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Remove the limits!

Posted: Thu Aug 18, 2011 1:08 am
by Scenester
Covert Capacity -2


Like seriously how can you call this game gateWARS if you cant hit people!
Remove the capacity limits, increase them big time, or change the game to:

QuantumGatePEACE.
''The game where you can farm for hours and not get hit by other players''


:smt043 :smt043 :smt043 :smt043 :smt043 :smt043 :smt043 :smt043 :smt043 :smt043

Re: Remove the limits!

Posted: Fri Aug 19, 2011 4:02 pm
by Forum
what limits are too low?
would the 'sabatagee' not tihnk this would be a bad idea? :)
what would you set them to?

Re: Remove the limits!

Posted: Fri Aug 19, 2011 6:34 pm
by HippyFool
I think changing covert turns from 100 to unlimited could be fine...

Spying is massively important, especially near the end, and it is a pain if you run out. Although it is reasonably hard to burn through all 100 on spying.

When sabbing on the other hand, you burn through the 100 in no time. The sabotagee will not think this is a bad idea, as there is already a limit on how many times you can sab someone (and you can achieve this limit in under your 100 cov turns.)

The main thing making this limit unlimited would achive would be the ability to sabotage a greater number of people at one time. Everything else would be reasonably unaffected.

Re: Remove the limits!

Posted: Fri Aug 19, 2011 8:25 pm
by Abhi
HippyFool wrote:I think changing covert turns from 100 to unlimited could be fine...

Spying is massively important, especially near the end, and it is a pain if you run out. Although it is reasonably hard to burn through all 100 on spying.

When sabbing on the other hand, you burn through the 100 in no time. The sabotagee will not think this is a bad idea, as there is already a limit on how many times you can sab someone (and you can achieve this limit in under your 100 cov turns.)

The main thing making this limit unlimited would achive would be the ability to sabotage a greater number of people at one time. Everything else would be reasonably unaffected.



Exactly why this is not such a great idea. Imagine the fun Robert or Bebita will have with this? Entire alliances downed in 2 turns? And if you did want to damage multiple people in a short time, massing is there. Let the 100 limit stay I say, unless you wanted to separate Cov ats for spying (unlimited) and sabbing (limited). But that just complicates things.

Re: Remove the limits!

Posted: Fri Aug 19, 2011 10:14 pm
by [BoT] Jason
Make spying 0 covert turns and sabbing 2....

Re: Remove the limits!

Posted: Fri Aug 19, 2011 10:23 pm
by Abhi
[BoT] Jason wrote:Make spying 0 covert turns and sabbing 2....


That seems like a nice solution. Though I don't personally feel sabbing needs to be added any more. I mean at 2 ats/sab you can sab out 2 people instead of 1.33 people. Is that a decent compromise? I don't care either way as long as its not 0 ats for sabs too.

Re: Remove the limits!

Posted: Fri Aug 19, 2011 11:09 pm
by [BoT] Jason
Abhi wrote:
[BoT] Jason wrote:Make spying 0 covert turns and sabbing 2....


That seems like a nice solution. Though I don't personally feel sabbing needs to be added any more. I mean at 2 ats/sab you can sab out 2 people instead of 1.33 people. Is that a decent compromise? I don't care either way as long as its not 0 ats for sabs too.
Or you could sab out a few peoples defense to clear all their spies , MS and supers...

I dont know how the current eras go but thats how I use to roll

Re: Remove the limits!

Posted: Sat Aug 20, 2011 2:50 am
by Scenester
Abhi wrote:
[BoT] Jason wrote:Make spying 0 covert turns and sabbing 2....


That seems like a nice solution. Though I don't personally feel sabbing needs to be added any more. I mean at 2 ats/sab you can sab out 2 people instead of 1.33 people. Is that a decent compromise? I don't care either way as long as its not 0 ats for sabs too.



You shouldnt cry about this Abhi, because one is already UNABLE to sab certain people (like you) at all because they ask friends to sab them with 1 unit so they cannot be sabbed by anyone else due to the message about that person having ''too much covert activity against them''.

So either making spying cost 1cov capacity or 0, and sabbing cost 1 cov capacity would be interesting for the sabotegee.

However id be happy with only removing the ''Covert activity against 1 person'' limit
And leaving the rest thesame.

So people cant set themselves safe from any harm.

Re: Remove the limits!

Posted: Sat Aug 20, 2011 8:05 am
by Abhi
Scenester wrote:
Abhi wrote:
[BoT] Jason wrote:Make spying 0 covert turns and sabbing 2....


That seems like a nice solution. Though I don't personally feel sabbing needs to be added any more. I mean at 2 ats/sab you can sab out 2 people instead of 1.33 people. Is that a decent compromise? I don't care either way as long as its not 0 ats for sabs too.



You shouldnt cry about this Abhi, because one is already UNABLE to sab certain people (like you) at all because they ask friends to sab them with 1 unit so they cannot be sabbed by anyone else due to the message about that person having ''too much covert activity against them''.

So either making spying cost 1cov capacity or 0, and sabbing cost 1 cov capacity would be interesting for the sabotegee.

However id be happy with only removing the ''Covert activity against 1 person'' limit
And leaving the rest thesame.

So people cant set themselves safe from any harm.


Its hard to do that all the time. That was an end-game run. Definitely against removing the phase-out limits but then I doubt that the admin will remove that. [Bot] Jason, I like your suggestion as a good compromise. Go for it.

Re: Remove the limits!

Posted: Tue Feb 07, 2012 1:38 am
by smooshable
I don't think the purpose of sabbing someone is to make them happy. Why not just have spying and sabbing use attack turns?