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An idea on ascension levels (The Living Gods)

Posted: Fri Jul 15, 2011 6:52 am
by Legendary Apophis
We all know about the fact it's quite long for a newbie with their account (unless they trade accounts) to ascend until Unknown. Therefore, I come here to suggest something (obviously not first to have thought about it, but maybe not this way).

Remove LG+2, LG+3, LG+4 ascensions from the ascending scheme. In practice, how would it be?
People currently at these levels keep their current bonuses, BUT, when they go to ascend again, they will have Ancient God as next step. A LG+1 will go straight to AG if they ascend. The 2 weeks thing and requirements remain same, so there's slight boost from LG+1 to AG. But reduces by 6 weeks the amount of time required to ascend. People who like their current names won't lose it, as the current LG+2 to 4 remain so but if they ascend they become AG. Therefore, the only ones having bonuses belonging to LG+2 to 4 are those currently at those levels.
40 weeks instead of 46 weeks to complete at least, isn't it a good step?

Before
[spoiler]Prior
Prophet
Messiah
Incarnate
Living God
Living God "+1"
Living God "+2"
Living God "+3
Living God "+4"
Ancient God
Elder Ancient God
Ancient God of Legend
Immortal Ancient God
Timeless Ancient God
Prince of Timeless Ancient Gods
Lord of Timeless Ancient Gods
Queen of Timeless Ancient Gods
King of Timeless Ancient Gods
God of Ancient Gods
The Origine of Existence
The Unspeakable
The UnNamed
The UnKnown[/spoiler]

With this suggestion
[spoiler]Prior
Prophet
Messiah
Incarnate
Living God
Living God "+1"
Living God "+2"
Living God "+3"
Living God "+4"

Ancient God
Elder Ancient God
Ancient God of Legend
Immortal Ancient God
Timeless Ancient God
Prince of Timeless Ancient Gods
Lord of Timeless Ancient Gods
Queen of Timeless Ancient Gods
King of Timeless Ancient Gods
God of Ancient Gods
The Origine of Existence
The Unspeakable
The UnNamed
The UnKnown[/spoiler]

Re: An idea on ascension levels (The Living Gods)

Posted: Fri Jul 15, 2011 6:59 am
by [BoT] Jason
Remove the first 9 in my opinion and go unascended->LG->AG

Re: An idea on ascension levels (The Living Gods)

Posted: Fri Jul 15, 2011 7:02 am
by Legendary Apophis
[BoT] Jason wrote:Remove the first 9 in my opinion and go unascended->LG->AG

Hmm some people might like their titles (while in my suggestion, no title disappears, as all LGs are called the same), and also it kinda removes the point that ascension must remain a long road, removing the original ascension levels, as an old school player, doesn't please me.

I just wanted to quick the road a little, not to much, by removing the "useless" steps, being LG+2 to +4, no title change, not much difference in bonuses compared to LG=>LG+1...

Re: An idea on ascension levels (The Living Gods)

Posted: Fri Jul 15, 2011 7:03 am
by [BoT] Jason
Then they may keep their titles and only lose them once they ascend again :)

And if you like the orginals then remove like PoTAG, QoTAG and KoTAG

Re: An idea on ascension levels (The Living Gods)

Posted: Fri Jul 15, 2011 7:05 am
by JamesBrown2020
If this happens should make 4 more pass unknown..

Re: An idea on ascension levels (The Living Gods)

Posted: Fri Jul 15, 2011 7:07 am
by Legendary Apophis
[BoT] Jason wrote:Then they may keep their titles and only lose them once they ascend again :)

Well, it might be bit complicated, also the first five levels have important differences in bonuses each ascension, going too quickly straight to LG isn't imo a good idea.

