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Planet update
Posted: Tue Jan 03, 2012 5:21 pm
by Lord Jadedog
How about Naq planets hold 2 days worth of naq which would be safe from being farmed and user can click to recover naq produced on said planet anything over 2 days would pour out into the open. Also along the lines with time for ppt which is two days.
Re: Planet update
Posted: Thu Jan 05, 2012 9:50 pm
by Clarkey
That's just a suggestion for the lazy person. How about logging in and banking said naq.
Re: Planet update
Posted: Thu Jan 05, 2012 11:46 pm
by Quina Quen
Correct me if I'm wrong but don't naq planets generally produce peanuts anyway?
Re: Planet update
Posted: Fri Jan 06, 2012 12:41 am
by Reschef
General Riviera wrote:Correct me if I'm wrong but don't naq planets generally produce peanuts anyway?
indeed, thus this is a suggestion to make them at least a little bit more worth to keep

Re: Planet update
Posted: Fri Jan 06, 2012 2:24 am
by Lord Jadedog
Reschef wrote:General Riviera wrote:Correct me if I'm wrong but don't naq planets generally produce peanuts anyway?
indeed, thus this is a suggestion to make them at least a little bit more worth to keep

Just an idea I tossed out there. Any updates that would make keeping planets worth while would be great

Re: Planet update
Posted: Fri Jan 06, 2012 2:37 am
by Lord Jadedog
Here is another idea how about adding a status called culture to a planet. The idea being you get a set value for a planet when you create or capture it and as time passes by that the planet is in you possession stats like naq/uu/defense/attack/covert get added to it automatically, thus reducing the cost of upgrading the planet yourself so as time passes with the planet in your possession the stats get filled in and when a planet gets taken over the culture could be reduced ie loss of population on a planet due to assault on a planet. Let me know what you guys think.
Re: Planet update
Posted: Sat Jan 07, 2012 6:31 am
by emolution
i like the idea of planets increasing there stats on their own over time sort of like the natural bonus to Quantum UP would also make them look tastier in time to planet stealers with some sort of cap.... say UP planets at 150K band so on
(con .... a planet eventually looks to tasty and will constantly be fought over.)
solution... if said planet is attacked its natural growth resets and only hard upgrades are kept so only persoanl naq invested in it ... which the percentage is lost once taken anyway
Re: Planet update
Posted: Mon Jan 09, 2012 7:22 am
by Sadow
So this is essentially what your saying
Suggestion 1: Resource "Hiding"
- set value for 'X' amount of resources to store/bank on a planet
- after 48h resources slowly spill into the open similar to bank overflow
- can recover resources after 'X' amount of time OR 'X' amount of resources exceed limit of storage on planet
- Should be a technology upgrade not a default upgrade for planets. It would cost maybe 1T for Tech1 and doubles (multiplied by self) for future upgrades
- should be limited to resources produced by the planet only.
Suggestion 2: "Culture"
- planet stats increase over time
- when attacked the planet loses 'X' amount of stats/culture and 'X' amount of defense applied as normal
- should be increased only by 2%max of current planet stats per 31 days.
if the colour is like this => EXAMPLE then its my notes/feedback.