revamping Pergatory

Posted: Sat Apr 23, 2011 10:49 pm
by Ra
Too long have players hid in Purgatory and bullied new players actually trying to grow. I like the idea of it being only for new accounts and of course ending it as a means to hide from main.

Though if its only brand new players.. farming will be sparse and growth slow? Some give and take would need to be adjusted but still.. a sound principle. At least in removing the option to hide there if nothing else..

Re: Revamping Pergatory

Posted: Sun Apr 24, 2011 12:39 am
by [BoT] Jason
Admin could insert a 2 clone farms for every 3 players that enter and remove them when they leave. These farms could have maybe 10% of the top Income and Raw UP and spawn the planets disgaurded by people abandoning them

Re: Revamping Pergatory

Posted: Sun Apr 24, 2011 1:25 am
by minisaiyan
surely the idea robe first pointed out would make farming, and thus reasonable growth impossible.
If nobody can be attacked, whom can one attack

Re: Revamping Pergatory

Posted: Sun Apr 24, 2011 2:39 am
by Clarkey
CJL wrote:surely the idea robe first pointed out would make farming, and thus reasonable growth impossible.
If nobody can be attacked, whom can one attack
I'm pretty sure when Robe said can't be attacked by or trade with players in Main, that she meant in "normal realm". Therefore still able to attack others in perg for those 30 days.

I think it's a great idea. New account start in perg, and can use those 30 days to grow with "like-minded" accounts. Then after 30 days they get the boot from perg and join normal realm. If they aren't ready to be booted from perg after 30 days then that's because they weren't active enough to be ready during those 30 days and that's their fault.

This is great, then people can't choose to hide anymore.

Thumbs up from me.

Re: Revamping Pergatory

Posted: Sun Apr 24, 2011 2:50 am
by noone
Good idea.

I did a suggestion some time ago about adding an Elite realm, instead of adjusting the current perg realm. Both can work though.

Here is some insight as to ongoing activity in perg, it could shed light on possible new solutions.
My wife recently went to perg for some time and I followed the events there.


People hardly atttacked in perg, nor farm, nor raid, as there is a turn limit you can use on other players. (60 turns on 1 player per day)
One of the main activities: sit and accumilate resources, all you need was a defence.
So 'learning' massing is out of the quetion unless thats adjusted.



In perg most people sabbed, not raid or farmed.
New players would be targetted by the ones already there.
Perhaps a limit in covert level too for perg ? (~24 ? )



The lack of communication between perg and main forced us to communicate by msn (actually she sits on the other couch but hey, it was when I was somewhere else)
This could provide problems in finding and working with an 'experienced' teacher/commander.

Re: Revamping Pergatory

Posted: Sun Apr 24, 2011 3:04 am
by Ashu
I have one question. Why should players be sent to perg if descended?

Re: Revamping Pergatory

Posted: Sun Apr 24, 2011 3:08 am
by Clarkey
Malx wrote:I have one question. Why should players be sent to perg if descended?
Maybe it's a form of punishment. I guess it depends on what way you look at it, it could be a form of punishment or protection.

But, if you were at war and you got descended, and you got kicked to perg for 30 days.... pretty big punishment. :-D

However, I don't agree with this part of it anyway, because people will just gang up on others to force them to perg. Not nice.

Re: Revamping Pergatory

Posted: Sun Apr 24, 2011 3:35 am
by [BoT] Jason
How can you gang up on descending someone when only one person can hit an hour?

Re: Revamping Pergatory

Posted: Sun Apr 24, 2011 3:43 am
by Clarkey
[BoT] Jason wrote:How can you gang up on descending someone when only one person can hit an hour?
Read what I said. I said it could make some people gang up on others to force them in to perg.

Re: Revamping Pergatory

Posted: Sun Apr 24, 2011 4:16 am
by Jorgensen
Many people go to perg to collect uu and naq for ascensions which i think is fine.
I agree there should be some rules for perghiders but we must think about those players who acctually use perg as it is ment, slow growth and all that.

I am an old Pergplayer and know the system can be manipulated, but one can make a similar rule in perg like the one in ascended, you can't attack someone who is say half your size?

Re: Revamping Pergatory

Posted: Sun Apr 24, 2011 5:41 am
by GOLDEN WING
Yeah and when they get autokicked to main with all those resources out :smt050 :smt050 :smt050

Back on Topic lol

Good idea's all around loving them even the Descended you go to Perg for 30 days, love it :)

people have gotten to lazy with there ascended accounts i think its time they get a wake up call and be sent to Perg for 30 days :)

maybe add a few extra features to this punishment?

limitations
    stats
    income reduced 20%
    Usual No AB and No stats increase for Descended players
    amount of attacks per turn
    amount of units allowed to untrain and train per turn

Basically make it the worst thing to happen in GW lol....A proper Punishment..

Re: Revamping Pergatory

Posted: Sun Apr 24, 2011 5:45 am
by Clarkey
I say no to descended accounts going to perg for 30 days.

Say you start a war or vendetta. You start massing your target in Main, and Descending in Ascended. Say it only takes you 3 hits to descend, then in maybe 9 hours you've descended your target, and therefore the war/vendetta is over for 30 days? Meaning there could be a lot of one-sided 9 hour battles? lame.