And if you like the orginals then remove like PoTAG, QoTAG and KoTAG

Hmm, those are different titles, however, LG+2 to 4 are same...I do think (by experience, and having heard about others' opinion regarding the LGs) that the most annoying step in ascension is the LGs bit, you feel like you never get rid of those lol.
My suggestion was to lower slightly the time by removing the useless bits, and in my opinion, these are LG+2 to 4. But *maybe* you mentioned the "royal" TAG bunch due as worthy to be removed, due to the fact many people are annoyed to go thru a certain level (QoTAG to name it). :-D
If this happens should make 4 more pass unknown..

Hmm, the point was to decrease the amount of ascensions, not to increase them beyond the current limit. :P (that's another story, a controversial story as there's quite a dividing about keep TUK the last one and those in favor of more ascensions)

Re: An idea on ascension levels (The Living Gods)

Posted: Sun Jul 17, 2011 3:12 am
by GeneralChaos
How about, dont try fix what is not broken???

Instead make it that from No ascensions to AG you can ascended every 5 days ( if you can get the GnR )

Re: An idea on ascension levels (The Living Gods)

Posted: Sun Jul 17, 2011 3:45 am
by Juliette
GeneralChaos wrote:How about, dont try fix what is not broken???
Instead make it that from No ascensions to AG you can ascended every 5 days ( if you can get the GnR )
That is a good idea.

Re: An idea on ascension levels (The Living Gods)

Posted: Sun Jul 17, 2011 3:46 am
by Legendary Apophis
That's another way to solve the time issue, indeed.. :-k

Re: An idea on ascension levels (The Living Gods)

Posted: Sun Jul 17, 2011 3:47 am
by [BoT] Jason
And a noobie has the resources to speed ascend?

Re: An idea on ascension levels (The Living Gods)

Posted: Sun Jul 17, 2011 3:56 am
by Juliette
[BoT] Jason wrote:And a noobie has the resources to speed ascend?
Of course. And if he doesn't, he shouldn't be trying to speed ascend anyway.

Re: An idea on ascension levels (The Living Gods)

Posted: Sun Jul 17, 2011 3:57 am
by [BoT] Jason
GeneralChaos wrote:How about, dont try fix what is not broken???

Instead make it that from No ascensions to AG you can ascended every 5 days ( if you can get the GnR )
So then who benefits from this...Coz its not noobies :)

Re: An idea on ascension levels (The Living Gods)

Posted: Sun Jul 17, 2011 4:12 am
by Juliette
[BoT] Jason wrote:
GeneralChaos wrote:How about, dont try fix what is not broken???

Instead make it that from No ascensions to AG you can ascended every 5 days ( if you can get the GnR )
So then who benefits from this...Coz its not noobies :)
Of course it's noobies. They have been given a 1T bank recently, so their farming will be safe, and how hard is it to farm, I mean, really? ;)
And with ridiculous stats you get in G&R already, so .. simple. :)

Re: An idea on ascension levels (The Living Gods)

Posted: Sun Jul 17, 2011 4:54 am
by Lithium
just remove the ascensions between LG and AG , at this point they are useless, leave the LG with the bonus of LG +1 that is actually.

Re: An idea on ascension levels (The Living Gods)

Posted: Sun Jul 17, 2011 5:03 am
by GeneralChaos
[BoT] Jason wrote:
GeneralChaos wrote:How about, dont try fix what is not broken???

Instead make it that from No ascensions to AG you can ascended every 5 days ( if you can get the GnR )
So then who benefits from this...Coz its not noobies :)



Most noobies as you put it, probably do not play enough to worry about speed ascending, and are happy to ascend when they can, ( so this update means nothign to them) the people this update is aimed at, are more active, and are usually in an alliance, what ever happened to alliance mates helping out HUH,

If there was a "noobie" as you put it in Omega, DDE, TL, mH, TA, etc etc you get the idea here, im sure the alliance could easily afford to help push that person into the 5 GnR range.

As it stands with most of the top alliances in the game, ( DDE, OE, MH, TL, Ricos, TAF ) etc in a war, its so easy to get into the low GnR range its not funny.