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Increasing weapon cost
Posted: Thu Jan 19, 2012 7:42 pm
by Sol
Should I increase the cost of atk and def weapons on ascended (and repair rates respectively), not the smaller ones, but as the power increases of each weapon should it be more expensive, currently (for attack) its at...
power----cost
15 ---- 1,000 Dark Matter Units
30 ---- 1,800 Dark Matter Units
60 ---- 3,200 Dark Matter Units
120 ---- 5,100 Dark Matter Units
450 ---- 16,400 Dark Matter Units
1,080 ---- 52,400 Dark Matter Units
2,560 ---- 167,800 Dark Matter Units
I was thinking something along the lines of...
15 ---- 1,000 Dark Matter Units ---- 100 bill DMU per 100 mill
30 ---- 1,800 Dark Matter Units ---- 180 bill DMU per 100 mill
60 ---- 20,000 Dark Matter Units ----2 trill DMU per 100 mill
120 ---- 130,000 Dark Matter Units ---- 13 trill DMU per 100 mill
450 ----380,400 Dark Matter Units ---- 38.04 trill DMU per 100 mill
1,080 ---- 1,200,400 Dark Matter Units ---- 120.04 trill DMU per 100 mill
2,560 ---- 3,500,800 Dark Matter Units 300.5 trill DMU per 100 mill
Reason being, well you have to stop and think to yourself if its right to be able to leave out the DMU you can use to train your attack and assassin capacity to farm, knowing that the DMU wont actually be taken by anyone else because it's too small to attack for. Or on the other end, people buying billions of weps in defence at little expense, not to bank, but just to stop sabbers on a defence.
Right now weapon costs are peanuts, with a bill or two income planets and no realm alert you can get enough DMU to train a large defence or attack, with a decent assassin action, in contrast to main were you can't really train anything decent within a few days of just pure income, unless you have a best income over 100 mill or so, which requires a decent defence as well.
Not to mention sabbing is practically just as pointless as initiate revolution was, and it would hardly be worth just increasing the amount of damage sabbing does, well maybe a few %.
good/bad idea? discuss!
Re: Increasing weapon cost
Posted: Fri Jan 20, 2012 2:39 am
by Coulson
I'm all for it. It'd also have some effect on DMU sales, side effect notice.
Re: Increasing weapon cost
Posted: Fri Jan 20, 2012 3:07 am
by Sol
Stuart Gordon wrote:I'm all for it. It'd also have some effect on DMU sales, side effect notice.
selling of resources isn't really a concern of mine.
Re: Increasing weapon cost
Posted: Fri Jan 20, 2012 9:28 am
by Rudy Peña
This is a good idea. It is way too easy to buy attack or def weapons. At the rate they are now, i just need to hit someone for over 250 tril and i can buy an easy 500mil def weapons and still have enough left over for anything else.
Re: Increasing weapon cost
Posted: Fri Jan 20, 2012 9:50 am
by hokiehomeboy
Unlike main, however, Ascended does not have a banking system for storing DMU. Perhaps before vastly increasing the costs of weapons, a way to save and store DMU should be implemented.
My $.02 and back to my cave I go.
Re: Increasing weapon cost
Posted: Fri Jan 20, 2012 10:00 am
by Rudy Peña
hokiehomeboy wrote:Unlike main, however, Ascended does not have a banking system for storing DMU. Perhaps before vastly increasing the costs of weapons, a way to save and store DMU should be implemented.
My $.02 and back to my cave I go.
Theres no reason to have a bank in ascended. You buy weapons/CER/MS/train. Thats it, the rest of the things in ascended is to use the LF cache to help your account.
You put a bank, within a few months, you will see quite a few accounts with levels of over 1200 and over 2000, due a people farming like crazy to save as much DMU as possible to upgrade it all at once. Even a small number of people will have over 999 quad DMU, which can be used to upgrade an all at once. Which is unfair to the rest.
Re: Increasing weapon cost
Posted: Fri Jan 20, 2012 10:08 am
by Rocky
Rudy Pena wrote:hokiehomeboy wrote:Unlike main, however, Ascended does not have a banking system for storing DMU. Perhaps before vastly increasing the costs of weapons, a way to save and store DMU should be implemented.
My $.02 and back to my cave I go.
Theres no reason to have a bank in ascended. You buy weapons/CER/MS/train. Thats it, the rest of the things in ascended is to use the LF cache to help your account.
You put a bank, within a few months, you will see quite a few accounts with levels of over 1200 and over 2000, due a people farming like crazy to save as much DMU as possible to upgrade it all at once. Even a small number of people will have over 999 quad DMU, which can be used to upgrade an all at once. Which is unfair to the rest.
how will a bank make people farm more and have bigger levels? that makes no sense because right now you farm and you convert into LF then you use LF on levels. banking and using all at once won't increase the dmu farmed or levels bought... it just means you can choose when to use the dmu
Re: Increasing weapon cost
Posted: Fri Jan 20, 2012 10:23 am
by Rudy Peña
Rocky wrote:Rudy Pena wrote:hokiehomeboy wrote:Unlike main, however, Ascended does not have a banking system for storing DMU. Perhaps before vastly increasing the costs of weapons, a way to save and store DMU should be implemented.
My $.02 and back to my cave I go.
Theres no reason to have a bank in ascended. You buy weapons/CER/MS/train. Thats it, the rest of the things in ascended is to use the LF cache to help your account.
You put a bank, within a few months, you will see quite a few accounts with levels of over 1200 and over 2000, due a people farming like crazy to save as much DMU as possible to upgrade it all at once. Even a small number of people will have over 999 quad DMU, which can be used to upgrade an all at once. Which is unfair to the rest.
how will a bank make people farm more and have bigger levels? that makes no sense because right now you farm and you convert into LF then you use LF on levels. banking and using all at once won't increase the dmu farmed or levels bought... it just means you can choose when to use the dmu
please try to reread my post again.
Re: Increasing weapon cost
Posted: Fri Jan 20, 2012 2:04 pm
by Sol
I would probably consider adding a bank if i increase the prices by a fair bit, but that is still...irrelevant...to the situation, once you buy the weapons you shouldnt sell them without a good reason. And so if you just farm and buy, as if you were buying CEF, bank or no bank it isn't a problem, which pretty much voids the whole bank idea again.
Unless someone needs to hold 80 quad or so DMU for a single upgrade then a bank isn't needed, as for powerups we have the cache which is untouchable to anyone bar the user.
Re: Increasing weapon cost
Posted: Fri Jan 20, 2012 3:46 pm
by Rocky
Rudy Pena wrote:Rocky wrote:Rudy Pena wrote:hokiehomeboy wrote:Unlike main, however, Ascended does not have a banking system for storing DMU. Perhaps before vastly increasing the costs of weapons, a way to save and store DMU should be implemented.
My $.02 and back to my cave I go.
Theres no reason to have a bank in ascended. You buy weapons/CER/MS/train. Thats it, the rest of the things in ascended is to use the LF cache to help your account.
You put a bank, within a few months, you will see quite a few accounts with levels of over 1200 and over 2000, due a people farming like crazy to save as much DMU as possible to upgrade it all at once. Even a small number of people will have over 999 quad DMU, which can be used to upgrade an all at once. Which is unfair to the rest.
how will a bank make people farm more and have bigger levels? that makes no sense because right now you farm and you convert into LF then you use LF on levels. banking and using all at once won't increase the dmu farmed or levels bought... it just means you can choose when to use the dmu
please try to reread my post again.
im serious how will storing dmu make people farm more? it baffles me.
ive read it like 5 times trying to make sense of how a bank will make people be able to farm more.
using dmu all at once rather than steadily doesn't make it more dmu sherlock.
Re: Increasing weapon cost
Posted: Fri Jan 20, 2012 3:55 pm
by Juliette
Teehee.
It is like having a basket makes it so you can hold more apples at the same time, but the apple farm still has a limited supply.
Wut. Odd. Interesting. Time to make some pancakes.
Good idea, SoL.

