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A spying idea.
Posted: Sun Oct 23, 2011 8:13 am
by Investor
I had an idea the other day when I was spying on another player. I was trying spying on this person planet, but I had to keep spying on them over and over again and I kept for getting witch planet was witch. I think a good idea for the game would be; when you spy on someone everything you spied on that player would stay visible till the 30 min was up, then it would reset.
what do you think?
Re: A spying idea.
Posted: Sun Oct 23, 2011 8:17 am
by Juliette
Investor wrote:I had an idea the other day when I was spying on another player. I was trying spying on this person planet, but I had to keep spying on them over and over again and I kept for getting witch planet was witch. I think a good idea for the game would be; when you spy on someone everything you spied on that player would stay visible till the 30 min was up, then it would reset.
what do you think?
You realise you can just do this yourself, right? With your proposal, we might as well remove the recon function completely. Recons are free.. spam the recon button and compile a complete report from the spy logs yourself.

Re: A spying idea.
Posted: Sun Oct 23, 2011 4:52 pm
by Investor
no your missing what i'm saying, what every you have spyed will reset after the 30 min turn is up. you will still have to spy over and over again but what ever you have will go away after the turn is up.
Re: A spying idea.
Posted: Sun Oct 23, 2011 5:26 pm
by Sarevok
I think what Juliette is saying, is that since the spying went from costing spy-turns, to costing nothing, you may as well hit the "Spy" button 30 times, open the 30 reports in a new tab, and just look for the info you want.
Whilst I'd love for this to be brought in, I think it'd be making the game less interesting per say. Since you just click the button 30 times, then click it once more, wait for it to load, and hey-presto, you can see everything at once.
It would also defeat the point of having a larger covert capacity. Since the higher your covert, the easier to see other, and the harder for others to see you. This idea would almost negate this, and make covert only useful for sabbing.
Re: A spying idea.
Posted: Sun Oct 23, 2011 5:35 pm
by Investor
I guess you do have a point. i did not think of it that away.
Re: A spying idea.
Posted: Sun Oct 23, 2011 9:37 pm
by ~Kronos~
I'd prefer it if we kept things the way they are...
Re: A spying idea.
Posted: Mon Oct 24, 2011 2:26 am
by Juliette
Sarevok wrote:I think what Juliette is saying, is that since the spying went from costing spy-turns, to costing nothing, you may as well hit the "Spy" button 30 times, open the 30 reports in a new tab, and just look for the info you want.
*grin* Exactly.
~Kronos~ wrote:I'd prefer it if we kept things the way they are...
Likewise.