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Trading with same IP addresses
Posted: Tue Jan 31, 2006 5:26 pm
by Aronock
The new rule on IP addresses and not being able to trade with those on the same or a different used IP address is just bunk!!!! Ok imagine
Bob goes over to bill's house and logs on.
Bill comes to Bobs house and logs on. Now they can't trade with each other. WHAT!!!! that doesn't make sense. or another thing
I know alot of families with the same IP address for multiple computers, BUT you can't trade together, The whole point of the game is to make friends and do trades together so you can rise in ranks!!!

Well now Aronock that's a killer idea DUH!!!!!!!
Now to Admins: just eliminate the same IP address no trading laws and the game will be perfect!!

Posted: Tue Jan 31, 2006 8:05 pm
by #?#
Well the no same-ip trading rule is there for a very good reason, which is people multi-accounting n' stuff (use the search button and acquire knowledge

). Therefore, in the case of a family that plays on the same ip with multiple comps or a friend that comes by n' logon, I guess you just have to explain your case to Admin and if your good enough he'll lift the rule case by case..
Can you imagine if there was no such rule :O multi's would kill the fun

(Well they already do but they are in not-so-big numbers so..)
Posted: Tue Jan 31, 2006 11:37 pm
by TheSoulHarvester
You can ask for special permissions and so far Ive seen people with special permissions, so they do hand them out

Posted: Wed Feb 01, 2006 2:15 am
by Addict
Yep, read the message you get when it tells you you cannot trade, it gives an E-mail address to explain why you need permission to send to your mate, someone will then check you aren't lying and, if not, you should be allowed to trade.
I myself e-mailed and can now trade with my friend so it definately works.
Posted: Wed Feb 01, 2006 6:14 am
by terra ryzin
well..what if my friend come over and want to check something on his acount..is he alowed to get on my computer on his aount?..or will they think im on his acount? or can they even tell?
Posted: Wed Feb 01, 2006 6:23 am
by Addict
terra ryzin wrote:well..what if my friend come over and want to check something on his acount..is he alowed to get on my computer on his aount?..or will they think im on his acount? or can they even tell?
If you explain exactly what you are both doing it should be possible to check, it really depends on how you both access the internet, ISP's use a vareity of methods and some of those can make it tough to see exactly what is going on.
I honestly believe that if both the accounts are actually legit it should be possible for Game Mod and/or Admin to confirm or deny somehow.
Re: Trading with same IP addresses
Posted: Wed Feb 01, 2006 7:50 am
by Wolf359
Aronock wrote:The whole point of the game is to make friends and do trades together so you can rise in ranks!!!

Well now Aronock that's a killer idea DUH!!!!!!!
Now to Admins: just eliminate the same IP address no trading laws and the game will be perfect!!

