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Reduced cost for LOW Levels and fleets
Posted: Tue Jan 03, 2012 8:23 pm
by ~Tziki~
I have in the last 2-3 months start a noob account just to pass the time. After doing so it came to my attention how TEDIOUS ascended is when you first start out. Everyone is bigger than you, You cant spy / hit ANYONE.
Because of which you cant increase your charisma and fleets very well. Which then kicks you right back in the ass because you cant grow to a big enough size to hit people with good naq out so that you may grow more!
What i suggest is that ALL levels, personals, Physicals, Cosmic fleets... EVERYTHING, Be reduced for everyone, depending on what the highest level of that specific stat is.
This is often done with UP on quantum, were the person who has the highest UP has a higher cost to increase that UP and pull away from those below him, than those below him who want to catch up.
This way it helps small players or new players increase their CER quick enough to be able to play the server properly within a week or 2, rather than a month or 2.
This will also help balance the range of personals around so that there isnt such a GREAT difference between accounts.
If this isnt a good optino, then perhaps just review the Size Limit put on the attack functions. So that Smaller players can farm with less restrictions and still pay the same amount of DMU to get their stats up.
Re: Reduced cost for LOW Levels and fleets
Posted: Tue Jan 03, 2012 10:51 pm
by Angelis~
Everyone starts in the same place...
All I say to this is increase the amount of planets someone starts with and maybe a base CER.
Decrease the levels? Bad idea. In ratio to the amount of dmu available the prices are fine. You want decreased prices then you got to decrease the amount of dmu out in the open.
It takes you a month to get started?
With the new AP : LF ratio a new ascended realm can get quite the load on Life Force Cache. I believe it goes up 16 points on its own per turn. That alone is roughly 22.4 mil LF cache right there. Per turn.
Now all this is just to get the ball rolling right so whats a good goal for a first off ascended realm? 10k fleets? That's 50 bil dmu. Quite a lot for a new ascended realm. But there's enough dmu to get it in the range that they can hit. Hell I can get you a list of ID's just by going through the ranks right now.
Knowledge of how to play the ascended plane is the problem with new accounts.
Sorry for the long post and what seems like ranting. Very Tired.
![[015.gif] :smt015](./images/smilies/015.gif)
Re: Reduced cost for LOW Levels and fleets
Posted: Tue Jan 03, 2012 11:26 pm
by ƒëmmë
done it 3 times before, it isnt really that hard to build if you play ascended a lot..
you have 1000 more turns now to use as well, just hit for any amount when small you can afford to be more selective later

Re: Reduced cost for LOW Levels and fleets
Posted: Thu Jan 05, 2012 8:35 pm
by ~Tziki~
perhaps a minimum CER would be useful. And some base amount of planets to start you off. 500m Would be sufficient it hink with maybe a starting CER of 50m/day? From there it is very simple to start farming and increasing CER so you can hit bigger people. Its just the initial few weeks that gets people because they have to wait and wait and wait until they can see major progress. Which i feel is why so many people dont bother, its to much waiting.
Re: Reduced cost for LOW Levels and fleets
Posted: Thu Jan 05, 2012 9:39 pm
by Kikaz

Everyone else, started from scratch, what makes you different?
Re: Reduced cost for LOW Levels and fleets
Posted: Mon Jan 16, 2012 7:38 pm
by ~Tziki~
Kikaz wrote::? Everyone else, started from scratch, what makes you different?
This isnt a personal request. I have built and rebuilt several accounts on ascended and become quite profficient at it. But i know the reasoning behind it.
as things are there are to many ways a bigger more well established player can disuade newer players from actually playing and trying.
Plus the link to the main server makes it that much more difficult for new players to get themselves to a point where they can atleast contend. for example someone with hig cov and ms on main + other stats and large army size. AND high levels, size on ascended. what can you do to them as a new player, how can you ever hope to catch them up and one day become a contender?
There is a great gap between old players and new players, both on main and ascended. But my point is focused on ascended for this thread.
If a new player starts ascended, they have no hope in hell of getting near the ToC of any other stat of a player that has played for 5 years, unless that player goes inactive, stops playing. or just refuses to improve anything.
If maintaining the lead is made harder, and closing the gap slightly easier. ascended may not seem like such a hopeless cause to everyone.
If you look at it from a logical point of view, try this.
"when you are a god, and the most powerful god at that, everyone knows it. Everyone wants what you have. Everyone knows a lot of things about you because you are the centre of attention. Because of said attention people know your history, to which many may know or could eventually find out how you became the god you are today. This sets a paving stone, a guiding path if you will, to which others may follow. Your technology will not be kept secret forever, people will strive to find it out, to use it for themselves to gain the same amount of power or if not more."
when you consider that, it is actually easier in life to copy other people than to invent something knew. So why SHOULDN'T it be cheaper to copy the technology and abilities of others. Even in the real world, things such as techniques of martial artists, the technology of computer systems. They are all invented and then copied in some form or another. First by one person, then followed by many.
Same concept applies here.
Re: Reduced cost for LOW Levels and fleets
Posted: Mon Jan 16, 2012 10:26 pm
by Rudy Peña
~Tziki~ wrote:when you consider that, it is actually easier in life to copy other people than to invent something knew. So why SHOULDN'T it be cheaper to copy the technology and abilities of others. Even in the real world, things such as techniques of martial artists, the technology of computer systems. They are all invented and then copied in some form of another. First by one person, then followed by many.
Same concept applies here.
