Page 6 of 8

Re: 1st batch of updates

Posted: Thu Dec 08, 2011 3:04 pm
by Sol
Julietta Putina wrote:
Sol wrote:@Stuart: Godly Offensive...sounds crap tbh.
I would agree. So does God Offensive Capacity though. :P God's Offensive Capacity. It is a peculiar phrase spun either way.

Have to think of something new, like Ascended Being Offensive Capacity.

Re: 1st batch of updates

Posted: Thu Dec 08, 2011 5:08 pm
by pc
Sol wrote:
Legendary Apophis wrote:Erm why the heck was I rank 69, then rank 220 something and now rank 908/888 for those two new ranks...? :shock:

It was already unbelievable there were 200+ people bigger than my TOC, but now 900+ people... :lol:

the TOC one is a bit skewed, i know why and have already fixed it, but admin wont implement it for a bit.

BMMJ13 wrote:Are we going to find out what the new stuff means or the formulas that are being put into them?

God Offensive Capacity
God Diversion Power

If you ask nicely i'll tell you.
GOC=TOC
GDP is a concoction of an ascended beings defensive and recovery means. I.e the higher the number the better you will be at holding back descension attacks.


Ok today GOC=TOC ..this does equal my TOC ..so kool got that fixed.

To me God Diversion Power looks close to my Ascended Life Force ..and maybe should equal it?

Re: 1st batch of updates

Posted: Thu Dec 08, 2011 5:52 pm
by Sol
pc wrote:To me God Diversion Power looks close to my Ascended Life Force ..and maybe should equal it?

No, it could do theoretically, and it could be over your lf theoretically. It's a measure of how well you defend and recover from attacks, i.e higher the number the better you will be 'undescendable'. As mnec and life force are the backbone of the game it occurs in many places.

Re: 1st batch of updates

Posted: Thu Dec 08, 2011 9:08 pm
by pc
Sol wrote:
pc wrote:To me God Diversion Power looks close to my Ascended Life Force ..and maybe should equal it?

No, it could do theoretically, and it could be over your lf theoretically. It's a measure of how well you defend and recover from attacks, i.e higher the number the better you will be 'undescendable'. As mnec and life force are the backbone of the game it occurs in many places.


Thanks for the quick answer.
I did a few power ups on defense and saw God Diversion Power increase and mnec power up
increased it the most.

Re: 1st batch of updates

Posted: Thu Dec 08, 2011 10:05 pm
by Sol
pc wrote:
Sol wrote:
pc wrote:To me God Diversion Power looks close to my Ascended Life Force ..and maybe should equal it?

No, it could do theoretically, and it could be over your lf theoretically. It's a measure of how well you defend and recover from attacks, i.e higher the number the better you will be 'undescendable'. As mnec and life force are the backbone of the game it occurs in many places.


Thanks for the quick answer.
I did a few power ups on defense and saw God Diversion Power increase and mnec power up
increased it the most.

No doubt it would, well cost wise it might not be the best way. Mind you GDP isnt actually used for anything bar the rankings, its more of a 'my ascended being defence personals are better than yours'. Although i might make it even more so and remove a bit of the mnec tied up in there.

Re: 1st batch of updates

Posted: Sat Dec 10, 2011 9:56 am
by HgE
Maximum Natural Energy Capacity:852

Put a SPACE after :.. :P

Thanks

Re: 1st batch of updates

Posted: Sat Dec 10, 2011 2:39 pm
by Sol
HgE wrote:Maximum Natural Energy Capacity:852

Put a SPACE after :.. :P

Thanks

There are two other things that need fixing in the GQ log as well so i'll add it to the list.

Re: 1st batch of updates

Posted: Sun Dec 11, 2011 5:29 pm
by Sol
Next order to discuss:

what the APP exchange rate should be (currently set at, give or take x100, it will be different for everyone.)
Max turns to hold (set on 4k currently)
If the cost for weapons should increase (for the high end ones at least)

Re: 1st batch of updates

Posted: Sun Dec 11, 2011 8:25 pm
by Rudy Peña
Maybe make it for x1000?

Re: 1st batch of updates

Posted: Sun Dec 11, 2011 9:02 pm
by Sol
Rudy Pena wrote:Maybe make it for x1000?

Depends, it will be different for everyone, the older your account the higher the exchange rate will be, and the more AP you will get per turn (disregarding ascension). I think more of the problem is the amount of ascension points you will actually get from ascending. But still part of the blame lays in the conversion rate.
That being said, x1000 will be too much. AP is far from a main source of LF.

