Admin Meeting 24/06/2011
Posted: Sun Jun 26, 2011 1:35 pm
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[01:22] <+FM>
[01:22] <+Feri> see
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[01:22] <+Feri> lies you are FM
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[01:23] <+Bob> Hi all!
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[01:24] <+Bob> Hey admin
[01:24] <+Bob> We need a personal log in ascended
[01:24] <+RobeSGW> Hey
[01:24] <+Ifrit> personal log in ascended would be nice
[01:24] <+Cardinal> yes
[01:24] <+Bob> BTW admin we have a few people who have been banned ingame for neg naq/UU
[01:24] <+Ifrit> its one of those things that was suggested in that thread that I linked you
[01:24] <+FM> Yes we have
[01:25] <+Ra> ME in ascended wouldn't be half bad either..
[01:25] <+Ifrit> viewtopic.php?f=32&t=180589
[01:25] <+EtL> greetings
[01:25] <+Ifrit> yea ME would be ok, no rank though
[01:25] <+RobeSGW> Ascended Personal Logs would be helpful yes please
[01:26] <+RobeSGW> I guess he is off in private meetings again not here
[01:26] <+Feri> well he has a few mins left
[01:26] <+EtL> he;s not on yet
[01:26] <+FM> He's just looking at my account * glare
[01:26] <+Feri> before we yell at him
[01:26] <+FM> Wait
[01:26] <+Feri> at yeah he is on.. he changed nick
[01:27] <+Bob> Admin the needs of many outrank the needs of a few
[01:27] <+Bob> Aka theplace is where to be
[01:27] <+Feri> you have to pay now 1$ per private message response
[01:27] <+Feri>
[01:27] <+RobeSGW> seems so LOL
[01:27] <+EtL> damned impatient buggers
[01:28] <+EtL> not u guys
[01:28] <+Ifrit> lol
[01:28] <+Feri> grats on getting FM to surrender etl.
[01:28] <+Bob> You mean Ifrit?
[01:28] <+RobeSGW> well the last few meetings there has been nothing here and everything in private so its gets boring
[01:28] <+RobeSGW> but yes FM is a priority to get his account sorted
[01:30] <+FM> Guess whose back xD
[01:30] <+RobeSGW> YAY
[01:30] <+FM> War back on?
[01:30] <+FM>
[01:30] <+FM> lol, jokes ETL
[01:30] <+Bob> Yeah!
[01:30] <+Bob> Woot woot!
[01:30] <+Feri> yeah that is boring
01[01:31] <+Tekki> lol
[01:31] <+Bob> Admin where are you!
[01:31] <+Ifrit> :O
[01:31] <+Ifrit> hey tekki
01[01:31] <+Tekki> hey
[01:32] <+RobeSGW> morning Tekki
[01:32] <+Feri> wave
06[01:32] * +Tekki wavies to everyone
[01:32] <+RobeSGW> So no meeting today then?
[01:32] <+FM> I had wavies once >.>
[01:32] <+Bob> Admin solid has been banned ingame
[01:32] <+Bob> If you could get him unbanned it would be sexual
[01:33] <+FM> He's probably doing it now
[01:33] <+FM> God damn stupid autobans
[01:33] <+Bob> That would be sexual if he does
[01:33] <+FM> sexual?
[01:33] <+Bob> You should think twice before cheating then
[01:33] <+FM> Is that REALLY the word to use? o.O
01[01:33] <+Tekki> um Bob, put in a link
[01:33] <+Bob> viewtopic.php?f=210&t=183250
[01:33] <+Feri> easily a cheater bob
[01:33] <+Feri> problem solved
[01:33] <+Feri> .
[01:34] <+Feri>
[01:35] <+Bob> Admin the sexuality of unbanning solid has not been fulfilled
[01:35] <~adminHere> ok
[01:35] <+Bob> Thanks admin, very sexy indeed
01[01:35] <+Tekki> give him some time to look at solid's account
[01:35] <+Ifrit> hey jason
[01:35] <~adminHere> got a few PM done before the meet
[01:35] <~adminHere> serves me right for being early
[01:35] <+RobeSGW> Hi Jason
[01:36] <+RobeSGW> a few players have asked for a personal log in ascended if you have time
[01:36] <+Bob> And may I suggest increasing the amount of planets before the CER decreases
[01:36] <+Bob> Maybe to 4b
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[01:37] <+Bob> Thank you admin, solid has been unbanned, the sexuality has been accomplished
[01:37] <~adminHere> bob - i unbanned the autobans -- is solid not back? was it not an autobad?
[01:37] <~adminHere> ah - good
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[01:38] <+Feri> I would like to ask if you would consider again the removing of alliance repair function. I know there was a fair amount of support for its removal on the forum thread
[01:38] <~adminHere> robe - personal log in ascended. can do
[01:38] <+Bob> I'd like to ask you to ignore feri's post as it's stupid
[01:38] <+RobeSGW> awesome thanks Jason
[01:38] <+Bob> Thanks admin!