err, no actually! It is called The Gate
WARS, not the Gate Traders!
The IP rule has been implemented for a very good reason, and as stated you can request that the rule is removed from certain accounts - although requesting it does not guarantee that it will be removed.
I would also suggest that demanding that it is removed is not the best way of endearing yourself to Forum!
Posted: Wed Feb 01, 2006 4:22 pm
by Aronock
I did not demand it, and i mean EVERY respect to the admins, and yes it is possible to get an exception but still i belive it would be easier on the admins to just tone down the blocking, to catch multi- accounter's and let the legit's play the game.
About the Gate Wars/ Traders, isn't the whole point in life to maintain peace, isn't that what they do in stagate? Ex: The humans trade with the Asgard
hmmm...
Confucis say "Wise man think before he say"
Posted: Thu Feb 02, 2006 5:23 am
by Wolf359
No - catching and proving someone is a multi is difficult - we all know they are out there - and even know who some of them are - but getting conclusive proof is difficult.
Using this method stops the cheating to a degree - but not completely - so I say leave it as it is.
Posted: Thu Feb 02, 2006 8:18 am
by Forum Insecurity
Wolf359 wrote:No - catching and proving someone is a multi is difficult - we all know they are out there - and even know who some of them are - but getting conclusive proof is difficult.
Using this method stops the cheating to a degree - but not completely - so I say leave it as it is.
I would like to point out me and my friends who play gatewars in the UK had to recently apply to get exceptions to trade with each other as it said we were on the same IP, 2 of them are 80 miles away and the other is over 200 miles away from my location. How on earth can that be considered the same IP location??
as pointed out this rule does need some refinement to prevent it from becoming a pain in the ass to normal everyday players, it took 4 emails on my part and a good few hours for the exception to be set up, this affected a whole weeks play for us.
I'm sorry wolf but its overall not a great move in the rules of the game in my view. and actually after email our new gamemod to get it done it took a further email to forum for action to be taken.
Edit: i think i posted about this in bugs but it quickly got locked, it like the mods here dont want people dicussing this new rule in away way, shape or form.
Posted: Thu Feb 02, 2006 11:59 am
by Wolf359
KitFox wrote:Wolf359 wrote:No - catching and proving someone is a multi is difficult - we all know they are out there - and even know who some of them are - but getting conclusive proof is difficult.
Using this method stops the cheating to a degree - but not completely - so I say leave it as it is.
I would like to point out me and my friends who play gatewars in the UK had to recently apply to get exceptions to trade with each other as it said we were on the same IP, 2 of them are 80 miles away and the other is over 200 miles away from my location. How on earth can that be considered the same IP location??
as pointed out this rule does need some refinement to prevent it from becoming a pain in the ass to normal everyday players, it took 4 emails on my part and a good few hours for the exception to be set up, this affected a whole weeks play for us.
I'm sorry wolf but its overall not a great move in the rules of the game in my view. and actually after email our new gamemod to get it done it took a further email to forum for action to be taken.
Edit: i think i posted about this in bugs but it quickly got locked, it like the mods here dont want people dicussing this new rule in away way, shape or form.
Your situation may be a bug (I play in the UK too - and it has never happened to me) - although, it is not just if you registered your account in the same IP, or you are both currently playing from the same IP - it is if you have EVER played using the same IP.
For example, if I went to visit ETL and logged into my account using his PC, then the game would register that I have played from the same location and would not allow us to trade with each other - even if I never played from his location again!
I am sorry that some people do not like this - but it is the best anti-cheat system that has been used yet. If anyone can suggest a better system, please do so - but I owuld like to see this remain until a better system is found.
Posted: Thu Feb 02, 2006 4:54 pm
by Forum Insecurity
OK that makes a lil more sense, but it has to be admitted that its not perfect.
my friends visited me about a month ago and logged into their accounts from my location, and even after all that time had elapsed when he was back home it was still blocked. It makes things difficult for players sometimes.
And at my location i have a block of IP addresses, but even that wasnt enough once we all went through routers etc
Lets just say I'd like to see more development on this to hopefully make a lil less persecuting on honest players
Posted: Thu Feb 02, 2006 11:33 pm
by TheSoulHarvester
KitFox wrote:OK that makes a lil more sense, but it has to be admitted that its not perfect.
what is perfect?

Posted: Fri Feb 03, 2006 12:53 am
by [SGC_ReplicĂ…tors]
i am willing tro say this trading with IP thing is good hey sacrifices must be made
Posted: Fri Feb 03, 2006 7:21 am
by Wolf359
KitFox wrote:OK that makes a lil more sense, but it has to be admitted that its not perfect.
my friends visited me about a month ago and logged into their accounts from my location, and even after all that time had elapsed when he was back home it was still blocked. It makes things difficult for players sometimes.
And at my location i have a block of IP addresses, but even that wasnt enough once we all went through routers etc
Lets just say I'd like to see more development on this to hopefully make a lil less persecuting on honest players
There you go then, the game has recognised that you have all at some point logged in from the same location - this should be solved by a straightforward request to forum.