marshall wrote:Dubby_CompGamerGeek2 wrote:**23, cuz I am drinking Dr. Pepper. ![[043.gif] :smt043](./images/smilies/043.gif)
whats the worst that can happen?

oh wait... this update
lmao...
yea, I can't believe that even rank 1 on the Ascended Server would have only gotten 1 AT per turn...
ever...
For further comparison >>
On the SGW Main Server:
***We can generate 4 Attack Turns every 30 minutes,
***with a Hard Cap Limit on Turn generation at 5,000 Attack Turns,
***and a Hard Cap Limit of Trading Normal Attack Turns at 10,000 Attack Turns.
and a virtually limitless option for acquiring Personal Attack Turns through the ingame market,
or purchasing Normal Attack Turns from Admin Jason with $$ Currency.
***All of this assumes that you are not in the House of Time...
Disciples of Ptah (Time) 50 Percent Increased Turn Generation and (generated) Turns Held...
where the limits on holding Attack Turns get even more vague and confusing...
and between the various currency and resource markets available on SGW Main, the attack turns there are virtually limitless... especially for those who are willing to pay outrageous prices...
On the SGW Ascended Server:
We used to be able to generate up to 11 Attack Turns every 30 minutes,
with a Hard Cap Limit of 2,000 Attack Turns...
No trading for turns, no buying turns, no nothing.
Especially considering that we pay through the nose for most everything up there,
either with Attack Turns, or with the profits of Attack Turns,
I'd say we need more AT on ascended, not less.
Now we generate 1 AT per turn every 30 minutes,
with no other apparent changes,
certainly nothing forthcoming or in place atm.
Though as SoL said, 1 AT sounds like a bug...
Maybe Admin Jason wanted to halt the major wars on the ascended server
while he redecorates?
![[047.gif] :smt047](./images/smilies/047.gif)
Though I would very reluctantly settle for only 11 AT per turn if I had to...