[01:38] <+Feri> or if not the att repair at least the def repair
[01:38] <+Ifrit> viewtopic.php?f=32&t=180589
[01:38] <+Feri> nice Bob, go with calling stupid
[01:38] <+Ifrit> jason that thread I keep giving you
[01:39] <+Ifrit> had that suggested
[01:39] <+Ifrit> also has some more cool ideas
[01:40] <+Feri> even Ifrit agreed potentially with removing repairs
[01:40] <+Bob> What if someone covert phases
[01:40] <+Bob> It becomes impossible to mass said person
[01:40] <+Ifrit> hmm yes I did
[01:40] <+Ifrit> I said I would like to see both repairs removed
[01:40] <+Bob> And they can just keep massing and there is nothing to do to save the person
[01:40] <+RobeSGW> Yeah thats a good linke Ifrit, has all the ascended IDS summarised
[01:40] <+RobeSGW> ideas
[01:41] <+Feri> glad you have SGW at the end of your nick robe or we would get confused as to what game you were playing
[01:41] <+Ifrit> and instead of defensive repairs, use a gift that lets you put the entire alliance on highest setting on crit, and possibly Nox
[01:41] <+Feri> thats not a bad suggestion
[01:41] <+Feri> still allows for some level of protection
[01:41] <+Ifrit> yep
[01:42] <+RobeSGW> I have that Feri cause Robe didnt work when i first tried
[01:42] <+RobeSGW> thanks for caring
[01:42] <+Feri> ah
[01:42] <+Feri> just messin with u
01[01:42] <+Tekki> well the repairs think is useful in some ways but I do like that one too Ifrit
[01:42] <+Feri> no offense meant
[01:42] <+RobeSGW> always
[01:42] <+RobeSGW> I wish Robe had worked
03[01:42] * Feri is now known as Robe
[01:42] <+RobeSGW> I know it looks daggy
[01:42] <+Robe> woo
[01:42] <+Robe> just testing
[01:42] <+RobeSGW> ooo so confused now
[01:42] <+Robe> not trying to imitate
03[01:43] * Robe is now known as Feri
[01:43] <+RobeSGW> Repairs is a hot topic been many threads in forums about it
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[01:43] <+RobeSGW> many pro many against
01[01:43] <+Tekki> you need to register your name Robe so that others can't use it
[01:43] <+RobeSGW> All gifts are too expensive
01[01:43] <+Tekki> yeah the bank upgrade especiallay
[01:43] <+Feri> yeah robe I dont think anyone has just "Robe" anymore
[01:43] <+Feri> so you can have
[01:43] <+RobeSGW> Aliance PPT and Bank so so expensive no one can afford them
01[01:43] <+Tekki> it's useful for smallerallaince
[01:43] <+Ifrit> yep prices on gifts need to be looked at again
01[01:43] <+Tekki> if the bank upgrade becomes smalle
[01:43] <+RobeSGW> this espoential costing of Alliance gifts is insane
01[01:44] <+Tekki> *smaller in price
[01:44] <+RobeSGW> make them cheaper or remove them all together
[01:44] <+Ifrit> get rid of the scaled price
[01:44] <+Feri> it may be useful for smaller alliance Tekki, but bigger alliances have better ability to use it with bigger stats and that gives them better benefits
[01:44] <+Feri> so if there was some way to find some function that was not repairs
[01:44] <+RobeSGW> Smaller alliances cant afford them either
[01:44] <+Feri> that would give small alliances some ability to compete better
[01:45] <+Cardinal> feri you joker
[01:45] <+Feri> repairs is not a good function to use small alliances useful as a good reason
[01:45] <+Feri> hey Cardinal
[01:45] <+Cardinal>
[01:45] <+Feri> why am I a joker
[01:45] <+RobeSGW> Alliances really cant afford most of the gifts right now
[01:45] <+Cardinal> no alliance can afford to do alliance gifts
[01:46] <~adminHere> ok sorry - the log was not as easy as i thought, but not hard, so i did it
[01:46] <+Bob> You still here admin?
[01:46] <+Cardinal> and smaller alliance just can't compete
[01:46] <+Bob> :O
[01:46] <+RobeSGW> WOW thanks Jason
[01:46] <+RobeSGW> Hugs Jason
[01:46] <~adminHere> catching up to meet
[01:46] <+RobeSGW> well we are all quiet tonight really
[01:46] <+EtL> alliance size should determine price
[01:46] <+Bob> Hey admin
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[01:46] <+Cardinal> meets almost over
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[01:46] <+Ifrit> it should
[01:46] <+EtL> simple solution
[01:46] <+Bob> Did you ever see the new graphics people made for the game?
[01:46] <+Ifrit> its the scaling price that is ruinning it
01[01:47] <+Tekki> morning Borek
[01:47] <+RobeSGW> Yes ETL but its still too dear to use
[01:47] <+RobeSGW> Small or big
[01:47] <+Borek> hi all
[01:47] <+RobeSGW> old or new
[01:47] <+EtL> perhaps admin wants it used rarely?
[01:47] <+RobeSGW> perhaps he needs feedback
[01:47] <+RobeSGW> so he can calibrate
[01:47] <+RobeSGW> so new alliances can afford them as well as old
[01:48] <~adminHere> i did reduce the gift costs
[01:48] <+EtL> tbh I barely noticed the price
[01:48] <+EtL> but then Omega is bloody ancient
[01:48] <+RobeSGW> 176b for one PPT is insame
[01:48] <+RobeSGW> insane
01[01:48] <+Tekki> yeah I noticed thank you admin but for a new allaince teh bank price is still too high
[01:48] <+Feri> did you read up admin about us discussing potential removal of alliance repairs and possibly replacing with a function for setting alliance on crit and or nox?
[01:48] <+Ifrit> just do 2(# of members/5) + base cost. determine a base cost for each ability. That way everyone pays the same, and new coming players can get the bank increases at the same cost as those who already got millions of upgrades....
[01:49] <+RobeSGW> Feri there are many debates on that subject going, must be in several threads right now
[01:49] <~adminHere> alliance size does determine price
[01:49] <+Ifrit> yes as does age of game
[01:49] <+RobeSGW> I know but it still is too dear to use
[01:49] <~adminHere> bob yes - they were never finished though
[01:49] <+Ifrit> and its the scaling factor that is ruining it
[01:49] <+Feri> indeed robe but that doesn't mean that I can't bring it up here again
[01:50] <~adminHere> yes i read feri
[01:50] <~adminHere> i had another idea (as i lay thinking about sgw issues at night ; ))
[01:50] <+RobeSGW> I agree Feri, I am saying there are a lot of threads about it
[01:50] <+EtL> lmao
[01:50] <+EtL> dreaming of sgw now?
[01:50] <~adminHere> if you are above plague: the minimum to hit you is decreased
01[01:50] <+Tekki> LOL admin that's probably not healthy
[01:50] <+Feri> lies you are a robot you dont lay down
[01:50] <~adminHere>
[01:50] <+Feri> minimum to hit you?
[01:50] <~adminHere> i wish! if i was a robot i would ge ta lot more play in
[01:50] <~adminHere> ya now its whatever % ...
[01:50] <~adminHere> below does no damage
[01:51] <+RobeSGW> 118b to do one bank upgrade of 1%
[01:51] <~adminHere> if you are plagued...you are easier to damage (or at least a lower% can do it)
01[01:51] <+Tekki> ah it's um lol I can't remember
[01:51] <+Feri> so weaken defenses if you are above plague?
[01:51] <+RobeSGW> Where is that idea Jason, I didnt read it
[01:51] <~adminHere> not weaken -no
[01:51] <~adminHere> just allow a lower % to hit you
[01:51] <+EtL> it's a credible idea
01[01:51] <+Tekki> wait 17.5 % now I think to strike
01[01:51] <+Tekki> absolute minimum
[01:51] <~adminHere> something like that yes
[01:51] <~adminHere> as i do not want to raise raid cpa
[01:51] <~adminHere> cap
[01:51] <+Ifrit> where did this come from?
[01:51] <+RobeSGW> has it been debated in forums or is this a private gem from someone
[01:51] <+Bob> Aww
[01:51] <~adminHere> make plague bigger
[01:52] <+Feri> well I still think that repairs should be looked at for removal or lowering from 100% repair to maybe a % 5 or 10 or 15 or something
[01:52] <~adminHere> or many of the other ideas out there
[01:52] <+Ifrit> is there any thread for us to read about this?
[01:52] <+EtL> a good compromise
[01:52] <~adminHere> its mine robe
[01:52] <+Cardinal> plague and your realms weaker sounds pretty good make that the solution lol
[01:52] <~adminHere> like i say as i lay thining
[01:52] <+EtL> I approve
[01:52] <~adminHere> thinking
[01:52] <+EtL> lol
01[01:52] <+Tekki> darn, if you could lay thining you could definitely profit if you could sell that!