Re: 1st batch of updates

Posted: Sun Dec 11, 2011 9:20 pm
by Rudy Peña
Sol wrote:
Rudy Pena wrote:Maybe make it for x1000?

Depends, it will be different for everyone, the older your account the higher the exchange rate will be, and the more AP you will get per turn (disregarding ascension). I think more of the problem is the amount of ascension points you will actually get from ascending. But still part of the blame lays in the conversion rate.
That being said, x1000 will be too much. AP is far from a main source of LF.

Ah ok, what about x500?

Re: 1st batch of updates

Posted: Sun Dec 11, 2011 9:29 pm
by Sol
Rudy Pena wrote:
Sol wrote:
Rudy Pena wrote:Maybe make it for x1000?

Depends, it will be different for everyone, the older your account the higher the exchange rate will be, and the more AP you will get per turn (disregarding ascension). I think more of the problem is the amount of ascension points you will actually get from ascending. But still part of the blame lays in the conversion rate.
That being said, x1000 will be too much. AP is far from a main source of LF.

Ah ok, what about x500?

well I made the multiplier (mind you this is in itself a function, so its not just a times X amount at the end of the AP) x100, that grants about 127,000 AP to 463 bill LF. Before that it was sitting at x15 which was 69 odd bill. Again this numbers will be different to everyone else.

EDIT
I should also mention that I can check out possible multies, to some extent.

Re: 1st batch of updates

Posted: Sun Dec 11, 2011 9:44 pm
by Rudy Peña
Sol wrote:
Rudy Pena wrote:
Sol wrote:
Rudy Pena wrote:Maybe make it for x1000?

Depends, it will be different for everyone, the older your account the higher the exchange rate will be, and the more AP you will get per turn (disregarding ascension). I think more of the problem is the amount of ascension points you will actually get from ascending. But still part of the blame lays in the conversion rate.
That being said, x1000 will be too much. AP is far from a main source of LF.

Ah ok, what about x500?

well I made the multiplier (mind you this is in itself a function, so its not just a times X amount at the end of the AP) x100, that grants about 127,000 AP to 463 bill LF. Before that it was sitting at x15 which was 69 odd bill. Again this numbers will be different to everyone else.

EDIT
I should also mention that I can check out possible multies, to some extent.

Oh ok, i see. How about like x250?

Re: 1st batch of updates

Posted: Sun Dec 11, 2011 9:57 pm
by Sol
Rudy Pena wrote:
Sol wrote:
Rudy Pena wrote:
Sol wrote:
Rudy Pena wrote:Maybe make it for x1000?

Depends, it will be different for everyone, the older your account the higher the exchange rate will be, and the more AP you will get per turn (disregarding ascension). I think more of the problem is the amount of ascension points you will actually get from ascending. But still part of the blame lays in the conversion rate.
That being said, x1000 will be too much. AP is far from a main source of LF.

Ah ok, what about x500?

well I made the multiplier (mind you this is in itself a function, so its not just a times X amount at the end of the AP) x100, that grants about 127,000 AP to 463 bill LF. Before that it was sitting at x15 which was 69 odd bill. Again this numbers will be different to everyone else.

EDIT
I should also mention that I can check out possible multies, to some extent.

Oh ok, i see. How about like x250?

Still a bit steep, I wouldn't be inclined to go much higher than 100, that in itself should be enough, you should probably be re-thinking the AP conversions for resources when ascending.

Re: 1st batch of updates

Posted: Sun Dec 11, 2011 9:59 pm
by Rudy Peña
Sol wrote:
Rudy Pena wrote:
Sol wrote:
Rudy Pena wrote:
Sol wrote:
Rudy Pena wrote:Maybe make it for x1000?

Depends, it will be different for everyone, the older your account the higher the exchange rate will be, and the more AP you will get per turn (disregarding ascension). I think more of the problem is the amount of ascension points you will actually get from ascending. But still part of the blame lays in the conversion rate.
That being said, x1000 will be too much. AP is far from a main source of LF.

Ah ok, what about x500?

well I made the multiplier (mind you this is in itself a function, so its not just a times X amount at the end of the AP) x100, that grants about 127,000 AP to 463 bill LF. Before that it was sitting at x15 which was 69 odd bill. Again this numbers will be different to everyone else.

EDIT
I should also mention that I can check out possible multies, to some extent.

Oh ok, i see. How about like x250?

Still a bit steep, I wouldn't be inclined to go much higher than 100, that in itself should be enough, you should probably be re-thinking the AP conversions for resources when ascending.
ok, Im not really good at math and coversions. :oops: