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More Turns Needed - Both Servers

Posted: Mon Aug 22, 2011 5:16 am
by Vicarious
My issue is that (in Main Server for starters):

There are fewer players joining the game and so not many people selling turns any more. This has lead to an extreme shortage of turns, available only to those who pay ridiculous prices and even then you will be very lucky to get them. It seems there are simply not there. This slows the game down because wars are slow, farming is slower and far less profitable meaning some will simply not bother, then get bored and fade out.

We need to jump start this game again with some more activity, and turns are key to activity in this game.

My solution is that turn generation should be increased to at least 6 per turn.
Also I offer another solution which was not thought out so well so obviously I am open to criticism and alternatives. I would like to see the turns from the market increased greatly. For example, you can get 150 turns for 15B naq, then at a multiple of maximum 5, and do that 3 times. I would like to see it be more like 300 turns for 30B naq, times 5, times 3.

Then there is actually a worthwhile opportunity cost to PPTing or merlins. This would also let market-based players actually compete as anyone who uses Market Turns for Merlins or PPT is either making very good use of their duals or they are making a lot of safe income 4 days a week, this does not compare to 1800 turns or less.

Turns should be more valuable than PPTing. Think about it, encourage people to play the game actively, or encourage people to be inactive for over half their GW careers?

Those who PPT get a definite income for four days, which really adds up, they will not lose any units or weapons, they also get definite UU from UP and then their planets are all protected.
I do not believe that all of that is equal to for instance 1800 turns a small new player would be getting from using the market to get turns. If we increase this we encourage activity and progress for all who are willing to play the game as it was supposed to be played.

Ascended Server:

Turns are difficult to come by in Ascended since there is no market or player transfers.

I would like to see more turns generated. I believe people who play ascended readily are stuck for turns because of the costs of certain actions. Between massing and descending they will consume all your turns meaning you will not get the option to farm, and hence those who are at war or battling will not get the option to grow at all. I (and others I have talked to) don't mind that descension hits are that high and the massing costs are reasonable, simply there are not enough turns.

If the turns could be increased to 12, people playing the game for what it was made for, can actually farm and grow as well. This would help new players compete and also older players continue to fight.

Both servers should be fluid and exciting, but with such limits on turns it drastically slows it down.

I hope others have some of the same opinions, or at least have the same issue with different ideas on how to rectify. If you have other ideas or adjustments to mine please speak up :)

~Vicariously

Re: More Turns Needed - Both Servers

Posted: Mon Aug 22, 2011 4:23 pm
by GrizzZzzly
I agree. I dont want to start up this $$ business but I think there should be a reasonable opportunity to play this game without the use of it and frankly atm its extremely difficult neigh on impossible. I don't see any way to alter that other than some sort of an increase in turn production is implemented.

Re: More Turns Needed - Both Servers

Posted: Mon Aug 22, 2011 4:30 pm
by ~Odin~
Vicarious I agree with your statement inregards to turns in the main server, However i do not think ascended needs to be played around with. Ascended server needs to be a little harder to play then main in my eyes, the 10 turns per turn change is perfect as i see it. You can get a full stock of 2000turns in a little over 4 days.

Once again i agree with your turns idea for main, just no so much ascended.

Re: More Turns Needed - Both Servers

Posted: Mon Aug 22, 2011 9:29 pm
by stuff of legends
+1 for what odin said.
Lack of turns on ascended only really is thrown into the lime light during war when it takes a chunk to level a player, it isn't bad and it forces some tactical play which the game in general is screaming out for. Increase max you can hold on ascended? yeah sure. But turn generation is 4x more than main already.

Re: More Turns Needed - Both Servers

Posted: Tue Aug 23, 2011 12:11 am
by Lithium
since admin increased the game costs then rebuilding has become an issue for small-medium players who cant afford the market prices lets not talk the possibility to buy resources AT's is very low.

personal turns should be doubled at market page tho.

Re: More Turns Needed - Both Servers

Posted: Sat Aug 27, 2011 6:20 am
by Couzens
yeah more ats on main would be awesome its so dry now :(, but i guess thats admins main way of making $$ now so i dunno if we will get anything drastic.

I think ascended is also fine the way it is, more ats up there would just lower the amount of dmu people are farming for, only plus for them is destroying accounts etc..

Re: More Turns Needed - Both Servers

Posted: Sat Aug 27, 2011 1:30 pm
by Feri
I do see that AT in main is a good source of revenue for admin. But I would like to see more AT on the market either from natural generation or trades. It would be nice to see AT prices lower again altho I don't think thats likely at all :) I know others remember cheaper I'm sure but I remember when they were 20b a k.. even later on I remember being able to buy peoples MT's for cheap cheap and acquire AT darn near free.

maybe introduce a way to raid AT from inactives :P (jokes)

honestly as far as ascended goes I don't play significantly active but I can almost always still find good DMU hits (just from war list when lazy) and on the rankings when not. I think this is a good thing because with rationing you can still acquire many good hits with your turns. Yes it does post somewhat of a problem if you wish to farm immense amounts of dmu AND mass people. I think this simply means you must prioritize though.