[01:52] <~adminHere> it would in effect allow massing at less cost -- although still a huge cost
[01:53] <~adminHere> lol tek -yes
[01:53] <~adminHere> although some call that a 'hunger strike'
[01:53] <~adminHere>
[01:53] <+Bob> But to get from raid cap to plague
[01:53] <+Bob> Takes 100 days at 1m UP
[01:53] <+Bob> And you can lose it all in 30mins
[01:53] <+Feri> that only really affects large defenses.. not all people want it removed because of big defenses
[01:53] <+EtL> perhaps ascended blessing also suffer past plague
[01:53] <+Feri> for instance I just think repairs are an overpowered function when used effectively.. def large or small army plague or not
[01:53] <~adminHere> the nice thing with a plague based reduced minimum is that a) it makes sense and b) does not change existing mechanics for the masses
[01:54] <~adminHere> etl - another good idea
[01:54] <~adminHere> blessing on the sickly?
02[01:54] * +RobeSGW (gateCrashe@NORAD.Chat-8732FE0.lnk.telstra.net) Quit (Connection reset by peer)
[01:54] <+EtL> lol
[01:54] <~adminHere> sounds too christian (meek inherit earth)
[01:54] <+Ifrit> is there is a discussion for this suggestion somewhere jason?
[01:54] <+Borek> i tend to agree about the repairs, it does remove the key drawback of having a huge strike or defense, which *should* be the huge repair costs
[01:54] <~adminHere> ifrit -no
[01:54] <~adminHere> on repairs i am not going to remove
[01:54] <~adminHere> i may reduce the # but not remove
[01:54] <+EtL> these are adminesque ideas ifrit lol
[01:54] <~adminHere> and even that i am not 100% on yet
[01:55] <+Feri> how about reduce it from 100% repair to a smaller % then possibly
[01:55] <+Ifrit> yea well, I recommend doing a discussion before implimenting
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[01:55] <+Feri> I know you worked hard in finding suitable alliance gifts but
[01:55] <~adminHere> someone put those 2 up though : 1) reduce minimum to hit when plagued; 2) reduced AB when plagued (say 50% of normal)
01[01:55] <+Tekki> um Feri, I sort of see where you are going with that, but what's the point of that?
[01:55] <+RobeSGW> sorry got logged out
[01:55] <+Feri> to reduce the effectiveness of repairs?
[01:55] <~adminHere> also : i am fairly sure i am adding 'untrain 10% of your def supers' and 'untrain 10% of your att supers' as a 3turn market option
01[01:56] <+Tekki> yeah but why not just repair all, I don't know anyoen who only repairs a part of the deence
[01:56] <+RobeSGW> Feri a lot of people like the repairs and they were reduced to 200 a week
01[01:56] <+Tekki> or attack
[01:56] <+RobeSGW> so its not like they can be abused
[01:56] <+Feri> 200 is still a lot
[01:56] <+Ifrit> sweet can we also have a untain lifers too?
[01:56] <+RobeSGW> not for a week its not
[01:56] <+Ifrit> i mean why not right........
[01:56] <+Feri> you say its not I say it is
[01:56] <+Feri> yes there are people on both sides
01[01:57] <+Tekki> oh yeah! hmm that wouldn't be too bad Admin lol (says me with left over strike supers)
[01:57] <+RobeSGW> well i guess we have to consider what everyone else wants too
[01:57] <~adminHere> ifrit -its called 'lifer suicide'
[01:57] <+RobeSGW> personally I hate all the house updates but others like them
[01:57] <+Ifrit> that doesnt untrain them.....
[01:57] <+Ifrit>
[01:57] <+RobeSGW> I would get rid of them all if i could incluidng alliance PPT
[01:57] <~adminHere> lol no but it clears room
[01:57] <+RobeSGW> but others like them
[01:57] <+Feri> I agree robe with the exception of maybe the bank upgrades
01[01:57] <+Tekki> sure it does Ifrit - it forcibly untrains them
[01:57] <+Feri> but yeah I understand admin wanted to add dif aspects
[01:57] <+Ifrit> supers being untrainable.... why? surely if that is gonna get added you should do lifers as well....
[01:57] <+Feri> but I still dislike
[01:58] <+RobeSGW> Bank upgrades were really cheap and now they are too expensive to use with disadvantages new alliances
[01:58] <+Feri> old style gameplay was more fun
[01:58] <+RobeSGW> yes Feri I agree
[01:58] <+Feri> game is too slow with repairs
[01:58] <+Bob> Admin how do you feel about making a % of attack supers 'run away' when there is no def trained?
[01:58] <~adminHere> the issue w/ supers ifrit is basicly you can fill your spots w/ them then be 100% unable to change strategies. this will allow it, slowly
[01:58] <+RobeSGW> thats why I hope Mezz idea of Old Skool House gets implemented
[01:58] <~adminHere> bob - i am not going to tie att and def
[01:58] <+RobeSGW> it would be very popular
[01:58] <+Feri> old school house would be awesome lol
[01:58] <~adminHere> it has been suggested
[01:58] <+EtL> a repair bill for massing a plus 100 trill defence would be insane with partial repairs
[01:58] <~adminHere> feri -its still coming
[01:58] <+EtL> unfeasible
[01:58] <+RobeSGW> YAY
[01:58] <+Ifrit> umm they trained those supers... knowing they were not untrainable
[01:59] <~adminHere> i have been working on a side project last couple weeks (sgw related though)
[01:59] <+RobeSGW> Old Skool House is coming
[01:59] <+Ifrit> that is to bad imo
[01:59] <~adminHere> ifrit - yes, but maybe 3 years ago
[01:59] <+Feri> well its supposed to be expensive ETL
[01:59] <+Borek> The problem with the repair system as it stands is large strikes can farm and mass for very little cost and large defenses can likewise be repaired for very little cost. Now obviously only the strongest accounts in the game tend to benefit from this...how is the average noob going to feel when some beast with a 40t strike massacres them for effectively zero cost?
