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Discussion about descension

Posted: Wed Feb 01, 2012 7:15 pm
by Sol
An interesting function it is, you either get descended in half a day or you're practically immune to it. We all know increasing TOC just goes around in a circle as people just bump up their powerups to bar against it, making them once more practically immune to it (unless you happen to love coffee or drugs and want to have many sleepless nights). We can't forget how easy it is to recover from it as well, build some pitiful levels and you still only have to login once a day, that's assuming you get into enough mischief to warrant a descension anyway.
So is there something wrong with it? If so how should it be fixed? Make it harder to just recover in a snap?

Re: Discussion about descension

Posted: Wed Feb 01, 2012 7:27 pm
by jedi~tank
Sol wrote:An interesting function it is, you either get descended in half a day or you're practically immune to it. We all know increasing TOC just goes around in a circle as people just bump up their powerups to bar against it, making them once more practically immune to it (unless you happen to love coffee or drugs and want to have many sleepless nights). We can't forget how easy it is to recover from it as well, build some pitiful levels and you still only have to login once a day, that's assuming you get into enough mischief to warrant a descension anyway.
So is there something wrong with it? If so how should it be fixed? Make it harder to just recover in a snap?

Just leave it alone mate.

Re: Discussion about descension

Posted: Wed Feb 01, 2012 7:29 pm
by Rocky
increase the amount of life force required to refill your cache to a reasonable amount. maybe to balance it out decrease TOC's back one step. since they were doubled twice >.> make the whole thing more of a battle rather than a "ooh ive spotted you, let me use this 5bill dmu to refill and let you start all over again."
thas my opinion im sure ive said it in a thread a while back but no one seemed to agree...

Re: Discussion about descension

Posted: Wed Feb 01, 2012 8:00 pm
by Sol
Jedi~Tank wrote:
Sol wrote:An interesting function it is, you either get descended in half a day or you're practically immune to it. We all know increasing TOC just goes around in a circle as people just bump up their powerups to bar against it, making them once more practically immune to it (unless you happen to love coffee or drugs and want to have many sleepless nights). We can't forget how easy it is to recover from it as well, build some pitiful levels and you still only have to login once a day, that's assuming you get into enough mischief to warrant a descension anyway.
So is there something wrong with it? If so how should it be fixed? Make it harder to just recover in a snap?

Just leave it alone mate.

I'm opening it up for discussion, I have no intention of changing it yet. But it seems a lot of people I encounter find it either 'too hot or too cold'.

Re: Discussion about descension

Posted: Wed Feb 01, 2012 8:02 pm
by Sol
Rocky wrote:increase the amount of life force required to refill your cache to a reasonable amount.

I'm assuming you mean reserves and such? Do you mean via the conversion of it or the actual size? if the size increases then it will effect recovery rates as well.

Re: Discussion about descension

Posted: Wed Feb 01, 2012 10:33 pm
by Drought
as it is atm, i would not change the easiness of recovery for people being attempted to be descended
if your active on ascended, a quick click of the button should be enough to refil and prevent descension
what rocky suggest only empowers the strong more, making it harder for the smaller accounts to hide from such an action


I would love to see the same thing we have on main though. PPT
why, simply bcause some players are turtles, they do not attack or farm and prefer to log in and bank/convert
It would bring more activity to ascended, even if its not all for farming or war purposes
ppt misses on ascended will warrant for more activity on ascended too

on main PPT is used as a war strategy as well as a simply time based availability strategy
lots of people dont have enough time to play 24/7 and want a few days 'away without worry'

thusfully a ppt
Why not simply linking it with the main account ?
if main ppts, have ascended be on ppt too, so ascended PPT would only work with an active (not on vacation or deleted) main account

i see no downsides to that

Re: Discussion about descension

Posted: Wed Feb 01, 2012 10:49 pm
by Sol
Duck Dodgers wrote:as it is atm, i would not change the easiness of recovery for people being attempted to be descended
if your active on ascended, a quick click of the button should be enough to refil and prevent descension
what rocky suggest only empowers the strong more, making it harder for the smaller accounts to hide from such an action


