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Re: Remove rule that you can't hit 5x or 1/5x armysize

Posted: Sat Nov 12, 2011 12:43 am
by Volt
[BoT] Jason wrote:Lol a 30Q hit would come from sniping a deal in which case its like winning the ascended lottery. Anyways why remove the limits? Its set there so you can find your feet without poking the big people. If you're struggling to grow then find a few peeps willing to make trains


The most efficient way to reach 100,000,316 CER is to build

665 Outward Charisma
and 223,366 Cosmic Exploratory Fleets.

Upgrading the Cosmic Exploratory Fleets from 0 to 223,366 will cost 2,986,031,327,410,000 DMU.
Outward Charisma from 0 to 665 will cost 247,421,303,499 Life Force.

5.46 Q to reach 100 mil. Now that's not so hard to make...



Easy to say when your hitting 300+ trills... Try doing it with 1-3 trills per hit.

Re: Remove rule that you can't hit 5x or 1/5x armysize

Posted: Sat Nov 12, 2011 7:24 am
by d3stroyer_69
We all had to build up from that level its not that hard... With the limited turns on ascended, im lucky to be able to farm once a day...

Re: Remove rule that you can't hit 5x or 1/5x armysize

Posted: Sat Nov 12, 2011 3:34 pm
by Gohan
d3stroyer_69 wrote:We all had to build up from that level its not that hard... With the limited turns on ascended, im lucky to be able to farm once a day...

11AT per turn. 48 turns a day, thus 528 turns a day. Or, 35 hits. Go for 300t minimum per hit, that's atleast 10q a day. It is possible to claw your way up from the lower levels. Just have to work on CER to the extent where you're in a position to hit the higher players. Everyone has to start somewhere...

Re: Remove rule that you can't hit 5x or 1/5x armysize

Posted: Sun Nov 13, 2011 3:23 am
by [BoT] Jason
Volt wrote:
[BoT] Jason wrote:Lol a 30Q hit would come from sniping a deal in which case its like winning the ascended lottery. Anyways why remove the limits? Its set there so you can find your feet without poking the big people. If you're struggling to grow then find a few peeps willing to make trains


The most efficient way to reach 100,000,316 CER is to build

665 Outward Charisma
and 223,366 Cosmic Exploratory Fleets.

Upgrading the Cosmic Exploratory Fleets from 0 to 223,366 will cost 2,986,031,327,410,000 DMU.
Outward Charisma from 0 to 665 will cost 247,421,303,499 Life Force.

5.46 Q to reach 100 mil. Now that's not so hard to make...



Easy to say when your hitting 300+ trills... Try doing it with 1-3 trills per hit.

The most efficient way to reach 50,000,260 CER is to build

594 Outward Charisma
and 149,587 Cosmic Exploratory Fleets.

970 T

35 hits a day for 3T each means you can get that in one day

At your size thats 50 mil more planets uncapped in one days work... Then wait a week and you can hit 1.75 bil farms

Then farm to 100 mil a day at 4.49 Q

At 50T a hit thats a max of 4 days work for an uncapped 100 mil. Then wait till you reach 2 bil and you can hit nearly anyone. This is why they have the cap, so you can see it needs some work and so you can get the basics


Moaning now is not going to help anything growing 100 mil CER once you passed cap starts reaching the 100's of Q's atleast


Edit: Also do you think none of us have done it? In fact most of us have done it but when there was less resources...

Re: Remove rule that you can't hit 5x or 1/5x armysize

Posted: Sun Nov 13, 2011 3:25 am
by Kikaz
Volt wrote:
[BoT] Jason wrote:Lol a 30Q hit would come from sniping a deal in which case its like winning the ascended lottery. Anyways why remove the limits? Its set there so you can find your feet without poking the big people. If you're struggling to grow then find a few peeps willing to make trains


The most efficient way to reach 100,000,316 CER is to build

665 Outward Charisma
and 223,366 Cosmic Exploratory Fleets.

Upgrading the Cosmic Exploratory Fleets from 0 to 223,366 will cost 2,986,031,327,410,000 DMU.
Outward Charisma from 0 to 665 will cost 247,421,303,499 Life Force.

5.46 Q to reach 100 mil. Now that's not so hard to make...



Easy to say when your hitting 300+ trills... Try doing it with 1-3 trills per hit.

Try doing it with even less than that like we all did.

Now shut up.

Re: Remove rule that you can't hit 5x or 1/5x armysize

Posted: Tue Nov 15, 2011 2:53 pm
by Naminef
PLEASE post your ascended id. I need someone else to play reindeer games with.

Re: Remove rule that you can't hit 5x or 1/5x armysize

Posted: Thu Jan 05, 2012 8:44 pm
by ~Tziki~
I completely agree, it is far to time consuming and patience demanding for a new player to play ascended, infact i have played several turn based games in which ive stopped because i quite literally cant be bothered wiaint out farming and UP etc.

its likely a same case here, Farming is fine usually but when your so small and so intent on growing as fast as you can. Finding out you have to wait till your x size before making y amount of currency to grow even faster.. its a viscious cycle, especially when turns run out and take a while to restock.

I say either increase the starting size and CER of a newly ascended account or make a set rule that anybody below 1b size can hit anyone else until 1b size. This way new accounts can farm anyone up to 1 bill size and get a kick start to their CER so they can later farm bigger players. It would increase the transition rate from complete ascended noob to ascended padawan quickly which stops people getting so bored of it and just logging out never to return.

Re: Remove rule that you can't hit 5x or 1/5x armysize

Posted: Sat Jan 07, 2012 6:46 pm
by ~Kronos~
I'm all for removing all caps and limits. A game with unlimited potential holds high appeal. Well, some are cry babies and worry about the bigger guy, but that's life. With some work and devotion you can get there too. If you don't have what it takes find another game... No limits!!!

Re: Remove rule that you can't hit 5x or 1/5x armysize

Posted: Tue Jan 10, 2012 1:00 am
by Sol
i may change it to 10x and 1/5x an army size. When you get to about 2-3 bill planets (which is fairly easy) you grow extremely quickly, people just need a bit of patience, and not expect to have everything straight up.

Re: Remove rule that you can't hit 5x or 1/5x armysize

Posted: Tue Jan 10, 2012 1:44 am
by Coulson
Removing caps isn't going to be speeding up the game for little players, contrary to what many people are professing as their intention.
Like you said Sol, they'd better just be patient. It's not going to make a difference when you're 100 planets big. A more direct solution would be to change the starting amount of planets a bit, as was done in Main.

Re: Remove rule that you can't hit 5x or 1/5x armysize

Posted: Tue Jan 10, 2012 4:39 am
by Gohan
Sol wrote:i may change it to 10x and 1/5x an army size.


:smt023

Re: Remove rule that you can't hit 5x or 1/5x armysize

Posted: Tue Jan 10, 2012 4:46 am
by Coulson
Hope wrote:
Sol wrote:i may change it to 10x and 1/5x an army size.
:smt023
I saw you've said earlier what I said just now. Guess that's what I get for not reading closely, haha.

Re: Remove rule that you can't hit 5x or 1/5x armysize

Posted: Tue Jan 10, 2012 5:29 am
by xXxsephirothxXx
Unless these low accounts dont plant to train anything... only way they will be safe :)
Imagine the easy ascended kill counts if army size rule removed :D