[01:59] <+EtL> for defences of old it would have been ok
[01:59] <~adminHere> and 10% untrain is a diminishing prospect, and weekly and at cost of all market turns
[01:59] <+EtL> but not with the defences of the current game
[01:59] <+RobeSGW> No can use repairs cheaply Borek they are too expensive
[01:59] <+Feri> then lets just have free weapon repairs for all
[02:00] <~adminHere> borek -that was why they were reduced. if it iss a problem still, at least it is less of one
[02:00] <~adminHere> maybe i up cost of the repairs
[02:00] <+EtL> u can't have it both ways ..hugely expensive to attack..AND tough defences
[02:00] <+RobeSGW> They were made expensive to prevent cheap farming
[02:00] <~adminHere> yup
[02:00] <~adminHere> exactly robe
[02:00] <+RobeSGW> and it has
[02:00] <+Borek> The whole point of weapon repairs is maintaining and using large stats has an inbuilt price, the repair bill
[02:00] <+Bob> I use the alliance bank to repair my strike all the time
[02:01] <+RobeSGW> anyone using repairs for farming would have no bank very quickly
[02:01] <+Bob> 67bil out of 50+t is nothing
02[02:01] * +FM (gateCrashe@NORAD.Chat-C28AF992.brockwellsforestry.co.uk) Quit (Connection reset by peer)
[02:01] <+RobeSGW> I think its a lot better than it was
[02:01] <+RobeSGW> repairs are limited and more expensive
[02:04] <+Bob> Admin I think you should make the alliance repairs based on the alliance's income
02[02:04] * +Cardinal (gateCrashe@NORAD.Chat-67E7AB4D.as43234.net) Quit (Client exited)
[02:04] <+Bob> That way every alliance has the same costs
[02:04] <~adminHere> my PMs are not flashing anymore!!
[02:05] <+RobeSGW> must be hard
[02:05] <+RobeSGW> there are several threads about alliance repairs now
[02:05] <~adminHere> bob -its based on size. income is manipulatable
[02:05] <+Feri> I bet thats a first adminHere
[02:05] <+RobeSGW> a lot of mixed feelings
[02:05] <+Bob> Just army size?
[02:05] <~adminHere> membership count
[02:06] <+Bob> So 20 people of 100m army size has the same cost as 20 people of 400m?
[02:06] <+RobeSGW> So we should all split into smaller alliances to use gifts?
[02:06] <+RobeSGW> Right now we can afford to use any
[02:06] <+Ifrit> honestly I think the untrain supers, only helps the money spenders who can get PPTs without MTs
[02:06] <+Feri> yes there are robe again, but if all it does is get talked about on forum then admin may not read them all
[02:06] <+RobeSGW> If you read the threads there isnt a definitive outcome from the discussions
[02:07] <+RobeSGW> I know that what we have now is better than what we had before
[02:07] <+Feri> there never will be
[02:07] <+RobeSGW> so who is wrong and who is right?
[02:07] <+Feri> for admin to decide based on what he reads and people say to him
[02:07] <+Feri> and what he thinks is best for game
[02:07] <~adminHere> robe - smaller alliances = less people benefit = (theoretically) less income
[02:08] <+RobeSGW> yes but not everyone comes to meetings which is why the threads can help
[02:08] <+Feri> I'm not saying that people shouldnt still discuss
[02:08] <+Feri> but there will never be a definitive outcome from forum threads
[02:08] <+RobeSGW> I dont think so cause they cant generate enough income to use them
[02:08] <+Feri> doesnt hurt if people talk about it here also if they want
[02:08] <~adminHere> more people = more income = more cost to use features that benefit EACH member
[02:09] <+RobeSGW> so whats your reasoning for wanting to reduce them more
[02:09] <+Feri> he already said he wouldnt remove them which is something a lot of people also wanted
[02:09] <+Bob> Maybe increase tax into alliance bank
[02:09] <~adminHere> think of it like a 'group meal' at a restaurant
[02:09] <~adminHere> 10 people costs less than 100
[02:09] <+Bob> Not if they're all anorexic
[02:09] <+RobeSGW> 10 people cant afford to use them cause they dont generate enough tax
[02:09] <+Feri> as I said I think its overpowered as a properly used function, also as borek said it gives bigger stats better benefit
[02:09] <~adminHere> if it was a 'all groups eat for the same price' you know who gets the deal
[02:09] <+RobeSGW> system really just doesnt seem to work right now since they were radically increased
[02:10] <+RobeSGW> adjustable tax was suggested by some idk if that would help or not
[02:10] <+Feri> thought you said its better than it was
[02:10] <+Ifrit> yes but the scaling cost is a joke... you will constantly have to edit it, why not save yourself time and do a base cost effected by member size?
[02:10] <+RobeSGW> but right now unless we split our alliances into smaller ones ....
[02:11] <+RobeSGW> yes Feri i think its better than it was
[02:11] <~adminHere> i thought i did: and do a base cost effected by member size?
[02:11] <+RobeSGW> costs are more expensive for repairs so it cant be abused
[02:11] <~adminHere> its not exponential with size
[02:11] <~adminHere> its linear
[02:11] <~adminHere> if 10 costs 100 , 20 costs 200
[02:11] <+Feri> you still have thousands of repairs available with bank sizes some alliances have
[02:11] <+RobeSGW> problem is other gifts
[02:11] <+Borek> one thing to remember is no one actually asked for the damn alliance repairs in the 1st place, lol
[02:11] <+Feri> its not like its nixed by being expensive
[02:11] <+RobeSGW> Alliance Bank and PPT are too expensive
[02:11] <+Feri> just not infinitly sustainable at high levels of usage
[02:12] <+Ifrit> yea I like that too feri
[02:12] <+Feri> its a function that can be used lots effectively but not all the time or for huge periods of time
[02:12] <+RobeSGW> maybe the only way to keep eveyrone happy would be to remove all alliance gifts
[02:12] <+Feri> so expensive in that regard isnt bad
[02:12] <+Ifrit> but the functions that help players, like bank increase and PPT are to much
[02:12] <+RobeSGW> Rather than keep them
[02:12] <+RobeSGW> some want more, some want less
[02:12] <+Feri> I agree with ppt and bank being too expensive
[02:12] <+RobeSGW> yeah way too expensive
[02:13] <+Ifrit> so thats why I think a base cost is more sustainable
[02:13] <+RobeSGW> maybe 80% too expensive
[02:13] <+RobeSGW> and it keeps going UP
[02:13] <+RobeSGW> its crazy
[02:13] <+Ifrit> with member size effecting the overall cost
[02:13] <~adminHere> ok gonna wrap this meet up
[02:13] <+RobeSGW> 180b for one PPT LOL
[02:14] <~adminHere> hopefully it was useful ( i felt it was!)
01[02:14] <+Tekki> bye bye Admin, catch you later
[02:14] <~adminHere> and i think you all for your brain power!!
[02:14] <+Ifrit> yes
[02:14] <+Ifrit> thanks J
[02:14] <+Feri> later
[02:14] <+Bob> Thanks admin!
[02:14] <+Ifrit> take care
[02:14] <+Bob> It was very sexual
[02:14] <+RobeSGW> thanks Jason
[02:14] <~adminHere>
[02:14] <+Ifrit> see you later tonight >.>
[02:14] <~adminHere> yup. till next meet
03[02:14] * adminHere is now known as adminGone
[01:22] <+FM>
[01:22] <+Feri> see
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[01:22] <+Feri> lies you are FM
03[01:22] * adminHere is now known as KC_Guest56137
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[01:23] <+Bob> Hi all!