I would love to see the same thing we have on main though. PPT
why, simply bcause some players are turtles, they do not attack or farm and prefer to log in and bank/convert
It would bring more activity to ascended, even if its not all for farming or war purposes
ppt misses on ascended will warrant for more activity on ascended too

on main PPT is used as a war strategy as well as a simply time based availability strategy
lots of people dont have enough time to play 24/7 and want a few days 'away without worry'

thusfully a ppt
Why not simply linking it with the main account ?
if main ppts, have ascended be on ppt too, so ascended PPT would only work with an active (not on vacation or deleted) main account

i see no downsides to that

You're an ascended god, why would anyone else (actually who would be powerful enough) want to grant you protection for you and your billions and billions of planets?
This wouldn't really help anything anyway, as rocky pointed out it's hardly a battle, and it's still easy enough to become undescendable. Refilling once usually stops most people from trying to descend you for awhile.

Re: Discussion about descension

Posted: Wed Feb 01, 2012 10:56 pm
by Drought
Sol wrote:You're an ascended god, why would anyone else (actually who would be powerful enough) want to grant you protection for you and your billions and billions of planets?
This wouldn't really help anything anyway, as rocky pointed out it's hardly a battle, and it's still easy enough to become undescendable. Refilling once usually stops most people from trying to descend you for awhile.


What does being an ascended god or having billions of planets have to do with me, or any other player for that matter, for not having enough time to play 24/7 ?
Thats a silly thought. its a game :\ we all have personal lives

On main we war daily, and PPT in the heat of battle .... whats wrong with being able to PPT on ascended ? tell me some downsides.

And:
easy enough to become undescendable ?
is that my goal ? my purpose ? for ascended ?

even if so, a turtle does not farm his or her way there
PPT would not deminish activity on ascended, i think it would be way more the other way around
It would inspire many more to play there then those that do so now

I think it will only increase activity on ascended, and by quite a fair bit too

Re: Discussion about descension

Posted: Wed Feb 01, 2012 11:11 pm
by Sol
Duck Dodgers wrote:
Sol wrote:You're an ascended god, why would anyone else (actually who would be powerful enough) want to grant you protection for you and your billions and billions of planets?
This wouldn't really help anything anyway, as rocky pointed out it's hardly a battle, and it's still easy enough to become undescendable. Refilling once usually stops most people from trying to descend you for awhile.


What does being an ascended god or having billions of planets have to do with me, or any other player for that matter, for not having enough time to play 24/7 ?
Thats a silly thought. its a game :\ we all have personal livesOn main we war daily, and PPT in the heat of battle .... whats wrong with being able to PPT on ascended ? tell me some downsides.

Exactly it is a game, you don't just add elements that make no sense.
And vac mode exists for a reason, 2 days +.

Duck Dodgers wrote:And:
easy enough to become undescendable ?
is that my goal ? my purpose ? for ascended ?

even if so, a turtle does not farm his or her way there
PPT would not deminish activity on ascended, i think it would be way more the other way around
It would inspire many more to play there then those that do so now

I think it will only increase activity on ascended, and by quite a fair bit too

The goal for ascended is whatever you want to do, but the pivotal role of it, rooted in the coding, is the whole descension function, otherwise why would anyone bother playing a whole new game? nothing really special about it, i mean the main event is the main server, there is no reason to.
Have you ever waded through 12 hours attempting to descend someone? Ever thought what its like to have them instantly recover? think about what if they just ppt'd.
Ascended without any form of ppt is doing fine. Adding it would add pain to peoples gameplay, sure it might make a few people feel warm inside when they can take a few days break from the game when they could have just vac'ed. But it would turn off others.

Re: Discussion about descension

Posted: Wed Feb 01, 2012 11:27 pm
by Drought
Sol wrote:Exactly it is a game, you don't just add elements that make no sense.
And vac mode exists for a reason, 2 days +.


Vacation mode for two days ... sounds like an unpayed PPT rather then a vaction
I would figure vacation as something that takes a few weeks.

Sol wrote:And:
The goal for ascended is whatever you want to do, but the pivotal role of it, rooted in the coding, is the whole descension function, otherwise why would anyone bother playing a whole new game? nothing really special about it, i mean the main event is the main server, there is no reason to.
Have you ever waded through 12 hours attempting to descend someone? Ever thought what its like to have them instantly recover? think about what if they just ppt'd.
Ascended without any form of ppt is doing fine. Adding it would add pain to peoples gameplay, sure it might make a few people feel warm inside when they can take a few days break from the game when they could have just vac'ed. But it would turn off others.


