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UP Bug

Posted: Tue May 10, 2011 8:31 am
by Xane
My up is around 495k which means I should be getting a hair over 10k UU a turn some turns i get 9k some turns 11k is this normal?

Re: UP Bug

Posted: Wed May 11, 2011 2:47 am
by stuff of legends
depends is this your total or raw up?

Re: UP Bug

Posted: Wed May 11, 2011 2:57 am
by Xane
total UP is 495000

Re: UP Bug

Posted: Wed May 11, 2011 3:26 am
by stuff of legends
well it oscillates by a few factors, officers etc (and i think AT's?) or something anyway, i believe it's no bug. If it were your raw it would be something to worry about.

Re: UP Bug

Posted: Wed May 11, 2011 7:15 am
by Xane
I have 0 officers, so theres nothing draining my UP. I put effort into getting my UP to where it is, I expect to reap the reward!

Re: UP Bug

Posted: Wed May 11, 2011 7:33 am
by Juliette
There is NO fluctuation.
The only thing you could call 'fluctuation' would be the rounding issue leading to 134,678 being given one turn, and 134,679 the next.

Further variance (but no 'fluctuation' as such) could occur if any of the values listed below change. (Officer income, Planets.)

When you come off Vac mode in Ascended, your stats (and incomes) receive a general boost, as well. :)


explanations wrote:Your Unit Production (UP) is a daily value, but distributed each turn. Therefore you get 2.0833 percent of your daily UP per turn.
We will call this the turn multiplier, by which your daily UP is multiplied each turn to give you a turn UP.
Having no commander gives you a multiplier of 1.1 bringing your turn multiplier to 0.0229
If you have officers, they can add to your UP. They add their UP before their own officers, times half your officer income percent setting (which is xx)
--to a maximum of half of your own UP --
Your x eligable officers have a total of xx,xxx /turn UP. (officers recently using your computer/IP, without an exception, do not count.)
We multiply this by half your officer income percent, or x 0, giving total officer contribution of xx,xxx per turn.
We now take your daily raw UP of x,xxx,xxx and multiply it by our current multiplier of 0.0229 = xxx,xxx
Adding officer contribution of xx,xxx gives a total turn UP of xxx,xxx
Planets can add up to half your natural UP (3,667) each

Your final turn Unit Production is therefore xxx,xxx
Now - for daily total, multiply by 48 (turns in a day) and you get (within a couple, due to rounding): xx,xxx,xxx. total daily UP.

Re: UP Bug

Posted: Wed May 11, 2011 7:57 am
by Xane
Im fluctuating by 1000. No 1s and 2s. My up should be 10313 and its been an even amount everytime. Im wondering if it has to do with the large amount of UU I currently holding for a friend?

Re: UP Bug

Posted: Wed May 11, 2011 9:05 am
by Juliette
Xane wrote:Im fluctuating by 1000. No 1s and 2s. My up should be 10313 and its been an even amount everytime. Im wondering if it has to do with the large amount of UU I currently holding for a friend?
Nope. Resources don't influence your UP at all. ;) If you're over Plague limit, some will die, though.. but that is not something you'd see in your UP.



What could be influenced is the actual amount of UU you are holding, as opposed to your UP. I have had on occasion situations where I had 200m UU untrained. When I trained ALL my units, I still had well over 9000 UU left. And I trained a VERY precise number. :) So maybe the UU is fluctuating, not your UP. You could test by training and untraining some.. (as something untrainable) see if that affects the amount of UU you're holding as it should.. :) Worth a try. Might just be a rounding issue * 1,000. :P