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Removing NoX if inactive!!

Posted: Mon May 16, 2011 12:55 am
by ~Dä Vinci~
Hello,

Thanks for reading and basically i think Nox should be removed after 15-30 days if ure inactive i say this becuase there are alot of good raid farms that have nox on when there 0 glorys, this is unfair and annoying.

~Regards~

~Tom~

Re: Removing NoX if inactive!!

Posted: Mon May 16, 2011 12:58 am
by noone
Come one man, putt some effort in to it :P

I think all raid farms would deplete very quickly that way.
With nox turned on, those not mind spending some more time occasisonlly find nice fat targets which other couldnt bother to raid cos of the nox.

Re: Removing NoX if inactive!!

Posted: Mon May 16, 2011 1:01 am
by ~Dä Vinci~
i raided 300m last night with my raid farms and im running out of farms and the nox ones take to long ;/

Re: Removing NoX if inactive!!

Posted: Mon May 16, 2011 1:05 am
by noone
holy cows, 300m .. and you want to be able to raid more, more quick :P

Your greedy ;P leave some for the rest of us hahaha

Nice one though, 300m :o

Re: Removing NoX if inactive!!

Posted: Mon May 16, 2011 1:10 am
by ~Dä Vinci~
hehe thx i can't do that every night but it's nice once in a while it's just an idea i think atleast limit nox so you can hit some times but not all if that makes sense..??

for exp

raid!
wait 5 secs
raid!
raid!
raid!
raid!
raid!
wait 5 secs
raid!
wait 5 secs
raid!
raid!
raid!

Re: Removing NoX if inactive!!

Posted: Mon May 16, 2011 1:12 am
by noone
Yeah I seen that dosen of times too, I dont mind as much though.
I guess its a matter of patience here. 8-[

Re: Removing NoX if inactive!!

Posted: Mon May 16, 2011 1:15 am
by ~Dä Vinci~
yeah but when there is just nox farms left gets a little frustrating ;/ zzzzz from being able to get 10m uu in 5 mins now takes 30 mins

Re: Removing NoX if inactive!!

Posted: Mon May 16, 2011 3:37 am
by Ashu
By this logic we should remove the Asgard Tech. I don't agree, a little work put into raiding/farming/growing never hurt anyone.

Re: Removing NoX if inactive!!

Posted: Mon May 16, 2011 3:52 am
by ~Dä Vinci~
i dn't see how they can use nox with 0 glorys it should turn off when u have 0 imo

Re: Removing NoX if inactive!!

Posted: Mon May 16, 2011 3:57 am
by Ashu
I'm sorry, i don't understand what you mean. Nox isn't an anti-G&R tool, any player can use as he wishes, as with all the game features.

Re: Removing NoX if inactive!!

Posted: Mon May 16, 2011 4:15 am
by ~Dä Vinci~
oo my bad then i must of miss read it i always thought nox costs u 1 glory per turn..

Re: Removing NoX if inactive!!

Posted: Mon May 16, 2011 4:26 am
by Ashu
It does but that's only one of its features.

Re: Removing NoX if inactive!!

Posted: Mon May 16, 2011 12:47 pm
by Tekki
Nox does cost you one glory per turn but that was put in after nox had been there for a while so that you couldn't get into the 1 glory range and have nox on and thus be difficult to mass while ascending. Of course you can get around that by PPTing but that's different.

The cost of Nox was not the one glory turn, so from that point of view the argument is flawed. Nox costs income as well and for most of us provides phasing. That is what Nox is there for, the phasing.

I can see your point that nox should be removed if they have not logged in say for 150 days (TRULY inactive) but I cannot agree. The nox made a bargain with the realms leader and you are asking the nox to renig on that bargain. I may be a Nanoti but even I know than on that, the nox keep to the letter of their agreements... as annoying as that may sometimes be for us superior creatures. Just remember, if you manage them properly, you can make them work for you.

Re: Removing NoX if inactive!!

Posted: Mon May 16, 2011 1:09 pm
by Juliette
Tekki wrote:I can see your point that nox should be removed if they have not logged in say for 150 days (TRULY inactive) but I cannot agree. The nox made a bargain with the realms leader and you are asking the nox to renig on that bargain. I may be a Nanoti but even I know than on that, the nox keep to the letter of their agreements... as annoying as that may sometimes be for us superior creatures. Just remember, if you manage them properly, you can make them work for you.
Hear, hear. Well said.