This server has existed for years, and only a few people play it. There has to be a reason for that.
Wouldnt you want to use all the methods available to draw more players there ? to make it more interresting ?

Tbh, I don not see the difference:
* wheter or not I need a load of DMU
* just a bit of DMU
* or be able to PPT for two days

if I want to protect myself at the moment I know someone is trying to descend me, I can.
If I dont notice, or dont bother looking, I wont need any of the three options stated above.

Now what happens if I notice someone trying to descend me, and he or she is relentless, and I warded him or her off for two days.
Then on main I ppt as I might have private matters to attend to, is it not logical that I want to be able to ppt on ascended too ? rather then knowing I can nothing about it to bridge a day or two ? and this relentless person in the background is haunting me.

If this has been the case with ascended since day one, I can imagine why hardly anyone plays it.
There is no 'off time' for that game.

I would still like to hear sound reasons why PPT is not an option for ascended.
The thing where you say it doesnt appeal to an attacker does not fly for me.

Re: Discussion about descension

Posted: Thu Feb 02, 2012 12:16 am
by Angelis~
If you start playing with the descension process again there has to be pros and cons to each side of it. If we put in something that benefits the strong it has to someone benefit the weak to.

We all know its way cheaper to build your defensive stats then it is to build your toc. Yet at the same time there is currently no realm that has the same quantity of dmu spent on tocs being spent on those defensive stats. Why? It's simply not needed.

Anyways, if your going to start discussions with changing the descension part of ascended you need to include those in the general forums since descension affects the main realm and only a select few venture into the ascended section of the forums.

As for ppt in ascended Im indifferent on that. If you're dumb enough to not simply log into ascended in 2 days or more and get yourself descended then that's your fault. At the same time I can understand people having their reasons for not logging in but still want to generate planets and turns and whatnot to not set vacation mode.

And you can't argue the point of being an ascended god with untold powers that they dont need to ppt or paa as its called in ascended... Protection of the Ascended Assembly. If you did argue that point then the same could be said of main with you commanding armies of the millions and dont need protection blah blah blah. No. The discussion of ppt/paa in main and ascended is on that of the person behind the realm not the realm itself.

But like I said Im indifferent in that matter. eEither way is fine by me.

Re: Discussion about descension

Posted: Thu Feb 02, 2012 2:32 am
by Lithium
ppl dont live to play this game , forcing them to log once in 12/24 hrs isnt the best way to increase the activity in a server that has at least half activity of main. by fear u ll only achieve absence and thats not the case.

Re: Discussion about descension

Posted: Thu Feb 02, 2012 5:27 am
by Rocky
id rather it was a fight than the current game of who can suckerpunch who..

sol i was thinking increase the amount of DMU required to refill your reserves... change the ratios, make it a realistic amount and not a negligible amount which can be farmed in 1 hit for all the life force in the world.

As i also said i think to balance it out, decrease TOC's back one step. Atm the top TOC's can descend most people in few hits, and so the only way to stop that is to be online a lot of the time to spot when your being attacked, seems people are content with this lith as are you despite your saying you don't want to spend 24/7 on this game.

My option will mean it will take people longer to descend but make it slightly harder to defend being descended, which means you need to spend less time on this game, because being offline for 9-12 hours or so won't descend you.

Re: Discussion about descension

Posted: Thu Feb 02, 2012 12:17 pm
by pc
Rocky wrote:As i also said i think to balance it out, decrease TOC's back one step. Atm the top TOC's can descend most people in few hits,


If you do that it takes out the desending feature.Its way too easy now to be undesendable.

Its very hard to desend a active player no matter what there levels are.Example I had 17 clicks on (years back)Maximum Natural Energy Capacity and was getting descended hits around the clock ....never got descended ..built levels after that.LOL


It was much better when the game did not know the top TOC(Drop the TOC Rank) ....and I just kept tabs on the big TOCs
I like the ascended sever the best.I did quite main for about 2 years but always kept playing ascended.

Re: Discussion about descension

Posted: Thu Feb 02, 2012 12:18 pm
by dastupy
There should be something that makes even the biggest accounts descendable;