Re: Increasing weapon cost
Posted: Fri Jan 20, 2012 6:06 pm
by Dubby_CompGamerGeek2
the primary reason that most of us buy and sell weapons during farming
is to get the rank mods so that we are not leaving half the DMU behind,
which would still be quite profitable,
although much, much more tedious and annoying...
(not qualities that I look for in a game.)
and for those smaller ascended players,
(not really applicable to me, as I am quite pleased with my Ascended account),it would make it that much more difficult to catch up... ever?
](./images/smilies/eusa_wall.gif)
Re: Increasing weapon cost
Posted: Fri Jan 20, 2012 6:11 pm
by Guild
sounding like i should be buying billions and billions of weps

how about making sabbing worth something ?
Re: Increasing weapon cost
Posted: Fri Jan 20, 2012 6:50 pm
by Sol
Dubby_CompGamerGeek2 wrote:the primary reason that most of us buy and sell weapons during farming
is to get the rank mods so that we are not leaving half the DMU behind,
which would still be quite profitable,
although much, much more tedious and annoying...
(not qualities that I look for in a game.)
and for those smaller ascended players,
(not really applicable to me, as I am quite pleased with my Ascended account),it would make it that much more difficult to catch up... ever?
](./images/smilies/eusa_wall.gif)
No, as i said weaker weapons will cost about the same price as they would have.
@ guild this would make sabbing worth something

, no point in letting someone buy a few hundred odd billion weps when they only need 600 odd mill or something then jacking sabbing up to kill 30%.
Re: Increasing weapon cost
Posted: Fri Jan 20, 2012 6:52 pm
by Guild
Sol wrote:Dubby_CompGamerGeek2 wrote:the primary reason that most of us buy and sell weapons during farming
is to get the rank mods so that we are not leaving half the DMU behind,
which would still be quite profitable,
although much, much more tedious and annoying...
(not qualities that I look for in a game.)
and for those smaller ascended players,
(not really applicable to me, as I am quite pleased with my Ascended account),it would make it that much more difficult to catch up... ever?
](./images/smilies/eusa_wall.gif)
No, as i said weaker weapons will cost about the same price as they would have.
@ guild this would make sabbing worth something

, no point in letting someone buy a few hundred odd billion weps when they only need 600 odd mill or something then jacking sabbing up to kill 30%.
ahhh indeed..... as you were
