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Sabotage Balance
Posted: Fri Jul 22, 2011 4:53 pm
by xDaku
So as of right now, it is possible for the higher covert levels to just open up several tabs, sab out a defence plain in about 2 seconds, and take barely any losses for doing so. It gives the covert 37's for example almost no chance against a 39, and while some may argue that a lower account shouldn't be able to fight a higher account, I would argue that the fun in the game before was that at some level it was possible in the past.
My suggestion is including a nox type addition to sabbing. The idea would be having a 3 second gap between sabs, where if the opponent happens to be online he can do something more than just untrain everything after his defence is sabbed in a second. It would give a small window where the defender can change his spy count for example, so the sabber would be forced to do quick recons before each hit.
Also, say after 10 sabs, it could set autowar. With the new decrease to alliance repair, I think this will force more strike on defence action, and with another way to get autowar I think it'll add for more exciting gameplay. Thoughts?
Re: Sabotage Balance
Posted: Fri Jul 22, 2011 4:57 pm
by renegadze
Agreed, only thing I would change is maybe have the Autowar kick in at 15 hits.....other then that, a delay sounds reasonable
Re: Sabotage Balance
Posted: Fri Jul 22, 2011 4:58 pm
by Iƒrit
renegadze wrote:Agreed, only thing I would change is maybe have the Autowar kick in at 15 hits.....other then that, a delay sounds reasonable
this, long as its no higher then 3 seconds for a delay.
Re: Sabotage Balance
Posted: Fri Jul 22, 2011 4:59 pm
by xDaku
renegadze wrote:Agreed, only thing I would change is maybe have the Autowar kick in at 15 hits.....other then that, a delay sounds reasonable
The number of hits it takes is debatable, 15 sounds good too.
Re: Sabotage Balance
Posted: Sat Jul 23, 2011 1:01 am
by ~Phoenix~
I now of the opinion that is is completely fine.. and nothing should be done to halt sabotage damage. However maybe a reduction on the amounto fhits they can do.. or something similiar.
I think auto war after sabotage has one flaw: What if it's meant to be secret?
Re: Sabotage Balance
Posted: Sat Jul 23, 2011 1:11 am
by Lithium
yea its a bug if one can throw 10 sabotage hits in 2 second , at that point yr def is completely gone , and u can be aced.
there should be a delay 2-3 sec max per hit.
Auto war shall kick in in 10 hits aswell.
in addition i dlike the Autowar to kick in for sab and normal ats only when a certain damage has been done not in turns count.
Re: Sabotage Balance
Posted: Sat Jul 23, 2011 2:10 am
by Brothers
that all sounds cool beans to me
Re: Sabotage Balance
Posted: Sat Jul 23, 2011 2:28 am
by jedi~tank
Sounds good, but how is this going to help the game overall? It may help you who suggest it compete for a minute longer in your little war, but it does not help the game which is the people, or enhance game play. I see a post made that a 39 can wipe a 37 fast, well a 39 can wipe a 39 fast as well.

And why would you want autowar after 10 hits? Just curious.
EDIT: In addition to the original idea I would like to add remove the 100 covert turns, and make sab a regular 15 turn.

Re: Sabotage Balance
Posted: Sat Jul 23, 2011 2:37 am
by renegadze
Jedi~Tank wrote:EDIT: In addition to the original idea I would like to add remove the 100 covert turns, and make sab a regular 15 turn.

Sounds good, but how is this going to help the game overall? It may help you who suggest it have unlimited sabbing in your little war, but it does not help the game which is the people, or enhance game play.
Re: Sabotage Balance
Posted: Sat Jul 23, 2011 4:51 am
by Lithium
Jedi~Tank wrote:Sounds good, but how is this going to help the game overall? It may help you who suggest it compete for a minute longer in your little war, but it does not help the game which is the people, or enhance game play. I see a post made that a 39 can wipe a 37 fast, well a 39 can wipe a 39 fast as well.

And why would you want autowar after 10 hits? Just curious.
EDIT: In addition to the original idea I would like to add remove the 100 covert turns, and make sab a regular 15 turn.

FYI:
its not a suggestion but calling a bug fix.
i presume u got it anyway it stops a complete massing via sab, so one cant throw 10-15 sab hits in few sec rather it has +2 cov lvl or -1.
Re: Sabotage Balance
Posted: Sat Jul 23, 2011 9:27 am
by jedi~tank
Lithium wrote:Jedi~Tank wrote:Sounds good, but how is this going to help the game overall? It may help you who suggest it compete for a minute longer in your little war, but it does not help the game which is the people, or enhance game play. I see a post made that a 39 can wipe a 37 fast, well a 39 can wipe a 39 fast as well.

And why would you want autowar after 10 hits? Just curious.
EDIT: In addition to the original idea I would like to add remove the 100 covert turns, and make sab a regular 15 turn.

FYI:
its not a suggestion but calling a bug fix.
i presume u got it anyway it stops a complete massing via sab, so one cant throw 10-15 sab hits in few sec rather it has +2 cov lvl or -1.
Its not a bug though, its been this way all the time, plus its easy to sab out a def when there isnt much of a def to sab out..I mean if you roll with a 2 tril strike and a 70b def, your def is gone in a few hits (not 2-3) its quite allot more..in any case the stike/def loss ratio should be set back to original to got along with this.
Re: Sabotage Balance
Posted: Sat Jul 23, 2011 9:28 am
by GeneralChaos
If your going to put in a delay on sabbing if they are on NOX remove it that you have to send in a tonne more spies when they are on realm alert,
As it stands someone on NOX CRIT already has a bonus to there covert against phasing, dont give them 2 bonuses.
Re: Sabotage Balance
Posted: Sat Jul 23, 2011 9:44 am
by Lithium
the delay would fix being hit by mor ethen 1 sab hit in a sec, its not about sabing power or how many hits but against being hit more then one time /sec.
one can train 20 mil spies , open 10 tabs and send 1m units to sab u from each tab and the target get hit in 2 sec 10 times resulting in def gone and an acers jumps in without giving time to retaliate. in my view its a bug and should be emailed to admin
Re: Sabotage Balance
Posted: Sat Jul 23, 2011 9:47 am
by jedi~tank
Lithium wrote:the delay would fix being hit by mor ethen 1 sab hit in a sec, its not about sabing power or how many hits but against being hit more then one time /sec.
one can train 20 mil spies , open 10 tabs and send 1m units to sab u from each tab and the target get hit in 2 sec 10 times resulting in def gone and an acers jumps in without giving time to retaliate. in my view its a bug and should be emailed to admin
Thats the uniqueness about sab tho, its not a full frontal attack, its a covert operation, so why make it like an attack? If thats the reasoning do away with sab altogether.
Re: Sabotage Balance
Posted: Sat Jul 23, 2011 9:50 am
by GeneralChaos
Lithium wrote:the delay would fix being hit by mor ethen 1 sab hit in a sec, its not about sabing power or how many hits but against being hit more then one time /sec.
one can train 20 mil spies , open 10 tabs and send 1m units to sab u from each tab and the target get hit in 2 sec 10 times resulting in def gone and an acers jumps in without giving time to retaliate. in my view its a bug and should be emailed to admin
Yes but every player in the game can do this as it stands, the only advantage 1 person has over another is a higher covert, and if the lower covert is willing to lose a few million more covert agents they can easily hit the higher level, ive done it before, my 37 vs a 39, granted i lost alot more sabbing than what i would if i sabbed a lower covert.
So what is the real issue, is it that it costs the 37 more agents, or is it they are being sabbed to fast.....
So its easy, if you add a delay time, remove the extra troops vs nox.