03[01:23] * KC_Guest56137 is now known as adminHere
03[01:24] * ChanServ sets mode: +qo adminHere adminHere
[01:24] <+Bob> Hey admin
[01:24] <+Bob> We need a personal log in ascended
[01:24] <+RobeSGW> Hey
[01:24] <+Ifrit> personal log in ascended would be nice
[01:24] <+Cardinal> yes
[01:24] <+Bob> BTW admin we have a few people who have been banned ingame for neg naq/UU
[01:24] <+Ifrit> its one of those things that was suggested in that thread that I linked you
[01:24] <+FM> Yes we have
[01:25] <+Ra> ME in ascended wouldn't be half bad either..
[01:25] <+Ifrit> viewtopic.php?f=32&t=180589
[01:25] <+EtL> greetings
[01:25] <+Ifrit> yea ME would be ok, no rank though
[01:25] <+RobeSGW> Ascended Personal Logs would be helpful yes please
[01:26] <+RobeSGW> I guess he is off in private meetings again not here
[01:26] <+Feri> well he has a few mins left
[01:26] <+EtL> he;s not on yet
[01:26] <+FM> He's just looking at my account * glare
[01:26] <+Feri> before we yell at him
[01:26] <+FM> Wait
[01:26] <+Feri> at yeah he is on.. he changed nick
[01:27] <+Bob> Admin the needs of many outrank the needs of a few
[01:27] <+Bob> Aka theplace is where to be
[01:27] <+Feri> you have to pay now 1$ per private message response
[01:27] <+Feri>
[01:27] <+RobeSGW> seems so LOL
[01:27] <+EtL> damned impatient buggers
[01:28] <+EtL> not u guys
[01:28] <+Ifrit> lol
[01:28] <+Feri> grats on getting FM to surrender etl.
[01:28] <+Bob> You mean Ifrit?
[01:28] <+RobeSGW> well the last few meetings there has been nothing here and everything in private so its gets boring
[01:28] <+RobeSGW> but yes FM is a priority to get his account sorted
[01:30] <+FM> Guess whose back xD
[01:30] <+RobeSGW> YAY
[01:30] <+FM> War back on?
[01:30] <+FM>
[01:30] <+FM> lol, jokes ETL
[01:30] <+Bob> Yeah!
[01:30] <+Bob> Woot woot!
[01:30] <+Feri> yeah that is boring
01[01:31] <+Tekki> lol
[01:31] <+Bob> Admin where are you!
[01:31] <+Ifrit> :O
[01:31] <+Ifrit> hey tekki
01[01:31] <+Tekki> hey
[01:32] <+RobeSGW> morning Tekki
[01:32] <+Feri> wave
06[01:32] * +Tekki wavies to everyone
[01:32] <+RobeSGW> So no meeting today then?
[01:32] <+FM> I had wavies once >.>
[01:32] <+Bob> Admin solid has been banned ingame
[01:32] <+Bob> If you could get him unbanned it would be sexual
[01:33] <+FM> He's probably doing it now
[01:33] <+FM> God damn stupid autobans
[01:33] <+Bob> That would be sexual if he does
[01:33] <+FM> sexual?
[01:33] <+Bob> You should think twice before cheating then
[01:33] <+FM> Is that REALLY the word to use? o.O
01[01:33] <+Tekki> um Bob, put in a link
[01:33] <+Bob> viewtopic.php?f=210&t=183250
[01:33] <+Feri> easily a cheater bob
[01:33] <+Feri> problem solved
[01:33] <+Feri> .
[01:34] <+Feri>
[01:35] <+Bob> Admin the sexuality of unbanning solid has not been fulfilled
[01:35] <~adminHere> ok
[01:35] <+Bob> Thanks admin, very sexy indeed
01[01:35] <+Tekki> give him some time to look at solid's account
[01:35] <+Ifrit> hey jason
[01:35] <~adminHere> got a few PM done before the meet
[01:35] <~adminHere> serves me right for being early
[01:35] <+RobeSGW> Hi Jason
[01:36] <+RobeSGW> a few players have asked for a personal log in ascended if you have time
[01:36] <+Bob> And may I suggest increasing the amount of planets before the CER decreases
[01:36] <+Bob> Maybe to 4b
02[01:36] * +wacky (do.u@wanna.get.stupified) Quit (Ping timeout)
[01:37] <+Bob> Thank you admin, solid has been unbanned, the sexuality has been accomplished
[01:37] <~adminHere> bob - i unbanned the autobans -- is solid not back? was it not an autobad?
[01:37] <~adminHere> ah - good
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[01:38] <+Feri> I would like to ask if you would consider again the removing of alliance repair function. I know there was a fair amount of support for its removal on the forum thread
[01:38] <~adminHere> robe - personal log in ascended. can do
[01:38] <+Bob> I'd like to ask you to ignore feri's post as it's stupid
[01:38] <+RobeSGW> awesome thanks Jason
[01:38] <+Bob> Thanks admin!
