Treaties/Pacts
Posted: Thu Jan 26, 2006 11:08 am
Ok every1 this is my 1st post ,so don't go crazy at me if this has already been suggested
. My idea is that players should be allowed to make agreements or pacts with other players:
There would be 3 basic types:
1-Offensive
2-Defensive
3-Trade
(1) Offensive – a player invites another player to have a Treaty, this treaty means that when either of the players attacks another player a percentage of the player with whom u have a pact with’s attack power is added to your own .
e.g. player A has an agreement with player B. A attacks C and a % of B’s attack is given to A in order to help in a battle. After the battle A and B are both returned their troops & weps and have to repair there damage! This is then repeated next time either A or B attack another player.
(2) Defensive – see above, same idea but with defense.
(3) Trade (players with SS only) – with this agreement players who have pacts between them can transfer resources without the usual 1% desertion rate. Also the receiving player is given a bolstered def, like a temp Defense treaty so that the resources are not stolen, or temp PPT (5mins) instead, this is only an idea so don’t bite my head off as I know many people won’t like it!
Now that I have given a brief outline of my idea I will list any possible pro’s and cons and how I will combat cons.
Pros: you get better chances of winning battles with help from m8’s
You would no longer have to worry abt losing 1% of transferred UU and also your trades would be more secure, although some people won’t like this.
Cons: Many people would make multiple treaties with loads of players, e.g. Alliances using it to make themselves unbeatable, my solution: impose a limit on the no. of treaties u can have ie 3 of each.
If u r a strong player many weaker players would seek to make treaties with u (if u didn’t already have the max) solution: treaties MUST be by MUTUAL AGREEMENT!!!
If u r a weak player then u will want to make treaties with more powerful players, but they might aready have the max no. of treaties. Solution any1?
U might be in a 1 sided treaty ie u defend them and then they break the treaty, solution: must be 2 way and have a 24hr (or more) obligation (like with commanders).
Ok that’s all I can think of, I know this suggestion will have holes in it and u will try to tear it 2 shreads, but that’s to b expected
. So please make any comments u feel r neccesarry. 
. My idea is that players should be allowed to make agreements or pacts with other players:
There would be 3 basic types:
1-Offensive
2-Defensive
3-Trade
(1) Offensive – a player invites another player to have a Treaty, this treaty means that when either of the players attacks another player a percentage of the player with whom u have a pact with’s attack power is added to your own .
e.g. player A has an agreement with player B. A attacks C and a % of B’s attack is given to A in order to help in a battle. After the battle A and B are both returned their troops & weps and have to repair there damage! This is then repeated next time either A or B attack another player.
(2) Defensive – see above, same idea but with defense.
(3) Trade (players with SS only) – with this agreement players who have pacts between them can transfer resources without the usual 1% desertion rate. Also the receiving player is given a bolstered def, like a temp Defense treaty so that the resources are not stolen, or temp PPT (5mins) instead, this is only an idea so don’t bite my head off as I know many people won’t like it!
Now that I have given a brief outline of my idea I will list any possible pro’s and cons and how I will combat cons.
Pros: you get better chances of winning battles with help from m8’s
You would no longer have to worry abt losing 1% of transferred UU and also your trades would be more secure, although some people won’t like this.
Cons: Many people would make multiple treaties with loads of players, e.g. Alliances using it to make themselves unbeatable, my solution: impose a limit on the no. of treaties u can have ie 3 of each.
If u r a strong player many weaker players would seek to make treaties with u (if u didn’t already have the max) solution: treaties MUST be by MUTUAL AGREEMENT!!!
If u r a weak player then u will want to make treaties with more powerful players, but they might aready have the max no. of treaties. Solution any1?
U might be in a 1 sided treaty ie u defend them and then they break the treaty, solution: must be 2 way and have a 24hr (or more) obligation (like with commanders).
Ok that’s all I can think of, I know this suggestion will have holes in it and u will try to tear it 2 shreads, but that’s to b expected
. So please make any comments u feel r neccesarry.