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self harm for benefits

Posted: Tue Oct 25, 2011 12:21 pm
by Rabbid Thom
i wonder if a new dynamic could be in-placed on ascended to deliberately weaken ones self - use LF force and reserves to benefit yourself in another way


for me turns are pretty low and since the change to turns IE no more low rank getting more turns and you just get 11 ATs per turn (528 a day) i found i pretty much always have no turns what so ever it was hard enough with just 624 a day

what if one could use his/her powers to generate more Attack turns in that it would weaken him/her under the strain - like it could use up half your reserves to generate say another 2000 ATs and you could do that once a week as you would need to recover from expanding so much energy

it would be like MTs

it's got me thinking and what would you think be good choices ?
and a name for what ever this could be called ?

Re: self harm for benefits

Posted: Tue Oct 25, 2011 12:27 pm
by Dubby_CompGamerGeek2
um, for starters, you should be getting 11 per turn...

second, let's just request 15 per turn, yeah?

Re: self harm for benefits

Posted: Tue Oct 25, 2011 12:32 pm
by Rabbid Thom
yeah my bad was 9 when it was first reduced in my defence :smt043

but this isn't just about ATS this is about adding a dynamic to it seeing as your supposed to be a god why not have some godly powers

Re: self harm for benefits

Posted: Tue Oct 25, 2011 12:37 pm
by Dubby_CompGamerGeek2
:smt043

having actually read your idea in full... i sorta like it... :smt081

just recall how easy it is to refill one's life force reserves after farming... :-D

SGW_AscendedWars :: Trade

Convert Your LF Cache into life force reserves (usable in battle, not for purchases).

"LF Cache into LF Reserves- one to one conversion"

Re: self harm for benefits

Posted: Tue Oct 25, 2011 12:44 pm
by Rabbid Thom
yeah it is but we can get admin to change the ratio a little bit so that it doesn't effect DMU to cache but LF reserves and LF cost a bit more

then it could be sorted


Edit and it's not purchesing anything so well within the guidelines it's abilites that effectively hurt you

Re: self harm for benefits

Posted: Tue Oct 25, 2011 1:03 pm
by Dubby_CompGamerGeek2
or maybe just disable LF reserve conversions for 24 hours following Attack Turn boost...

no need to mess with other ratios if that's not the original goal... :roll:

Re: self harm for benefits

Posted: Tue Oct 25, 2011 3:57 pm
by Rabbid Thom
Dubby_CompGamerGeek2 wrote:or maybe just disable LF reserve conversions for 24 hours following Attack Turn boost...

no need to mess with other ratios if that's not the original goal... :roll:



yeah i like that, not being able to refill for 24hours but it takes the top toc 3 to 4 days to deascend me so i'd have no problem with that. But for someone with low personal defence lvls their petty much up a creek with a paddle that pretty much like instead of 9hours it becomes 3 to 6 hours, thats why i mentioned like LF needing to cost more but keep it that you'd still get the same cache as you do now. i don't feel that i should be able to undo all the damage a person(s) has done over days with what is a single normal hit but thats been suggested before and dismissed

Re: self harm for benefits

Posted: Tue Oct 25, 2011 6:43 pm
by Dubby_CompGamerGeek2
:(

well, your idea doesnt work for me neither... :smt043

if we gonna change rates, probably should be cuz rates need changing...

but it'd be nice if i understood as well... :P

Re: self harm for benefits

Posted: Tue Oct 25, 2011 7:48 pm
by [BoT] Jason
Lose all LF generation for 96 hours in return for 2,112 turns there fore changing what would take 48 hits on me to 8 hits...

Re: self harm for benefits

Posted: Tue Oct 25, 2011 7:52 pm
by Dubby_CompGamerGeek2
sounds like a plan. ;)

Re: self harm for benefits

Posted: Wed Oct 26, 2011 6:20 am
by ~Kronos~
Sounds like it has some potential, but still I wouldn't like it. The ascended server is an annoying pain in the you know what, and not very fun to play in my opinion. Making it more complicated just means more I have to put up with...

All the same, this decision should probably be made by people that like the ascended server. Unless the majority of people don't like it, then please count my vote.

Re: self harm for benefits

Posted: Wed Oct 26, 2011 7:23 am
by [BoT] Jason
It generally won't even effect the people who don't play ascended besides maybe making the strong stronger, which happens anyways... It ideally just make activity a bonus

Re: self harm for benefits

Posted: Fri Oct 28, 2011 11:45 pm
by ~Kronos~
I have to be honest... The title of this thread sounds emo. It's not really, but just looking at it's title reminds me of that one guy....

Re: self harm for benefits

Posted: Sat Oct 29, 2011 7:36 am
by Rabbid Thom
yeah i wasn't too sure of what to name it and i thought it was a bit emo but didn't have anything else

Re: self harm for benefits

Posted: Sat Oct 29, 2011 8:04 am
by ~Kronos~
Well, it was very descriptive if nothing else lol.