[01:38] <+Feri> or if not the att repair at least the def repair
[01:38] <+Ifrit> viewtopic.php?f=32&t=180589
[01:38] <+Feri> nice Bob, go with calling stupid
[01:38] <+Ifrit> jason that thread I keep giving you
[01:39] <+Ifrit> had that suggested
[01:39] <+Ifrit> also has some more cool ideas
[01:40] <+Feri> even Ifrit agreed potentially with removing repairs
[01:40] <+Bob> What if someone covert phases
[01:40] <+Bob> It becomes impossible to mass said person
[01:40] <+Ifrit> hmm yes I did
[01:40] <+Ifrit> I said I would like to see both repairs removed
[01:40] <+Bob> And they can just keep massing and there is nothing to do to save the person
[01:40] <+RobeSGW> Yeah thats a good linke Ifrit, has all the ascended IDS summarised
[01:40] <+RobeSGW> ideas
[01:41] <+Feri> glad you have SGW at the end of your nick robe or we would get confused as to what game you were playing
[01:41] <+Ifrit> and instead of defensive repairs, use a gift that lets you put the entire alliance on highest setting on crit, and possibly Nox
[01:41] <+Feri> thats not a bad suggestion
[01:41] <+Feri> still allows for some level of protection
[01:41] <+Ifrit> yep
[01:42] <+RobeSGW> I have that Feri cause Robe didnt work when i first tried
[01:42] <+RobeSGW> thanks for caring
[01:42] <+Feri> ah
[01:42] <+Feri> just messin with u
01[01:42] <+Tekki> well the repairs think is useful in some ways but I do like that one too Ifrit
[01:42] <+Feri> no offense meant
[01:42] <+RobeSGW> always
[01:42] <+RobeSGW> I wish Robe had worked
03[01:42] * Feri is now known as Robe
[01:42] <+RobeSGW> I know it looks daggy
[01:42] <+Robe> woo
[01:42] <+Robe> just testing
[01:42] <+RobeSGW> ooo so confused now
[01:42] <+Robe> not trying to imitate
03[01:43] * Robe is now known as Feri
[01:43] <+RobeSGW> Repairs is a hot topic been many threads in forums about it
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[01:43] <+RobeSGW> many pro many against
01[01:43] <+Tekki> you need to register your name Robe so that others can't use it
[01:43] <+RobeSGW> All gifts are too expensive
01[01:43] <+Tekki> yeah the bank upgrade especiallay
[01:43] <+Feri> yeah robe I dont think anyone has just "Robe" anymore
[01:43] <+Feri> so you can have
[01:43] <+RobeSGW> Aliance PPT and Bank so so expensive no one can afford them
01[01:43] <+Tekki> it's useful for smallerallaince
[01:43] <+Ifrit> yep prices on gifts need to be looked at again
01[01:43] <+Tekki> if the bank upgrade becomes smalle
[01:43] <+RobeSGW> this espoential costing of Alliance gifts is insane
01[01:44] <+Tekki> *smaller in price
[01:44] <+RobeSGW> make them cheaper or remove them all together
[01:44] <+Ifrit> get rid of the scaled price
[01:44] <+Feri> it may be useful for smaller alliance Tekki, but bigger alliances have better ability to use it with bigger stats and that gives them better benefits
[01:44] <+Feri> so if there was some way to find some function that was not repairs
[01:44] <+RobeSGW> Smaller alliances cant afford them either
[01:44] <+Feri> that would give small alliances some ability to compete better
[01:45] <+Cardinal> feri you joker
[01:45] <+Feri> repairs is not a good function to use small alliances useful as a good reason
[01:45] <+Feri> hey Cardinal
[01:45] <+Cardinal>
[01:45] <+Feri> why am I a joker
[01:45] <+RobeSGW> Alliances really cant afford most of the gifts right now
[01:45] <+Cardinal> no alliance can afford to do alliance gifts
[01:46] <~adminHere> ok sorry - the log was not as easy as i thought, but not hard, so i did it
[01:46] <+Bob> You still here admin?
[01:46] <+Cardinal> and smaller alliance just can't compete
[01:46] <+Bob> :O
[01:46] <+RobeSGW> WOW thanks Jason
[01:46] <+RobeSGW> Hugs Jason
[01:46] <~adminHere> catching up to meet
[01:46] <+RobeSGW> well we are all quiet tonight really
[01:46] <+EtL> alliance size should determine price
[01:46] <+Bob> Hey admin
03[01:46] * Borek (gateCrashe@NORAD.Chat-EC79000F.cable.virginmedia.com) has joined #theplace
[01:46] <+Cardinal> meets almost over
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[01:46] <+Ifrit> it should
[01:46] <+EtL> simple solution
[01:46] <+Bob> Did you ever see the new graphics people made for the game?
[01:46] <+Ifrit> its the scaling price that is ruinning it
01[01:47] <+Tekki> morning Borek
[01:47] <+RobeSGW> Yes ETL but its still too dear to use
[01:47] <+RobeSGW> Small or big
[01:47] <+Borek> hi all
[01:47] <+RobeSGW> old or new
[01:47] <+EtL> perhaps admin wants it used rarely?
[01:47] <+RobeSGW> perhaps he needs feedback
[01:47] <+RobeSGW> so he can calibrate
[01:47] <+RobeSGW> so new alliances can afford them as well as old
[01:48] <~adminHere> i did reduce the gift costs
[01:48] <+EtL> tbh I barely noticed the price
[01:48] <+EtL> but then Omega is bloody ancient
[01:48] <+RobeSGW> 176b for one PPT is insame
[01:48] <+RobeSGW> insane
01[01:48] <+Tekki> yeah I noticed thank you admin but for a new allaince teh bank price is still too high
[01:48] <+Feri> did you read up admin about us discussing potential removal of alliance repairs and possibly replacing with a function for setting alliance on crit and or nox?
[01:48] <+Ifrit> just do 2(# of members/5) + base cost. determine a base cost for each ability. That way everyone pays the same, and new coming players can get the bank increases at the same cost as those who already got millions of upgrades....
[01:49] <+RobeSGW> Feri there are many debates on that subject going, must be in several threads right now
[01:49] <~adminHere> alliance size does determine price
[01:49] <+Ifrit> yes as does age of game
[01:49] <+RobeSGW> I know but it still is too dear to use
[01:49] <~adminHere> bob yes - they were never finished though
[01:49] <+Ifrit> and its the scaling factor that is ruining it
[01:49] <+Feri> indeed robe but that doesn't mean that I can't bring it up here again
[01:50] <~adminHere> yes i read feri
[01:50] <~adminHere> i had another idea (as i lay thinking about sgw issues at night ; ))
[01:50] <+RobeSGW> I agree Feri, I am saying there are a lot of threads about it
[01:50] <+EtL> lmao
[01:50] <+EtL> dreaming of sgw now?
[01:50] <~adminHere> if you are above plague: the minimum to hit you is decreased
01[01:50] <+Tekki> LOL admin that's probably not healthy
[01:50] <+Feri> lies you are a robot you dont lay down
[01:50] <~adminHere>
[01:50] <+Feri> minimum to hit you?
[01:50] <~adminHere> i wish! if i was a robot i would ge ta lot more play in
[01:50] <~adminHere> ya now its whatever % ...
[01:50] <~adminHere> below does no damage
[01:51] <+RobeSGW> 118b to do one bank upgrade of 1%
[01:51] <~adminHere> if you are plagued...you are easier to damage (or at least a lower% can do it)
01[01:51] <+Tekki> ah it's um lol I can't remember
[01:51] <+Feri> so weaken defenses if you are above plague?
[01:51] <+RobeSGW> Where is that idea Jason, I didnt read it
[01:51] <~adminHere> not weaken -no
[01:51] <~adminHere> just allow a lower % to hit you
[01:51] <+EtL> it's a credible idea
01[01:51] <+Tekki> wait 17.5 % now I think to strike
01[01:51] <+Tekki> absolute minimum
[01:51] <~adminHere> something like that yes
[01:51] <~adminHere> as i do not want to raise raid cpa
[01:51] <~adminHere> cap
[01:51] <+Ifrit> where did this come from?
[01:51] <+RobeSGW> has it been debated in forums or is this a private gem from someone
[01:51] <+Bob> Aww
[01:51] <~adminHere> make plague bigger
[01:52] <+Feri> well I still think that repairs should be looked at for removal or lowering from 100% repair to maybe a % 5 or 10 or 15 or something
[01:52] <~adminHere> or many of the other ideas out there
[01:52] <+Ifrit> is there any thread for us to read about this?
