New Alliance War Setting - Level Playing Field
Posted: Thu Dec 08, 2011 3:12 pm
There are not enough WARS anymore !!!!!
The reason, super powerful accounts and no pre-set end ( win/lose ) conditions.
Im sure there are many alliances that would like to war but simply cant match the accounts of the people they want to fight, also people are scared of endless wars dragging on for months and years.
So a possible solution, a new alliance war setting called 'Level Playing Field' with the following basic principals ( would need tinkering obviously )........
1) To start the level playing field war both alliance must set it with each other with a future dated start time so both know when it will start and prepare.
2) War will also have a drop down function to set a length say 1 day to 10 days ( same must be agreed upfront and selected by both sides )
3) War will have another drop down function to select winning conditions
a) Highest kills ( as % of whats built/trained )
b) Surrender
c) Knock out ( If one alliance has 0 defs for more than 8 hours
4) Tick box selection of alliance members in the war ( Both sides to agreed up front and select the same number for the war to start )
5) No Nox or PPT or Blackmarket while in the war setting
6) Realm shift to prevent any farming, massing, spying out the alliance involved
7) If alliance involved dont use/lose 25% of there armysizes, and on leaving the realm 25% will be taken from them to prevent people using the war setting with friends to drop out of main
All stats levelled, Covert/AC on all accounts work at say level 35, MSs become say 2 Trill, all get ascended bonus and AB odds of a LG+1, all get say 1 mill per day UP, so all accounts are equal and the fighting is down the skill for the duration of the war.
9) Naq, UU & ATs limited for duration of war at say, 100 Mil lifers, 300 Mill UU and 100 Trill Naq, All recourses above that on accounts will automatically go into brokers from admin to the account which can be accepted after the war has ended.
10) Planets frozen and add nothing, but also cannot be taken.
11) Options on ascended ( again both sides must agree upfront and make same selection )
a) Ascended left out in main
b) Ascended included in war
c) Ascended frozen for duration
11) Pause / Resume option if both sides agreed to come back to main to restock resources or make play substitution.
12) No House bonuses, or let each side select the bonus they want without changing house.
13 ) UP frozen
14) No hitting people in your own alliance so players cant transfer resources that way
15) After war report, showing full war stats, resource usage ( ATs, Naq, UU ), kills, losses, time spend online of ever individual participant as well as alliance totals, and graph showing alliance power turn by turn throughout the war.
16) League table scoring alliance that participate, everymaybe scored like
Gain 1 league point for overall win / Lose 1 league point for a loss
Gain 1 league point for best individual player / Lose 1 league point if the best player is on the other side
Gain 1 league point for highest average alliance power throughout the war / Lose 1 league point for a loss
I know the first reaction of people with great accounts who have put a lot of time or money into getting their advantages will be that this is bad and negates all their hard work or money, my account is about average ( 37/37 soon to be 37/38 ) so it does me personally no favors against to majority of account/players.
BUT Remember This
1) This will everyone a chance to prove themselves with skill and organisation
2) This will mean fighting all the people you would not usually get to fight
3) If the mechanics work there is no reason admin couldnt do an variation where you keep your levels etc
4 ) If it works, there might be a later version you where would dont need an alliance, just a team, with a new option to form/join a team without changing alliance.
Just thinking out loud really, All opinions, suggestion, possible loopholes for exploitation please do post them
Would you use this if it was created and properly debugged ???
The reason, super powerful accounts and no pre-set end ( win/lose ) conditions.
Im sure there are many alliances that would like to war but simply cant match the accounts of the people they want to fight, also people are scared of endless wars dragging on for months and years.
So a possible solution, a new alliance war setting called 'Level Playing Field' with the following basic principals ( would need tinkering obviously )........
1) To start the level playing field war both alliance must set it with each other with a future dated start time so both know when it will start and prepare.
2) War will also have a drop down function to set a length say 1 day to 10 days ( same must be agreed upfront and selected by both sides )
3) War will have another drop down function to select winning conditions
a) Highest kills ( as % of whats built/trained )
b) Surrender
c) Knock out ( If one alliance has 0 defs for more than 8 hours
4) Tick box selection of alliance members in the war ( Both sides to agreed up front and select the same number for the war to start )
5) No Nox or PPT or Blackmarket while in the war setting
6) Realm shift to prevent any farming, massing, spying out the alliance involved
7) If alliance involved dont use/lose 25% of there armysizes, and on leaving the realm 25% will be taken from them to prevent people using the war setting with friends to drop out of main
9) Naq, UU & ATs limited for duration of war at say, 100 Mil lifers, 300 Mill UU and 100 Trill Naq, All recourses above that on accounts will automatically go into brokers from admin to the account which can be accepted after the war has ended.
10) Planets frozen and add nothing, but also cannot be taken.
11) Options on ascended ( again both sides must agree upfront and make same selection )
a) Ascended left out in main
b) Ascended included in war
c) Ascended frozen for duration
11) Pause / Resume option if both sides agreed to come back to main to restock resources or make play substitution.
12) No House bonuses, or let each side select the bonus they want without changing house.
13 ) UP frozen
14) No hitting people in your own alliance so players cant transfer resources that way
15) After war report, showing full war stats, resource usage ( ATs, Naq, UU ), kills, losses, time spend online of ever individual participant as well as alliance totals, and graph showing alliance power turn by turn throughout the war.
16) League table scoring alliance that participate, everymaybe scored like
Gain 1 league point for overall win / Lose 1 league point for a loss
Gain 1 league point for best individual player / Lose 1 league point if the best player is on the other side
Gain 1 league point for highest average alliance power throughout the war / Lose 1 league point for a loss
I know the first reaction of people with great accounts who have put a lot of time or money into getting their advantages will be that this is bad and negates all their hard work or money, my account is about average ( 37/37 soon to be 37/38 ) so it does me personally no favors against to majority of account/players.
BUT Remember This
1) This will everyone a chance to prove themselves with skill and organisation
2) This will mean fighting all the people you would not usually get to fight
3) If the mechanics work there is no reason admin couldnt do an variation where you keep your levels etc
4 ) If it works, there might be a later version you where would dont need an alliance, just a team, with a new option to form/join a team without changing alliance.
Just thinking out loud really, All opinions, suggestion, possible loopholes for exploitation please do post them
Would you use this if it was created and properly debugged ???