Increase army caps by 5x - 2.7billion AS before plague.
Posted: Sun Oct 30, 2011 6:19 am
Posted because of this thread here:http://talk.gatewa.rs/viewtopic.php?f=101&t=187317
A few years ago UU/miners really was the key to the game
It was the main way of making income. You had to manage your resources carefully because losing a few Uu meant a couple weeks of work gone down the drain.. massing had to be tactical and thought through.
The issue that, I belive, ruined this game is that grwoth was completely stunted by army size caps. when turn income was what mattered the most there was a constant enhancement of every account in the game.. the top account would be achievable by many a few months down the line so no stats would be unreachable.
Then.. the army caps came along. Suddently we all got to a point where farming and raiding brought in much much more income than simply letting the turn tick by. A good thing? Apparantly not. See.. it never got vetter. Suddenly everyone could earn roughly the same weekly income and that was it. It made higher levels harder to reach such as 38 and 39.. this meant that $$ spenders took over the higher sized accounts.
What every problem comes down to, IMO, is limiting army size. As soon as that happened it **Filtered** up the prime mechanic of the game which was to grow.. everyone just started pouring naq into other stats far beyond their actual capacity and soon after farming/raiding took over as the main form of income.. simply because nobody could keep enough UU to live off turn income anymore. You'd basically need to raid tons each day to continue growing and that isn't attractive to anyone starting fresh.
Everyone masses randomly now because they don't need their AS for income they just chuck it away and go farm.. there's little else to upgrade your account with. This game went from something you could casually play to something where you need to play several hours a week or spend a few hudnred $$.
Limiting AS did NOT stop certain palyers getting farrrr far ahead.. I know that was the intention because AS was so important when that idea was rolled out.. it hasn't solved the problem but has damaged an important mechanic for these type of games: progress.
Covert Level
It would cost 3,298,534,883,322,000 Naq to upgrade from 0 Level to 39 Level
3,298,534,883,322,000 = roughly 5.5bilion UU at current market rates.
Stop people getting far ahead?? I don't think so. It may seem that was but its just a fallacy.. the gap is larger than ever.
I am putting forward that AS caps need to be an enourmous amount higher for one simple reason: to make turn income better than farming income.
I am suggesting that the army caps should be 5x larger. WHY?
If your total population size is greater than 2,787,671,285 disease will surely strike your lands.
Above 2,090,753,425 and raiding is no longer possible.
Above 1,393,835,615 and trading/buying units no longer possible.
Pergatory is not accessible above 55,753,425. (the same)
Several problems will be solved:
People will be able to play occassionally and stay competetive instead of having to spend $$$ or farm for hours on end.
there will once again be a gradual increase in levels balancing out the hgue gap thats currently around.
Covrt/AC levels stay just as important.. however others will now be able to move towards level38s and level39s through alliance-efforts.
War will be more exciting as you could a 1billion UU defense.. this cannot be recovered easily because of limited UP and raidable units - the rate of which will not increase. Players will have to be more tactical in their approach.
$$$ spending is reduced now because players account's can produce far more naq than before but only in limited quantities.. might encourage some to buy in-game resources.
I will add soluitions to this post as I remind myself of them.
One thing i can think of.. I know is going to be brought up against this: it will increase teh gap between large and small players. Ive already been "told" this.
I want to leave you with a thought that this is completely a fallacy.
let me paste those figures from before again:
Covert Level
It would cost 3,298,534,883,322,000 Naq to upgrade from 0 Level to 39 Level
3,298,534,883,322,000 = roughly 5.5bilion UU at current market rates
Is 2.5billion army really increasing the gap? I think it does the opposite by moving player income much closer to farming/raiding and cash spending income.
Now.. it may not be extremely obvious that there is a hgue gap, not as much so with large armies, but there definitely is. It is in fact i believe worse because normal hard working players will never, ever be able to reach that kind of level of covert.
I think that what i've put forward gives a lot of evidence that increasing UU caps will in fact close the gap between new and old players... because evreyone will at some point be able to reach the next level in the game instead of just cash spenders.