[01:52] <+EtL> a good compromise
[01:52] <~adminHere> its mine robe
[01:52] <+Cardinal> plague and your realms weaker sounds pretty good make that the solution lol
[01:52] <~adminHere> like i say as i lay thining
[01:52] <+EtL> I approve
[01:52] <~adminHere> thinking
[01:52] <+EtL> lol
01[01:52] <+Tekki> darn, if you could lay thining you could definitely profit if you could sell that!
[01:52] <~adminHere> it would in effect allow massing at less cost -- although still a huge cost
[01:53] <~adminHere> lol tek -yes
[01:53] <~adminHere> although some call that a 'hunger strike'
[01:53] <~adminHere>
[01:53] <+Bob> But to get from raid cap to plague
[01:53] <+Bob> Takes 100 days at 1m UP
[01:53] <+Bob> And you can lose it all in 30mins
[01:53] <+Feri> that only really affects large defenses.. not all people want it removed because of big defenses
[01:53] <+EtL> perhaps ascended blessing also suffer past plague
[01:53] <+Feri> for instance I just think repairs are an overpowered function when used effectively.. def large or small army plague or not
[01:53] <~adminHere> the nice thing with a plague based reduced minimum is that a) it makes sense and b) does not change existing mechanics for the masses
[01:54] <~adminHere> etl - another good idea
[01:54] <~adminHere> blessing on the sickly?
02[01:54] * +RobeSGW (gateCrashe@NORAD.Chat-8732FE0.lnk.telstra.net) Quit (Connection reset by peer)
[01:54] <+EtL> lol
[01:54] <~adminHere> sounds too christian (meek inherit earth)
[01:54] <+Ifrit> is there is a discussion for this suggestion somewhere jason?
[01:54] <+Borek> i tend to agree about the repairs, it does remove the key drawback of having a huge strike or defense, which *should* be the huge repair costs
[01:54] <~adminHere> ifrit -no
[01:54] <~adminHere> on repairs i am not going to remove
[01:54] <~adminHere> i may reduce the # but not remove
[01:54] <+EtL> these are adminesque ideas ifrit lol
[01:54] <~adminHere> and even that i am not 100% on yet
[01:55] <+Feri> how about reduce it from 100% repair to a smaller % then possibly
[01:55] <+Ifrit> yea well, I recommend doing a discussion before implimenting
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[01:55] <+Feri> I know you worked hard in finding suitable alliance gifts but
[01:55] <~adminHere> someone put those 2 up though : 1) reduce minimum to hit when plagued; 2) reduced AB when plagued (say 50% of normal)
01[01:55] <+Tekki> um Feri, I sort of see where you are going with that, but what's the point of that?
[01:55] <+RobeSGW> sorry got logged out
[01:55] <+Feri> to reduce the effectiveness of repairs?
[01:55] <~adminHere> also : i am fairly sure i am adding 'untrain 10% of your def supers' and 'untrain 10% of your att supers' as a 3turn market option
01[01:56] <+Tekki> yeah but why not just repair all, I don't know anyoen who only repairs a part of the deence
[01:56] <+RobeSGW> Feri a lot of people like the repairs and they were reduced to 200 a week
01[01:56] <+Tekki> or attack
[01:56] <+RobeSGW> so its not like they can be abused
[01:56] <+Feri> 200 is still a lot
[01:56] <+Ifrit> sweet can we also have a untain lifers too?
[01:56] <+RobeSGW> not for a week its not
[01:56] <+Ifrit> i mean why not right........
[01:56] <+Feri> you say its not I say it is
[01:56] <+Feri> yes there are people on both sides
01[01:57] <+Tekki> oh yeah! hmm that wouldn't be too bad Admin lol (says me with left over strike supers)
[01:57] <+RobeSGW> well i guess we have to consider what everyone else wants too
[01:57] <~adminHere> ifrit -its called 'lifer suicide'
[01:57] <+RobeSGW> personally I hate all the house updates but others like them
[01:57] <+Ifrit> that doesnt untrain them.....
[01:57] <+Ifrit>
[01:57] <+RobeSGW> I would get rid of them all if i could incluidng alliance PPT
[01:57] <~adminHere> lol no but it clears room
[01:57] <+RobeSGW> but others like them
[01:57] <+Feri> I agree robe with the exception of maybe the bank upgrades
01[01:57] <+Tekki> sure it does Ifrit - it forcibly untrains them
[01:57] <+Feri> but yeah I understand admin wanted to add dif aspects
[01:57] <+Ifrit> supers being untrainable.... why? surely if that is gonna get added you should do lifers as well....
[01:57] <+Feri> but I still dislike
[01:58] <+RobeSGW> Bank upgrades were really cheap and now they are too expensive to use with disadvantages new alliances
[01:58] <+Feri> old style gameplay was more fun
[01:58] <+RobeSGW> yes Feri I agree
[01:58] <+Feri> game is too slow with repairs
[01:58] <+Bob> Admin how do you feel about making a % of attack supers 'run away' when there is no def trained?
[01:58] <~adminHere> the issue w/ supers ifrit is basicly you can fill your spots w/ them then be 100% unable to change strategies. this will allow it, slowly
[01:58] <+RobeSGW> thats why I hope Mezz idea of Old Skool House gets implemented
[01:58] <~adminHere> bob - i am not going to tie att and def
[01:58] <+RobeSGW> it would be very popular
[01:58] <+Feri> old school house would be awesome lol
[01:58] <~adminHere> it has been suggested
[01:58] <+EtL> a repair bill for massing a plus 100 trill defence would be insane with partial repairs
[01:58] <~adminHere> feri -its still coming
[01:58] <+EtL> unfeasible
[01:58] <+RobeSGW> YAY
[01:58] <+Ifrit> umm they trained those supers... knowing they were not untrainable
[01:59] <~adminHere> i have been working on a side project last couple weeks (sgw related though)
[01:59] <+RobeSGW> Old Skool House is coming
[01:59] <+Ifrit> that is to bad imo
[01:59] <~adminHere> ifrit - yes, but maybe 3 years ago
[01:59] <+Feri> well its supposed to be expensive ETL
[01:59] <+Borek> The problem with the repair system as it stands is large strikes can farm and mass for very little cost and large defenses can likewise be repaired for very little cost. Now obviously only the strongest accounts in the game tend to benefit from this...how is the average noob going to feel when some beast with a 40t strike massacres them for effectively zero cost?