In the real world, people who copies something from someone else without there permission is against the law in many countries. Which can make you pay back less or more in currency of the product you made money off of the product. While yes you can take someones invention and change it and make something better, You cant just copy something and get away with it without some kind of repercussion.
A good while back, you had said you were a lawyer or something about being in law practice. If that was true, which now I know for sure you are a low lying man. Cause you would know the law and what you have said clearly breaks at least one law and maybe quite a few more laws in certain contries in the world.
Re: Reduced cost for LOW Levels and fleets
Posted: Mon Jan 16, 2012 10:34 pm
by ~Tziki~
Rudy Pena wrote:~Tziki~ wrote:when you consider that, it is actually easier in life to copy other people than to invent something knew. So why SHOULDN'T it be cheaper to copy the technology and abilities of others. Even in the real world, things such as techniques of martial artists, the technology of computer systems. They are all invented and then copied in some form of another. First by one person, then followed by many.
Same concept applies here.
In the real world, people who copies something from someone else without there permission is against the law in many countries. Which can make you pay back less or more in currency of the product you made money off of the product. While yes you can take someones invention and change it and make something better, You cant just copy something and get away with it without some kind of repercussion.
A good while back, you had said you were a lawyer or something about being in law practice. If that was true, which now I know for sure you are a low lying man. Cause you would know the law and what you have said clearly breaks at least one law and maybe quite a few more laws in certain contries in the world.
Troll some place else.
I am talking about military examples, and military technology. Not some guy inventing a new car engine and his brother stealing the idea.
This is the place for constructive criticism of a suggestion and building of a better way to develope the game. You clearly have nothing useful to say, and so would appreciate it if you would leave the thread.
Re: Reduced cost for LOW Levels and fleets
Posted: Mon Jan 16, 2012 10:44 pm
by Rudy Peña
~Tziki~ wrote:Rudy Pena wrote:~Tziki~ wrote:when you consider that, it is actually easier in life to copy other people than to invent something knew. So why SHOULDN'T it be cheaper to copy the technology and abilities of others. Even in the real world, things such as techniques of martial artists, the technology of computer systems. They are all invented and then copied in some form of another. First by one person, then followed by many.
Same concept applies here.
In the real world, people who copies something from someone else without there permission is against the law in many countries. Which can make you pay back less or more in currency of the product you made money off of the product. While yes you can take someones invention and change it and make something better, You cant just copy something and get away with it without some kind of repercussion.
A good while back, you had said you were a lawyer or something about being in law practice. If that was true, which now I know for sure you are a low lying man. Cause you would know the law and what you have said clearly breaks at least one law and maybe quite a few more laws in certain contries in the world.
Troll some place else.
I am talking about military examples, and military technology. Not some guy inventing a new car engine and his brother stealing the idea.
This is the place for constructive criticism of a suggestion and building of a better way to develope the game. You clearly have nothing useful to say, and so would appreciate it if you would leave the thread.
You know nothing of military expamles, It take countries years and even decades to copy something that another country has. Only way to get is fast, is to blackmail someone or place a agent that has access to certain things.
I gave you constructive criticism, if you dont like it then too bad. You opened the door by talking about the real world. I just merely went along the same lines as you did.
I am not trolling, learn the word and how and when it applies. i will not leave this thread, you have no say for where I can and can not post.
Re: Reduced cost for LOW Levels and fleets
Posted: Tue Jan 17, 2012 4:11 am
by Coulson
It's nonsense to change the starting CER.
Change the starting amount of planets to 100M if the newbies are so damned lazy, but don't touch actual investments.
I'm with Seraphim. It really doesn't take much time if you do it right, haha.
Re: Reduced cost for LOW Levels and fleets
Posted: Tue Jan 17, 2012 11:10 am
by ~Tziki~
the startin amount of planets may help fix things, though 100m may be slightly to small, perhaps 500m? it allows farming of upto 2.5b i think?
thats a good level to start at and you still have to get your CER up. + within a week or 2 you are able get a good foothold on the server, but not be to big to quickly in relation to becoming a threat to longer playing players.
Re: Reduced cost for LOW Levels and fleets
Posted: Tue Jan 17, 2012 9:25 pm
by [BoT] Jason
~Tziki~ wrote:the startin amount of planets may help fix things, though 100m may be slightly to small, perhaps 500m? it allows farming of upto 2.5b i think?
thats a good level to start at and you still have to get your CER up. + within a week or 2 you are able get a good foothold on the server, but not be to big to quickly in relation to becoming a threat to longer playing players.
Stop being such a **Filtered**, 100 mil is already too much... If you don't like the activity required for ascended become a daimon
Re: Reduced cost for LOW Levels and fleets
Posted: Thu Jan 19, 2012 8:22 am
by ~Tziki~
[BoT] Jason wrote:~Tziki~ wrote:the startin amount of planets may help fix things, though 100m may be slightly to small, perhaps 500m? it allows farming of upto 2.5b i think?
thats a good level to start at and you still have to get your CER up. + within a week or 2 you are able get a good foothold on the server, but not be to big to quickly in relation to becoming a threat to longer playing players.
Stop being such a **Filtered**, 100 mil is already too much... If you don't like the activity required for ascended become a daimon
Sorry, i must have misread the part wher ei said this had anything to do with my preferences?
I am far above just starting out on ascended and have a much higher size and CER than is being discussed here.
I am trying to help improve ascended to make it more newb friendly. To which would increase activity on the server.
If you have nothing productive to say other than to make cracks at me then dont bother posting