I would not like to see an increase of the turns generated, altho maybe potentially the max turns you can hold? this would allow people to save up for wars etc while still leaving a buffer for farming. maybe a 3k limit?
Yes this could give those an advantage who play yes and then play some in bursts, but I think it gives another tactical way to utilize turns.

just my opinion.

Re: More Turns Needed - Both Servers

Posted: Sat Aug 27, 2011 1:36 pm
by ~Dä Vinci~
i think ascended should be left as it is, but main i like the idea of more personal turns.. but there is hardly any turns around any more with the amount of buyers atm.. so something needs to be done.

Re: More Turns Needed - Both Servers

Posted: Sat Aug 27, 2011 2:02 pm
by Feri
I'm fully ok with ascended remaining the same. just if it must be changed I think maybe more turns is better than increased generation.

Re: More Turns Needed - Both Servers

Posted: Sun Aug 28, 2011 10:58 pm
by Sarevok
I would simply like to throw a caution to this discussion.

Be wary of how far you push the "we need more turns" band wagon. If we removed turns all together (aka infinite turns), that would spell almost certain chaos and death of the server. Perhaps our best bet, is increasing again the number of personal turns we can get, as increasing the sellable ones will only mean those with the deepest pockets will win out.

Re: More Turns Needed - Both Servers

Posted: Mon Aug 29, 2011 7:47 am
by ~CaspianXIII~
I agree with a lot of people in this thread. Couzens raises a good point, if turns are made more fair, then AdminJ makes less on his $ market. Which i'd guess is where at least 50% of the in-game turns are coming from. Actual turn generation is completely pointless now, although it was raised, so thank you for that. I think the amount of turns you hold in main should be capped at 10,000, this doesn't matter weather you trade ingame for resources, UU and Naq. Or if you buy on AdminJ's $market$ you should only be able to hold 10,000 at any given point. Make an additional point of only being able to use J's $Market$ 2-3 times a week and it levels it a little more. Players like myself will never be able to catch up with the $Players$ out there. It took me a full day which a small too moderate strike to farm 50t, it would take a $player$ 30seconds, max.

Ascended server, leave it at 2,000. I originally though more would help, or having a high allowance, or even trading. Now that I've though about it more, i think 2,000 is perfect. You can descend some one and farm with the high turn generation over there, or you can mass and farm, it is difficult to do both mass and descend, it promotes team work and keeps the DMU hits over there nice and high ;) Ascended needs a complete cosmetic make over before any of its game features are modified. It looks horrific on an aesthetic level, which imo, makes it very unappealing.

Re: More Turns Needed - Both Servers

Posted: Mon Aug 29, 2011 3:43 pm
by Sarevok
Limiting the number of times someone can use the cash market won't really make much difference from what I can see. Yes, it will limit them to $150/week, but that is 200+T/week, or 240+K turns, or 240+M UU. Not much of a limit. Just means the buys are of larger values 3x, instead of smaller values at as many times.

Perhaps a limit of say $100/week is a better option? Allows them to buy when they want/need to, and slows the escape from non-spenders.

Re: More Turns Needed - Both Servers

Posted: Mon Aug 29, 2011 5:13 pm
by Kikaz
The UU thing is already limited on ingame market with trade cap and buying NAQ on black market is useless since you only make 84t whereas you buy 85k turns instead and sell them for NAQ it's 114t or 200tril farming inactives only.

Re: More Turns Needed - Both Servers

Posted: Mon Aug 29, 2011 5:22 pm
by Sarevok
Kikaz wrote:The UU thing is already limited on ingame market with trade cap and buying NAQ on black market is useless since you only make 84t whereas you buy 85k turns instead and sell them for NAQ it's 114t or 200tril farming inactives only.
"Above 274,520,548 and trading/buying units no longer possible" Doesn't that mean, if you have an army of 250, you can destroy it all, and then re-buy it entirely? And yes, you can sell the turns or farm, however, both take time, and you would need a total of what, 9 traders to sell the turns?

Re: More Turns Needed - Both Servers

Posted: Mon Aug 29, 2011 5:37 pm
by Kikaz
Sarevok wrote:
Kikaz wrote:The UU thing is already limited on ingame market with trade cap and buying NAQ on black market is useless since you only make 84t whereas you buy 85k turns instead and sell them for NAQ it's 114t or 200tril farming inactives only.
"Above 274,520,548 and trading/buying units no longer possible" Doesn't that mean, if you have an army of 250, you can destroy it all, and then re-buy it entirely? And yes, you can sell the turns or farm, however, both take time, and you would need a total of what, 9 traders to sell the turns?

Selling them actually doesn't take much time I sold 95k turns in 3 hours today and that's at beginning of week too.. Yes you could potentially do that but like I said who would? 88k turns or 84m UU? Turns are still worth double no matter what you do with them.