[01:59] <+EtL> for defences of old it would have been ok
[01:59] <~adminHere> and 10% untrain is a diminishing prospect, and weekly and at cost of all market turns
[01:59] <+EtL> but not with the defences of the current game
[01:59] <+RobeSGW> No can use repairs cheaply Borek they are too expensive
[01:59] <+Feri> then lets just have free weapon repairs for all
[02:00] <~adminHere> borek -that was why they were reduced. if it iss a problem still, at least it is less of one
[02:00] <~adminHere> maybe i up cost of the repairs
[02:00] <+EtL> u can't have it both ways ..hugely expensive to attack..AND tough defences
[02:00] <+RobeSGW> They were made expensive to prevent cheap farming
[02:00] <~adminHere> yup
[02:00] <~adminHere> exactly robe
[02:00] <+RobeSGW> and it has
[02:00] <+Borek> The whole point of weapon repairs is maintaining and using large stats has an inbuilt price, the repair bill
[02:00] <+Bob> I use the alliance bank to repair my strike all the time
[02:01] <+RobeSGW> anyone using repairs for farming would have no bank very quickly
[02:01] <+Bob> 67bil out of 50+t is nothing
02[02:01] * +FM (gateCrashe@NORAD.Chat-C28AF992.brockwellsforestry.co.uk) Quit (Connection reset by peer)
[02:01] <+RobeSGW> I think its a lot better than it was
[02:01] <+RobeSGW> repairs are limited and more expensive
[02:04] <+Bob> Admin I think you should make the alliance repairs based on the alliance's income
02[02:04] * +Cardinal (gateCrashe@NORAD.Chat-67E7AB4D.as43234.net) Quit (Client exited)
[02:04] <+Bob> That way every alliance has the same costs
[02:04] <~adminHere> my PMs are not flashing anymore!!
[02:05] <+RobeSGW> must be hard
[02:05] <+RobeSGW> there are several threads about alliance repairs now
[02:05] <~adminHere> bob -its based on size. income is manipulatable
[02:05] <+Feri> I bet thats a first adminHere
[02:05] <+RobeSGW> a lot of mixed feelings
[02:05] <+Bob> Just army size?
[02:05] <~adminHere> membership count
[02:06] <+Bob> So 20 people of 100m army size has the same cost as 20 people of 400m?
[02:06] <+RobeSGW> So we should all split into smaller alliances to use gifts?
[02:06] <+RobeSGW> Right now we can afford to use any
[02:06] <+Ifrit> honestly I think the untrain supers, only helps the money spenders who can get PPTs without MTs
[02:06] <+Feri> yes there are robe again, but if all it does is get talked about on forum then admin may not read them all
[02:06] <+RobeSGW> If you read the threads there isnt a definitive outcome from the discussions
[02:07] <+RobeSGW> I know that what we have now is better than what we had before
[02:07] <+Feri> there never will be
[02:07] <+RobeSGW> so who is wrong and who is right?
[02:07] <+Feri> for admin to decide based on what he reads and people say to him
[02:07] <+Feri> and what he thinks is best for game
[02:07] <~adminHere> robe - smaller alliances = less people benefit = (theoretically) less income
[02:08] <+RobeSGW> yes but not everyone comes to meetings which is why the threads can help
[02:08] <+Feri> I'm not saying that people shouldnt still discuss
[02:08] <+Feri> but there will never be a definitive outcome from forum threads
[02:08] <+RobeSGW> I dont think so cause they cant generate enough income to use them
[02:08] <+Feri> doesnt hurt if people talk about it here also if they want
[02:08] <~adminHere> more people = more income = more cost to use features that benefit EACH member
[02:09] <+RobeSGW> so whats your reasoning for wanting to reduce them more
[02:09] <+Feri> he already said he wouldnt remove them which is something a lot of people also wanted
[02:09] <+Bob> Maybe increase tax into alliance bank
[02:09] <~adminHere> think of it like a 'group meal' at a restaurant
[02:09] <~adminHere> 10 people costs less than 100
[02:09] <+Bob> Not if they're all anorexic
[02:09] <+RobeSGW> 10 people cant afford to use them cause they dont generate enough tax
[02:09] <+Feri> as I said I think its overpowered as a properly used function, also as borek said it gives bigger stats better benefit
[02:09] <~adminHere> if it was a 'all groups eat for the same price' you know who gets the deal
[02:09] <+RobeSGW> system really just doesnt seem to work right now since they were radically increased
[02:10] <+RobeSGW> adjustable tax was suggested by some idk if that would help or not
[02:10] <+Feri> thought you said its better than it was
[02:10] <+Ifrit> yes but the scaling cost is a joke... you will constantly have to edit it, why not save yourself time and do a base cost effected by member size?
[02:10] <+RobeSGW> but right now unless we split our alliances into smaller ones ....
[02:11] <+RobeSGW> yes Feri i think its better than it was
[02:11] <~adminHere> i thought i did: and do a base cost effected by member size?
[02:11] <+RobeSGW> costs are more expensive for repairs so it cant be abused
[02:11] <~adminHere> its not exponential with size
[02:11] <~adminHere> its linear
[02:11] <~adminHere> if 10 costs 100 , 20 costs 200
[02:11] <+Feri> you still have thousands of repairs available with bank sizes some alliances have
[02:11] <+RobeSGW> problem is other gifts
[02:11] <+Borek> one thing to remember is no one actually asked for the damn alliance repairs in the 1st place, lol
[02:11] <+Feri> its not like its nixed by being expensive
[02:11] <+RobeSGW> Alliance Bank and PPT are too expensive
[02:11] <+Feri> just not infinitly sustainable at high levels of usage
[02:12] <+Ifrit> yea I like that too feri
[02:12] <+Feri> its a function that can be used lots effectively but not all the time or for huge periods of time
[02:12] <+RobeSGW> maybe the only way to keep eveyrone happy would be to remove all alliance gifts
[02:12] <+Feri> so expensive in that regard isnt bad
[02:12] <+Ifrit> but the functions that help players, like bank increase and PPT are to much
[02:12] <+RobeSGW> Rather than keep them
[02:12] <+RobeSGW> some want more, some want less
[02:12] <+Feri> I agree with ppt and bank being too expensive
[02:12] <+RobeSGW> yeah way too expensive
[02:13] <+Ifrit> so thats why I think a base cost is more sustainable
[02:13] <+RobeSGW> maybe 80% too expensive
[02:13] <+RobeSGW> and it keeps going UP
[02:13] <+RobeSGW> its crazy
[02:13] <+Ifrit> with member size effecting the overall cost
[02:13] <~adminHere> ok gonna wrap this meet up
[02:13] <+RobeSGW> 180b for one PPT LOL
[02:14] <~adminHere> hopefully it was useful ( i felt it was!)
01[02:14] <+Tekki> bye bye Admin, catch you later
[02:14] <~adminHere> and i think you all for your brain power!!
[02:14] <+Ifrit> yes
[02:14] <+Ifrit> thanks J
[02:14] <+Feri> later
[02:14] <+Bob> Thanks admin!
[02:14] <+Ifrit> take care
[02:14] <+Bob> It was very sexual
[02:14] <+RobeSGW> thanks Jason
[02:14] <~adminHere>
[02:14] <+Ifrit> see you later tonight >.>
[02:14] <~adminHere> yup. till next meet
03[02:14] * adminHere is now known as adminGone