A few years ago UU/miners really was the key to the game
It was the main way of making income. You had to manage your resources carefully because losing a few Uu meant a couple weeks of work gone down the drain.. massing had to be tactical and thought through.
The issue that, I belive, ruined this game is that grwoth was completely stunted by army size caps. when turn income was what mattered the most there was a constant enhancement of every account in the game.. the top account would be achievable by many a few months down the line so no stats would be unreachable.
Then.. the army caps came along. Suddently we all got to a point where farming and raiding brought in much much more income than simply letting the turn tick by. A good thing? Apparantly not. See.. it never got vetter. Suddenly everyone could earn roughly the same weekly income and that was it. It made higher levels harder to reach such as 38 and 39.. this meant that $$ spenders took over the higher sized accounts.
What every problem comes down to, IMO, is limiting army size. As soon as that happened it **Filtered** up the prime mechanic of the game which was to grow.. everyone just started pouring naq into other stats far beyond their actual capacity and soon after farming/raiding took over as the main form of income.. simply because nobody could keep enough UU to live off turn income anymore. You'd basically need to raid tons each day to continue growing and that isn't attractive to anyone starting fresh.
Everyone masses randomly now because they don't need their AS for income they just chuck it away and go farm.. there's little else to upgrade your account with. This game went from something you could casually play to something where you need to play several hours a week or spend a few hudnred $$.
Limiting AS did NOT stop certain palyers getting farrrr far ahead.. I know that was the intention because AS was so important when that idea was rolled out.. it hasn't solved the problem but has damaged an important mechanic for these type of games: progress.
Covert Level
It would cost 3,298,534,883,322,000 Naq to upgrade from 0 Level to 39 Level
3,298,534,883,322,000 = roughly 5.5bilion UU at current market rates.
Stop people getting far ahead?? I don't think so. It may seem that was but its just a fallacy.. the gap is larger than ever.
I am putting forward that AS caps need to be an enourmous amount higher for one simple reason: to make turn income better than farming income.
I am suggesting that the army caps should be 5x larger. WHY?
If your total population size is greater than 2,787,671,285 disease will surely strike your lands.
Above 2,090,753,425 and raiding is no longer possible.
Above 1,393,835,615 and trading/buying units no longer possible.
Pergatory is not accessible above 55,753,425. (the same)
Several problems will be solved:
People will be able to play occassionally and stay competetive instead of having to spend $$$ or farm for hours on end.
there will once again be a gradual increase in levels balancing out the hgue gap thats currently around.
Covrt/AC levels stay just as important.. however others will now be able to move towards level38s and level39s through alliance-efforts.
War will be more exciting as you could a 1billion UU defense.. this cannot be recovered easily because of limited UP and raidable units - the rate of which will not increase. Players will have to be more tactical in their approach.
$$$ spending is reduced now because players account's can produce far more naq than before but only in limited quantities.. might encourage some to buy in-game resources.
I will add soluitions to this post as I remind myself of them.
One thing i can think of.. I know is going to be brought up against this: it will increase teh gap between large and small players. Ive already been "told" this.
I want to leave you with a thought that this is completely a fallacy.
let me paste those figures from before again:
Covert Level
It would cost 3,298,534,883,322,000 Naq to upgrade from 0 Level to 39 Level
3,298,534,883,322,000 = roughly 5.5bilion UU at current market rates
Is 2.5billion army really increasing the gap? I think it does the opposite by moving player income much closer to farming/raiding and cash spending income.
Now.. it may not be extremely obvious that there is a hgue gap, not as much so with large armies, but there definitely is. It is in fact i believe worse because normal hard working players will never, ever be able to reach that kind of level of covert.
I think that what i've put forward gives a lot of evidence that increasing UU caps will in fact close the gap between new and old players... because evreyone will at some point be able to reach the next level in the game instead of just cash spenders.

![[089.gif] :smt089](./images/smilies/089.gif)